Armorsmith Archive

Thread: Is this normal? (about energy cores...)

TurKo
Sun Oct 02, 2005 11:25 am
#1

I have two different final advanced battle cores.

CORE A: 6903 Energy / 4641 Kinetic / 5772 Elemental
CORE B: 6978 Energy / 4716 Kinetic / 5847 Elemental

When I make the final armor with both cores, the result it's the same: 7131 Energy / 4869 Kinetic / 6000 Elemental.
This is with all type of armors, my cap is always the same 8131 (recon) 6131 (assault).

Is this normal? What is wrong?

Thx and salute.



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Fatu
Sun Oct 02, 2005 11:30 am
#2


To my understanding all cores have a hard cap


These caps reflect energy portion of the core


recon---------8200


Battle---------7200


Assault-------6200


peace out

TurKo
Sun Oct 02, 2005 11:48 am
#3

Yes I know about this caps.
But my dude is why 2 diff cores give the same final stats?

Anyone?



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Turkina
Sun Oct 02, 2005 6:10 pm
#4

OMG don't we have the whole 6000-SP = final addition explanation in at least 1 sticky guide? This seems to get asked about once every other day
Banister
Mon Oct 03, 2005 12:29 am
#5


Yes its normal based on the resources you are using. My energy is 7154 in battle and 8154 in recon currently, whereas prior numbers were 7133 in battle and 8133 in recon. The 20 point difference was the AS buff using same resources. Hope it helps ya.



Banister
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WittyNewt
Mon Oct 03, 2005 12:51 am
#6









TurKo wrote:
Yes I know about this caps.
But my dude is why 2 diff cores give the same final stats?

Anyone?


-----


CORE A: 6903 Energy / 4641 Kinetic / 5772 Elemental
CORE B: 6978 Energy / 4716 Kinetic / 5847 Elemental

When I make the final armor with both cores, the result it's the same: 7131 Energy / 4869 Kinetic / 6000 Elemental.






If you know about the caps, then you should be able to see what is going on You have made energy layered battle, using exactly the same layer resources but your segment and or core resources are different. However, in both cases your base is greater than 5600. Hence you will get less than 400 on your final combine.


Core A will get 6000 - 5772 = 238 added to all protection values


Core B will get 6000 - 5847 = 153 added to all protection values


You are wasting good segment and core resources making core B, and to be honest the samecould be said for core A. You want to aim for a core with as close as possible value to 5600 (5600 or 5601 are great targets ) so that you take full advantage of the 400 final combine adder.


You need to think of layers differently to segments and cores. You are capping your armor and so apply the layer energy value multipled by 12 to the 6000 unlayered capped energy value for battle to see what your final energy value will be. The only way to get higher energy values on your final armor is to improve you layer resources.


Your energy layers are 1131 divided by 12 = 94.25


There is more explanation in the stickies about this if you want to know more, look for a thread titled "caps and layer,segment, core maths for starting smiths"




Message Edited by WittyNewt on 10-02-2005 09:55 PM



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TurKo
Mon Oct 03, 2005 5:02 am
#7

Thx a lot WittyNewt, now its more easy for me.



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