Armorsmith Archive
Thread: question on post cu encu-stacking
AlexPKeaton wrote:
Since these are the armor hinderances an cannot be experimented on, I would guess that each piece for the same armor would be the same hinderances, however it was stated that the highest hinderance values from any piece of armor would be the one that would be in effect to prevent trying to avoid hinderances by mixing and matching armor.
Ahem, you are assuming that hinderances and Penalties are the same thing. Not that you are wrong, but there is nothing conclusive to prove you are right either.
So, in the interest of preventing more panic than necessary, please refrain from posting incomplete or incorrect information.
ZionHalcyon wrote:
Ahem, you are assuming that hinderances and Penalties are the same thing. Not that you are wrong, but there is nothing conclusive to prove you are right either.
So, in the interest of preventing more panic than necessary, please refrain from posting incomplete or incorrect information.
I think this is more than a safe assumption, cosidering that hinderances have been stated as being limitations to your abilities while wearing armor, and there is nothing listed as hinderance on any of the armor/components looted so far.
You're right though this is just an educated guess at this point, but I'll be back for my Told You So when it hits TC. ![]()
By the wayHere is the link to the document which talked about hinderances and below is what was written about it if you don't wanna click the link.
"We have also added four new hindrance types that will be mitigated by various profession skills. These hindrances will not be able to be altered during the crafting process and will remain a fixed value on the armor to maintain an overall balance. This will enable us to envision what level of armor we see everyone wearing at a specific stage of their advancement. A player will take full set armor hindrances for wearing any piece of armor of a particular type and the highest hindrance stat will take precedence. We wanted to ensure people do not try and beat the system by mixing and matching high and low hindrance items, hence why we added the rule about the highest hindrance value determining your overall hindrance level. "
Message Edited by AlexPKeaton on 04-06-200504:30 PM
Message Edited by AlexPKeaton on 04-06-2005 04:31 PM
AlexPKeaton wrote:
ZionHalcyon wrote:
Ahem, you are assuming that hinderances and Penalties are the same thing. Not that you are wrong, but there is nothing conclusive to prove you are right either.
So, in the interest of preventing more panic than necessary, please refrain from posting incomplete or incorrect information.
I think this is more than a safe assumption, cosidering that hinderances have been stated as being limitations to your abilities while wearing armor, and there is nothing listed as hinderance on any of the armor/components looted so far.
You're right though this is just an educated guess at this point, but I'll be back for my Told You So when it hits TC.
By the wayHere is the link to the document which talked about hinderances and below is what was written about it if you don't wanna click the link.
"We have also added four new hindrance types that will be mitigated by various profession skills. These hindrances will not be able to be altered during the crafting process and will remain a fixed value on the armor to maintain an overall balance. This will enable us to envision what level of armor we see everyone wearing at a specific stage of their advancement. A player will take full set armor hindrances for wearing any piece of armor of a particular type and the highest hindrance stat will take precedence. We wanted to ensure people do not try and beat the system by mixing and matching high and low hindrance items, hence why we added the rule about the highest hindrance value determining your overall hindrance level. "
Message Edited by AlexPKeaton on 04-06-200504:30 PM
Message Edited by AlexPKeaton on 04-06-2005 04:31 PM
I know, but something for you to consider - it mentions FOUR hinderance types. Currently under penalties, there are only THREE categories.
Look, its a good connect, and I am not saying you are wrong, but there is still enough discrepency there that you shouldn't go around stating this as fact just yet, in case what you assumed to be the hinderances is not actually so. Better to err on the side of caution.
ZionHalcyon wrote:
I know, but something for you to consider - it mentions FOUR hinderance types. Currently under penalties, there are only THREE categories.
Look, its a good connect, and I am not saying you are wrong, but there is still enough discrepency there that you shouldn't go around stating this as fact just yet, in case what you assumed to be the hinderances is not actually so. Better to err on the side of caution.