Armorsmith Archive

Thread: question on post cu encu-stacking

Zenec
Wed Apr 06, 2005 8:29 am
#1

Lets say I'll equippt a -9%movement speedchest plate and -15% movement speed pants. Will my movement speed reduced (ignoring mitigation by 24%(addition), by 12%( average) or by 15%( highest number)? any official word on this ? or does nobody know? I know there was a comentar that it would be the highest number but that was months ago.
AlexPKeaton
Wed Apr 06, 2005 10:03 am
#2

Since these are the armor hinderances an cannot be experimented on, I would guess that each piece for the same armor would be the same hinderances, however it was stated that the highest hinderance values from any piece of armor would be the one that would be in effect to prevent trying to avoid hinderances by mixing and matching armor.




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Zenec
Wed Apr 06, 2005 10:52 am
#3

So in my example it would be 15%?
UmmonPrime
Wed Apr 06, 2005 10:52 am
#4

Ya, this could get nasty. Wish we could exp on this stuff.



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Ruebacca
Wed Apr 06, 2005 11:21 am
#5

I bet its -24%. I think players will have to mix and match heavy, medium and light armor. I think it will be possible to ware so much armor you cant move. After the CU dont rush into making super heavy-high protection armor. I think medium armor will dominate. Thats my guess.







Ruebacca

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ZionHalcyon
Wed Apr 06, 2005 11:30 am
#6






AlexPKeaton wrote:

Since these are the armor hinderances an cannot be experimented on, I would guess that each piece for the same armor would be the same hinderances, however it was stated that the highest hinderance values from any piece of armor would be the one that would be in effect to prevent trying to avoid hinderances by mixing and matching armor.







Ahem, you are assuming that hinderances and Penalties are the same thing. Not that you are wrong, but there is nothing conclusive to prove you are right either.


So, in the interest of preventing more panic than necessary, please refrain from posting incomplete or incorrect information.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Obed
Wed Apr 06, 2005 11:32 am
#7

I could have sworn that they said months ago that the armor with the highest hinderance would be the one that effected the whole suit.


So, in your example, it would be the 9% across the board.




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
AlexPKeaton
Wed Apr 06, 2005 1:18 pm
#8




ZionHalcyon wrote:

Ahem, you are assuming that hinderances and Penalties are the same thing. Not that you are wrong, but there is nothing conclusive to prove you are right either.


So, in the interest of preventing more panic than necessary, please refrain from posting incomplete or incorrect information.





I think this is more than a safe assumption, cosidering that hinderances have been stated as being limitations to your abilities while wearing armor, and there is nothing listed as hinderance on any of the armor/components looted so far.


You're right though this is just an educated guess at this point, but I'll be back for my Told You So when it hits TC.


By the wayHere is the link to the document which talked about hinderances and below is what was written about it if you don't wanna click the link.



"We have also added four new hindrance types that will be mitigated by various profession skills. These hindrances will not be able to be altered during the crafting process and will remain a fixed value on the armor to maintain an overall balance. This will enable us to envision what level of armor we see everyone wearing at a specific stage of their advancement. A player will take full set armor hindrances for wearing any piece of armor of a particular type and the highest hindrance stat will take precedence. We wanted to ensure people do not try and beat the system by mixing and matching high and low hindrance items, hence why we added the rule about the highest hindrance value determining your overall hindrance level. "


Message Edited by AlexPKeaton on 04-06-200504:30 PM

Message Edited by AlexPKeaton on 04-06-2005 04:31 PM




- I support keeping & balancing the current combat system
Ictar ***** *****
Retired Swordsman | Friend of the Pharple, Enemy of the Gurk
Citar
***** ***** *****
Master Swordsman | Citar's Leet Loot Emporium - (-3147, 3811) Naboo - Just 400m from the Brenn Shuttle
ZionHalcyon
Wed Apr 06, 2005 1:52 pm
#9






AlexPKeaton wrote:




ZionHalcyon wrote:

Ahem, you are assuming that hinderances and Penalties are the same thing. Not that you are wrong, but there is nothing conclusive to prove you are right either.


So, in the interest of preventing more panic than necessary, please refrain from posting incomplete or incorrect information.





I think this is more than a safe assumption, cosidering that hinderances have been stated as being limitations to your abilities while wearing armor, and there is nothing listed as hinderance on any of the armor/components looted so far.


You're right though this is just an educated guess at this point, but I'll be back for my Told You So when it hits TC.


By the wayHere is the link to the document which talked about hinderances and below is what was written about it if you don't wanna click the link.



"We have also added four new hindrance types that will be mitigated by various profession skills. These hindrances will not be able to be altered during the crafting process and will remain a fixed value on the armor to maintain an overall balance. This will enable us to envision what level of armor we see everyone wearing at a specific stage of their advancement. A player will take full set armor hindrances for wearing any piece of armor of a particular type and the highest hindrance stat will take precedence. We wanted to ensure people do not try and beat the system by mixing and matching high and low hindrance items, hence why we added the rule about the highest hindrance value determining your overall hindrance level. "


Message Edited by AlexPKeaton on 04-06-200504:30 PM


Message Edited by AlexPKeaton on 04-06-2005 04:31 PM




I know, but something for you to consider - it mentions FOUR hinderance types. Currently under penalties, there are only THREE categories.



Look, its a good connect, and I am not saying you are wrong, but there is still enough discrepency there that you shouldn't go around stating this as fact just yet, in case what you assumed to be the hinderances is not actually so. Better to err on the side of caution.





Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
AlexPKeaton
Wed Apr 06, 2005 2:01 pm
#10






ZionHalcyon wrote:


I know, but something for you to consider - it mentions FOUR hinderance types. Currently under penalties, there are only THREE categories.


Look, its a good connect, and I am not saying you are wrong, but there is still enough discrepency there that you shouldn't go around stating this as fact just yet, in case what you assumed to be the hinderances is not actually so. Better to err on the side of caution.






It's cool, and you're right I'm not stating these things for a fact but the docs pretty clearly state it, but just as everyone else we'll just have to wait and see I guess.




- I support keeping & balancing the current combat system
Ictar ***** *****
Retired Swordsman | Friend of the Pharple, Enemy of the Gurk
Citar
***** ***** *****
Master Swordsman | Citar's Leet Loot Emporium - (-3147, 3811) Naboo - Just 400m from the Brenn Shuttle
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