Armorsmith Archive

Thread: Cybernetic Implants and Armor Mutually Exclusive

_Monroe_
Wed Apr 06, 2005 7:10 am
#1

That could be cool depending on what the mods are on the implants. It looks like armor will just add to our armor class so the more you have on the less damage you take vs currently where you get hit in certain places.


I can't wait for RotW!



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Mardonius
Wed Apr 06, 2005 7:12 am
#2






_Monroe_ wrote:

That could be cool depending on what the mods are on the implants. It looks like armor will just add to our armor class so the more you have on the less damage you take vs currently where you get hit in certain places.


I can't wait for RotW!






What would you think of a cyborg TKM?



Ixinaie, Master Armorsmith, Master Artisan, Merchant, Rifleman, Scout, RIS certified, Tempest
Vendors located at 3724 3744 in Talath, Rori near Restuss
Inside the APEX Tent, 400 -5555, Coronet, Corellia
Definitive, Inc. Med Center, 4523 2078, Riverlands, Corellia

Riros, Master Smuggler, Master TKA, 4040 Scout,Tempest
Asov, Master Smuggler, Intrepid
UmmonPrime
Wed Apr 06, 2005 8:08 am
#3

Just wish we had a part in making this stuff. Sucks that they are not letting any profession have a hand in it.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Cianhydle
Wed Apr 06, 2005 10:25 am
#4

Just wish we had a part in making this stuff. Sucks that they are not letting any profession have a hand in it.

Yeah. A logical system would have made them DE schematics that require some AS and BE subcomponents. To have it attachted to the body it would have, of course, taken a Doctor. Ah well.


Renea,
Cianhydle
Wed Apr 06, 2005 12:46 pm
#5


From mmorpg.com interview...


"Cybernetics will replace armor altogether – so a savvy player will have to decide which to use. The trade-offs will be interesting, so you may want to give up a few points of armor in return for a special burst-run ability or a power attack."


http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=68&gameID=6/&fp=1152,864,1053131390


Renea,
Vastar
Wed Apr 06, 2005 3:55 pm
#6


Cianhydle wrote:
Just wish we had a part in making this stuff. Sucks that they are not letting any profession have a hand in it.
Yeah. A logical system would have made them DE schematics that require some AS and BE subcomponents. To have it attachted to the body it would have, of course, taken a Doctor. Ah well.
Renea,





And they're what, let me guess, more loot stuff?

Oh, and I found this amusing... "so a savvy player will have to decide which to use." If they're mutually exclusive won't everyone have to choose, not just the "savvy" ones?



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Taltas
Wed Apr 06, 2005 4:01 pm
#7






Vastar wrote:

And they're what, let me guess, more loot stuff?

Oh, and I found this amusing... "so a savvy player will have to decide which to use." If they're mutually exclusive won't everyone have to choose, not just the "savvy" ones?





Actually, they are quest reward from what I understand....


One thing that bothers me, is that clothing can't be worn over them. Wearing a longsleeve jacket, but have a artificial arm? The the jacket will only have one sleeve. Cyborgs will only be able to decorate their torso I guess.



Taltas Valeisin

Editor and Ace Reporter for the HoloNet News

Click to read the news as I see it:
1 2 3 4 5 6 7 8 9
Konar-Bria
Wed Apr 06, 2005 6:23 pm
#8

cybernetic hands and feet may be interesting, since its already been said that hands and feet won't be hit post CU.
Rinviero
Wed Apr 06, 2005 11:12 pm
#9






Konar-Bria wrote:

cybernetic hands and feet may be interesting, since its already been said that hands and feet won't be hit post CU.






We do not know if this is possible yet - or if it's whole limb at a time

Page 1 of 1
Previous Next