Armorsmith Archive
Thread: Resource Requirements from TC-5
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Explorer_Jim
Thu Apr 07, 2005 3:52 pm
#1
hi peeps,
these are the resource reqs so far (novice AS only atm
)
Battle Armour Segment:
10 steel, 5 aluminium, 15 polymer, 5 wooly hide
(options) 4 individual layers , 1 segment enhancer
Battle Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Battle Armour Segment
(options) 1 core enhancer
Recon Armour Segment:
10 steel, 5 copper, 15 polymer, 5 leathery hide
(options) 4 individual layers , 1 segment enhancer
Recon Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Recon Armour Segment
(options) 1 core enhancer
Armour Appearance Schems (chests for examples)
Bone Chestplate
100 bone, 50 metal, 3 identical Battle Armour Cores, 1 fiberplast panel, 1 reinforced fiber panel,
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Mabari Chestplate
290 hide, 150 metal, 7 identical Recon Armour Cores, 1 synth cloth, 1 reinforced fiber panel
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Experimentation on segments and cores is two lines, both 50/50 oq/ut for condition and general protection.
Experimentation on the final combine is for condition and needs.... wait for it....
33/33/33 dr/oq/ut
All this hot off the press, obviously subject to change (*crosses_fingers*)
Dibyd TC5
aka Dibad MAS on TC-Prime
these are the resource reqs so far (novice AS only atm
Assault Armour Segment:
10 steel, 5 iron, 15 polymer, 5 scaley hide
(options) 4 individual layers , 1 segment enhancer
Assault Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Assault Armour Segment
(options) 1 core enhancer
Battle Armour Segment:
10 steel, 5 aluminium, 15 polymer, 5 wooly hide
(options) 4 individual layers , 1 segment enhancer
Battle Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Battle Armour Segment
(options) 1 core enhancer
Recon Armour Segment:
10 steel, 5 copper, 15 polymer, 5 leathery hide
(options) 4 individual layers , 1 segment enhancer
Recon Armour Core:
55 hide, 30 fiberplast, 30 metal, 25 gemstone, 1 Recon Armour Segment
(options) 1 core enhancer
Armour Appearance Schems (chests for examples)
Bone Chestplate
100 bone, 50 metal, 3 identical Battle Armour Cores, 1 fiberplast panel, 1 reinforced fiber panel,
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Mabari Chestplate
290 hide, 150 metal, 7 identical Recon Armour Cores, 1 synth cloth, 1 reinforced fiber panel
(options) 1 Biological-Mechanical Cartridge, 1 Feathered Appearence Enhancement, 1 Armour Appearence Enhancement
Experimentation on segments and cores is two lines, both 50/50 oq/ut for condition and general protection.
Experimentation on the final combine is for condition and needs.... wait for it....
33/33/33 dr/oq/ut
All this hot off the press, obviously subject to change (*crosses_fingers*)
Dibyd TC5
aka Dibad MAS on TC-Prime
Message Edited by Explorer_Jim on 04-07-2005 11:55 PM
Message Edited by Explorer_Jim on 04-07-2005 11:56 PM
CaileSathinor
Thu Apr 07, 2005 4:20 pm
#2
You've got to be kidding me.
I hope Oa'kron fights this one all the way with the stat changes.
I hope Oa'kron fights this one all the way with the stat changes.
EdOWar
Thu Apr 07, 2005 4:47 pm
#3
Are any of these specific named resources? Such as Colat Iron or Polysteel Copper, for example. And why did they take SR out of the equation? This is just stupid. I hope this stuff gets tweaked in a major way before going live.
Slim Vargo, Corbantis
Explorer_Jim
Thu Apr 07, 2005 4:57 pm
#4
These are novice grade segments etc. using pretty generic resources rather like the mabari segments of old. I wouldn't expect named resources 'til higher up the skill trees
Dibyd TC5
aka Dibad, MAS on TC-Prime
Dibyd TC5
aka Dibad, MAS on TC-Prime
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