Armorsmith Archive
Thread: The new armorsmith math
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JangoFett100
Fri Apr 08, 2005 8:12 am
#1
I just did the math on the mabari chest plate. The total required resources are 5641 using standard cores. It will be more once we have the advanced schems i would think. Of those, 850 units are hides. I am far more concerned with this change than even the UT change.
Once it starts to cost us upwards of 40-50K to put one chest plate together we will start to fall in the trap that architects did with pricing, and they didn't even have to use organics.
I'm not opposed to the use of hides, but i don't think it should be the key component in any stage of crafting.
I do think this might be a case similar to the early stages of shipwright (in beta), where the resource usage was off the chart, and it will be adjusted.
Message Edited by JangoFett100 on 04-08-2005 11:22 AM
Keeper32
Fri Apr 08, 2005 8:29 am
#2
JangoFett100 wrote:
I do think this might be a case similar to the early stages of shipwright (in beta), where the resource usage was off the chart, and it will be adjusted.
Message Edited by JangoFett100 on 04-08-2005 11:22 AM
One can only hope 
Meplorium
Fri Apr 08, 2005 10:10 am
#3
Add to that looted enhancers and people will not be interested in base armor. Armorsmiths are being changed into the loot based weaponsmiths.
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