Armorsmith Archive
Thread: anyone try this yet?
Huh?
Why not just use 1 Primus layer and get it over with. What's with all the other layers? I don't see the point to going through all the trouble.
Message Edited by NiBorg on 07-18-2005 07:39 AM
MonKaiku wrote:
so I was thinking
there is an unlayered cap right? you can get above the cap if you layer the armor, right?
ok so here is what I thought, and was wondering if anyone tried it
step one: make one of the layers no one makes (acid, cold, etc, just pick one)
step two: make 1000 of the crappiest layers possible, and do not experiment on them (if you don't raise cold up, the energy won't go down so much)
step three: make 2997segs(999 of the segs will be made with your crappy layers)
step four make cores with your segs (997 or so cores)
ok here is what I am thinking, I will use battle cores as an example. Lets say that by using my best resources I can make battle cores that are 5670 resists. When I make the core it adds 400. My final combine could hit 6070 resits (5670+600=6070) but since unlayered armor caps at 6000, I lose those extra 70 points. If I use crappy layers that only drop say energy -9, I would have layered armor (only 1 layer per core, not 12). Now would my armor turn out 6070-9 (6061) resists?
in a nutshell, if I have uber resources and add 1 crappy layer per core, can I break the unlayered cap?
I will try this later and let you all know, but it will be a few days
Ok, for arguements sake, say you created 1000 of these crappy Cold Layers to try this out... you end up with layers that are +9 cold/ -8 heat (heat is the offsetting protection for cold). Your battle armor would end up with....
Kinetic: 6000
Energy: 6000
Electrical: 6000
Acid: 6000
Heat: 5992
Cold: 6009
There is no way to break the total of (6*6000) = 36000 numbers. Any use of single-type layers (kin, en, elec, acid, heat, cold) will keep it at 36000, just shifting the numbers around... and Primus, Secundas, Tertius will actually be less than 36000 since two go up, and 4 go down.
Meuw wrote:
Posting your process for exploiting a cap put in the game on purpose is real wise friend. It is people lke you who create nerfs. Play the game for what it is and stop trying to cheat at ever last opportunity.
MonKaiku wrote:
so I was thinking
there is an unlayered cap right? you can get above the cap if you layer the armor, right?
ok so here is what I thought, and was wondering if anyone tried it
step one: make one of the layers no one makes (acid, cold, etc, just pick one)
step two: make 1000 of the crappiest layers possible, and do not experiment on them (if you don't raise cold up, the energy won't go down so much)
step three: make 2997segs(999 of the segs will be made with your crappy layers)
step four make cores with your segs (997 or so cores)
ok here is what I am thinking, I will use battle cores as an example. Lets say that by using my best resources I can make battle cores that are 5670 resists. When I make the core it adds 400. My final combine could hit 6070 resits (5670+600=6070) but since unlayered armor caps at 6000, I lose those extra 70 points. If I use crappy layers that only drop say energy -9, I would have layered armor (only 1 layer per core, not 12). Now would my armor turn out 6070-9 (6061) resists?
in a nutshell, if I have uber resources and add 1 crappy layer per core, can I break the unlayered cap?
I will try this later and let you all know, but it will be a few days