Armorsmith Archive

Thread: anyone try this yet?

MonKaiku
Mon Jul 18, 2005 2:38 am
#1


so I was thinking


there is an unlayered cap right? you can get above the cap if you layer the armor, right?


ok so here is what I thought, and was wondering if anyone tried it



step one: make one of the layers no one makes (acid, cold, etc, just pick one)

step two: make 1000 of the crappiest layers possible, and do not experiment on them (if you don't raise cold up, the energy won't go down so much)

step three: make 2997segs(999 of the segs will be made with your crappy layers)

step four make cores with your segs (997 or so cores)


ok here is what I am thinking, I will use battle cores as an example. Lets say that by using my best resources I can make battle cores that are 5670 resists. When I make the core it adds 400. My final combine could hit 6070 resits (5670+600=6070) but since unlayered armor caps at 6000, I lose those extra 70 points. If I use crappy layers that only drop say energy -9, I would have layered armor (only 1 layer per core, not 12). Now would my armor turn out 6070-9 (6061) resists?


in a nutshell, if I have uber resources and add 1 crappy layer per core, can I break the unlayered cap?

I will try this later and let you all know, but it will be a few days



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Killedby boredom and empty servers
valiant servants also laid to rest: Guest, Gnome, Chubbss
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Homer_J_S
Mon Jul 18, 2005 6:41 am
#2

Huh?


Why not just use 1 Primus layer and get it over with. What's with all the other layers? I don't see the point to going through all the trouble.






Jettli (Retired-Master Armor Design)
Rodeo Drive®
2 N. Main Brenn, Naboo 90210 Shadowfire
NiBorg
Mon Jul 18, 2005 7:38 am
#3


just go thru the process for 1 not a full run and see for yourself, why waste all the extra just to see if a theory is right or not.

Message Edited by NiBorg on 07-18-2005 07:39 AM

Carason
Mon Jul 18, 2005 11:38 am
#4






MonKaiku wrote:


so I was thinking


there is an unlayered cap right? you can get above the cap if you layer the armor, right?


ok so here is what I thought, and was wondering if anyone tried it



step one: make one of the layers no one makes (acid, cold, etc, just pick one)

step two: make 1000 of the crappiest layers possible, and do not experiment on them (if you don't raise cold up, the energy won't go down so much)

step three: make 2997segs(999 of the segs will be made with your crappy layers)

step four make cores with your segs (997 or so cores)


ok here is what I am thinking, I will use battle cores as an example. Lets say that by using my best resources I can make battle cores that are 5670 resists. When I make the core it adds 400. My final combine could hit 6070 resits (5670+600=6070) but since unlayered armor caps at 6000, I lose those extra 70 points. If I use crappy layers that only drop say energy -9, I would have layered armor (only 1 layer per core, not 12). Now would my armor turn out 6070-9 (6061) resists?


in a nutshell, if I have uber resources and add 1 crappy layer per core, can I break the unlayered cap?

I will try this later and let you all know, but it will be a few days






Ok, for arguements sake, say you created 1000 of these crappy Cold Layers to try this out... you end up with layers that are +9 cold/ -8 heat (heat is the offsetting protection for cold). Your battle armor would end up with....


Kinetic: 6000


Energy: 6000


Electrical: 6000


Acid: 6000


Heat: 5992


Cold: 6009


There is no way to break the total of (6*6000) = 36000 numbers. Any use of single-type layers (kin, en, elec, acid, heat, cold) will keep it at 36000, just shifting the numbers around... and Primus, Secundas, Tertius will actually be less than 36000 since two go up, and 4 go down.







Carason - *FORMER 12pt Master AS (RIS Certified) / *FORMER 12pt Master WS
Jai' - Master Ranger/Elder Jedi, Kyan' - Master BH/Master Rifleman
Sher Kar ==Hall of Shame== List
Meuw
Mon Jul 18, 2005 11:52 am
#5

Posting your process for exploiting a cap put in the game on purpose is real wise friend. It is people lke you who create nerfs. Play the game for what it is and stop trying to cheat at ever last opportunity.



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
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Meuw
Mon Jul 18, 2005 5:00 pm
#6

Nah Wolfe, what he is trying to do is get around the cap for the purpose of exploitation. So he can make armor that is not meant to be made. This kind of attitude is what brought about the changes to AS in the CU. Don't believe me? go back and read the DOC's. The devs said quite clearly that 80% UBER armor was never supposed to exist in the way it did so they changed it. Doing it again is just going to get the profession nerfed more.



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
NiBorg
Mon Jul 18, 2005 5:27 pm
#7

the problem with 80 and 90 armor was the dev's set the rules and the players followed the rules. there was no exploitation at all to get those numbers. dev's set the limits and told players how to craft. anyone with half a brain could figure out how to get there with the right resources (which the dev's also provide).


people who say 80 and 90 comp was not intended piss me off because they obviously dont grasp that fact.


we didnt make the rules we just play by them.
ravingbantha
Mon Jul 18, 2005 5:56 pm
#8

80/90 armor may not have been intended, but the then again neither was the level of buffs.... essentually by resource spawns and not keeping a tight control of what the cap was lead to the problem. The code obvously had room for it to get to 90% as nothing could get higher, this was the set cap, just the dev's never imagined it would happen or if it did, they did not imagine it would any time soon or as common as it was.
MonKaiku
Mon Jul 18, 2005 8:37 pm
#9






Meuw wrote:
Posting your process for exploiting a cap put in the game on purpose is real wise friend. It is people lke you who create nerfs. Play the game for what it is and stop trying to cheat at ever last opportunity.






exploit?


trying to make better armor by using in game crafting system that we now have? what are you smoking?


I want to make better armor, and I also want to keep my costs down. Any wannabe AS can go round up the requisate resources to make capped armor, but if a little creativity and skills (that aren't really needed any more) can make my armor 0.1% better than the next guy I will


do people want 6049 resists or 6000?


I will try this with one or two cores later (prob not for a few days) and let you know how it comes out (the 1000 layers/cores was just an example)



It took creativity to get the triple and quad 80% armor before as well as the 42% stun stuff preCU, it is only time before people will figure out new stuff



The ManDo Brothers {MDB}R.I.P
SkinnyManDo and FatManDo
Killedby boredom and empty servers
valiant servants also laid to rest: Guest, Gnome, Chubbss
Yokozuna holding down the fort till subs runs out
ravingbantha
Mon Jul 18, 2005 9:14 pm
#10

well if the dev's say the cap is set at a certain limite, and you find a "creative" way to raise that... that's called an exploit. You can word it however you like, but if it works, you've done nothing but find a reason to get the prof nerfed again... may end up with layeres that don't work or something like that... then what?
MonKaiku
Mon Jul 18, 2005 9:46 pm
#11

the cap is 10000, but we can not break 8200


the unlayered cap is 6000 (+/- 1000 for other armors)



I want to try to make a cheap layered(capped at 10000/8200) armor that has slightly higher resits than unlayered armor, this is exploit why? because I used layers to make layered armor?






The ManDo Brothers {MDB}R.I.P
SkinnyManDo and FatManDo
Killedby boredom and empty servers
valiant servants also laid to rest: Guest, Gnome, Chubbss
Yokozuna holding down the fort till subs runs out
Wolfe26
Tue Jul 19, 2005 12:27 am
#12






MonKaiku wrote:


so I was thinking


there is an unlayered cap right? you can get above the cap if you layer the armor, right?


ok so here is what I thought, and was wondering if anyone tried it



step one: make one of the layers no one makes (acid, cold, etc, just pick one)

step two: make 1000 of the crappiest layers possible, and do not experiment on them (if you don't raise cold up, the energy won't go down so much)

step three: make 2997segs(999 of the segs will be made with your crappy layers)

step four make cores with your segs (997 or so cores)


ok here is what I am thinking, I will use battle cores as an example. Lets say that by using my best resources I can make battle cores that are 5670 resists. When I make the core it adds 400. My final combine could hit 6070 resits (5670+600=6070) but since unlayered armor caps at 6000, I lose those extra 70 points. If I use crappy layers that only drop say energy -9, I would have layered armor (only 1 layer per core, not 12). Now would my armor turn out 6070-9 (6061) resists?


in a nutshell, if I have uber resources and add 1 crappy layer per core, can I break the unlayered cap?

I will try this later and let you all know, but it will be a few days






I think everyone here missed the obvious... How can you break the UNLAYERED cap using a layer cause the item is no longer UNLAYERED.... LMFAO...



Scarelin Deathstalker - Ranger / Rifleman
Cormo Deathstalker - Master Armorsmith / Weaponsmith/ 11pt Master Artisan
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