Armorsmith Archive

Thread: Expert advice needed

Calien
Mon Nov 24, 2003 10:30 am
#1

First of all let me start by saying I do not want composite armor, and I hear that padded isn't great either, what is important is that I look good in whatever I end up with, so composite or padded helms seem to be my only option.


Now here's what I want, I need a full set of armor with really low HAM. I don't really care about resists as much as the encumberance. I also don't mind if the armor doesn't match just as long as the end result looks good. The armor will be used mostly for PvE against NPCs however I do fight creatures and engage in PvP from time to time.


I also want to be able to wear a full set of the armor, you can't get this with composite, so it doesn't matter if its layered or not, again resists don't matter too much. With that said I would like it to have as few vulerabilities as possible (I hear that tantel can be made with none, but it doesn't come in a full suit and the helm is ugly). I am willing to sacrifice looks and encumberance for resists vulerabilities.


So if someone could tell me what it is that I'm looking for (cause you crafting types seem to be pretty good mind readers) I would really appreciate it. Thanks!


p.s.: In a couple of weeks I'll be here again asking for just the opposite.



-Ne'ryn Cnila of Bestine

Alrich_Palasor
Mon Nov 24, 2003 11:58 am
#2

The lowest HAM costs are going to be Mabari armor. And alot of smiths out there can make some with good resists. Of course the problem with Mabari is that it has more vulnerabilities than some of the "higher" suits. But for 90% of your PvE, it should provide some good protection, especially with your light armor rating vs no armor piercing.


Another good suggestion would be Chitin or Ubese. These sap your HAMs more than Mabari, but in general most people can wear a full set of it no problem. They also have high kinetic resists and less vunerabilities (with Ubese having one less than Chitin), which is very good in PvE. They're good grinding armors.




Spang Dieterman
Master Shipwright

Sadrin Asalon
(Almost) Master Bounty Hunter
Calien
Mon Nov 24, 2003 12:01 pm
#3

Ok, Ubese wouldn't be a bad way to go, but I understand that I can get fewer vulnerabilities with a Tantel chest piece (if that's wrong just let me know). Again the armor set doesn't have to match, but it does ahve to look good, so the Mabari is out cause its just plain ugly (I do like the boots though). Thanks.
Alrich_Palasor
Mon Nov 24, 2003 12:06 pm
#4

You're correct, Tantel does have fewer vulnerabilities, and since you don't care about the shifting resists, it might be the way to go. It's also very light (only a little heavier than Mabari).




Spang Dieterman
Master Shipwright

Sadrin Asalon
(Almost) Master Bounty Hunter
Lomar4976
Mon Nov 24, 2003 12:19 pm
#5

Due to the 'stat shift' effect on tantel, you wouldnt really want that.


The effectivness and vulnerabilities of tantel randomly appear and disappear when youre wearing the armour, meaning that it may be protecting against kinetic one minute, then it may bea vulnerability the next (when you change a server or whatever, it doesnt actually shift completely randomly)


The only static resist on tantel is the energy resist (I think) its special protection. Apartently there was a method to fix the stat shiftsby using a different layer, but im unsure myself if this method actually works or not)




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J'akaras Armour - At the following locations:
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Drop Offs To Doaba Guerfel, Corellia (2483, 4288)

====================================================================

Calien
Mon Nov 24, 2003 12:47 pm
#6

Ok, I really don't want to make anyone mad at me for saying this so remember two things: First I am not an armorsmith. Second: I care more about looks and encumberance than anything else at this point. No,w that said:


The shifting stat thing shoulds really really cool!


I have read about it in the past and while I agreeit isa major problem that should have been fixed a looong time ago and I sympathize with your plight...I need to get some before they change it! Cause the more I hear about it, the more I like it. (I know I'm strange, I bumped my head when I was a child).


Thanks for the input, keep it coming this is really helping out.

Chewoma
Sun Jul 17, 2005 6:57 am
#7

First off...sorry for the dumb questions.


I am a Master Pistoleer/Master Combat Medic

I recently looted some Gorax Bone Shards Max Dmg. 173 Attack Speed -0.72(stack of 4)

Was looking to havetwo FWG5's made (good choice ?)

Wanted to get capped or close to capped sac and the highest MIN dmg possible.

In the crafting of the weapon do you have control over minimum dmg or only max dmg?

Also was going to offer the WS the other 2 shards as payment....is that fair? Dont want to Tick off my WS...lol


Thanks in advance for the help.
Feistin
Sun Jul 17, 2005 7:06 am
#8

Look for featherwight FGW5 instead of standart ones, you will get +15 pistol accuracy and a higher damage cap
Cap for SAC is 65 for pistols.
For damage, we don't experiment min and max damage seperately. Experimenting the damage line rise min and max damage.

If you offer the 2 others shards has a payment, i as a WS would accept with pleasure



IGN: Feistin, Weaponsmith to death, Kauri
Muzz
Sun Jul 17, 2005 2:03 pm
#9

I tried it once too and it does. I can't really see the point in doing it though.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Maceey
Sun Jul 17, 2005 2:17 pm
#10






Muzz wrote:
I tried it once too and it does. I can't really see the point in doing it though.





well the min damage will be higher. But the cost to get it higher is so high it's a shame to use the points on it.




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
leighthal1967
Sun Jul 17, 2005 2:23 pm
#11






Maceey wrote:





Muzz wrote:
I tried it once too and it does. I can't really see the point in doing it though.





well the min damage will be higher. But the cost to get it higher is so high it's a shame to use the points on it.





Agreed.After capping the damage,the rest of the points would be best spent on SAC reduction.



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
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leighthal1967
Mon Jul 18, 2005 12:31 am
#12

I did read somewhere that if you continue to put points into damage after it has reached its MAX damage cap the MIN damage will continue to rise.I've not tried this myself,its just something I remembered while browsing.Perhaps another WS can confirm this.



01101001111010101011
10011
100110010111100

10000010001100101011
11001100111110000100
01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


donkeyP
Mon Jul 18, 2005 7:22 pm
#13






leighthal1967 wrote:





Maceey wrote:





Muzz wrote:
I tried it once too and it does. I can't really see the point in doing it though.





well the min damage will be higher. But the cost to get it higher is so high it's a shame to use the points on it.





Agreed.After capping the damage,the rest of the points would be best spent on SAC reduction.




I agree, that is how i usually go on my crafting, unless the customer asked for SAC first then max SAC and throw the rest into dmg till capped then speed.




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