Armorsmith Archive
Thread: Cores Cores Cores, what do they need to capp?
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jimbo7131
Tue Jul 19, 2005 2:53 am
#1
I would expect alot of posts on this...
what is the quality of all resources to make 6000/6000/6000Battle, Assault, and Recon Cores? Ive tried alot of resources but i cant seem to get it right.
could anyone share some notes? 
thanks
xxNaftxx
Tue Jul 19, 2005 3:25 am
#4
This post is pre the patch today, but did cores get nerfed in past week or so? Mine seem to be less in protection.
MonKaiku
Tue Jul 19, 2005 3:50 am
#5
if your segments are a little lower you need better core resources, if your segment resources are good don't need as good of cores, etc so it varies
you will need excellent resources on both
Keeper32
Tue Jul 19, 2005 4:13 am
#6
The final combine adds 400 to protection, so in the instance of battle armor you need 5600 to cap unlayered.
xxNaftxx
Tue Jul 19, 2005 11:33 am
#7
x4 segment primus into adv battle core should yield 6600e/6600k?
darthbock
Tue Jul 19, 2005 5:06 pm
#9
xxNaftxx wrote:
x4 segment primus into adv battle core should yield 6600e/6600k?
If you have perfect primus layers, ie expt'd to 100%. The base protection caps at 6000, so the layer effect will be applied to that if you are hitting it.
jimbo7131
Wed Jul 20, 2005 1:24 am
#10
what do the segments for each catagory need for cap? i have battle segments that are 911.
MonKaiku
Wed Jul 20, 2005 1:42 am
#11
MonKaiku wrote:
if your segments are a little lower you need better core resources, if your segment resources are good don't need as good of cores, etc so it varies
you will need excellent resources on both
QFE
you might cap at 911 or 950 depends on the other resources for the cores
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