Armorsmith Archive
Thread: Unofficial: patch 20 bug thread
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MonKaiku
Tue Jul 19, 2005 8:54 pm
#1
in order to get our forum back, maybe one thread instead of 12?
Capt_Obvious
Tue Jul 19, 2005 9:15 pm
#2
really didnt feel like typing this up twice so here it is
-Droideka- wrote:
Are mostly display issues. I think they honestly tried to work on something for AS in this publish, and failed. Now stat display for final combine armor is now bugged the same as for primus layers, doesn't show up during experimentation. I didn't test segments or cores but I suspect they have this same issue as well. got nuthin except frustration here
oh yeah and bug # 2, stacks of resources aren't showing as accurate (stacks of 100k that are actually less than 100k) Are these resources that were in your inventory when you logged in? I had no 100k stacks on me at logoff last night before it went live and all of them show 100k and 100k in details
#3: The cntrl-o option under interface that allows you to see the average between selected stats on a certain resource (say oq/sr for example) no longer functions at all. The numbers don't show up, period. Again Are these resources that were in your inventory when you logged in? The ones that were in my inventory would not show averages HOWEVER the ones in storage on my vendor and laying around the house DO. I also attempted to drop the items in my inventory and pick them up as well as put them into a vendor and retrieve them. no dice. I left them in a backpack with some other resources before I logged for the night (ones in pack also show averages) so I'm hoping that logging back in with them being off my toon's inventory will correct this. CONFIRMED! dropping the bugged resource in a house and logging out and back in will correct this for resources that were in your inventory when the pub went live!
There really needs to be a shift in the programming philosophy here, they say they've added more people to live issues yet we see problems compounding problems, and we know from the track record of SOE that there are never enough hours allocated to the devs for debugging. This is something that needs to change or even the people with extreme patience are going to hit the trail.
replies in yellow
TheTemplar
Wed Jul 20, 2005 5:16 am
#3
I forgot to write this downtwo nights ago I was using a psg with 0 cond and no other armor and the combat log still showed that somethign absorbed damage. Not sure if it was actually absorbing damage or if the log was just showing it as that.
Also in the examine window armor still show full protection even if it has 0 cond (not like before the CUwhere it decayed) I'm not sure if it's supposed to be this way or if the armor still retain its protection.
This was all pre p20, and might be known bugs. Can't log in right now to verify.
Message Edited by TheTemplar on 07-20-2005 02:19 PM
Capt_Obvious
Wed Jul 20, 2005 5:19 am
#4
TheTemplar wrote:
I forgot to write this downtwo nights ago (pre p20)I was using a psg with 0 cond and no other armor and the combat log still showed that somethign absorbed damage. Not sure if it was actually absorbing damage or if the log was just showing it as that.
Also in the examine window armor still show full protection even if it has 0 cond (not like before the CUwhere it decayed) I'm not sure if it's supposed to be this way or if the armor still retain its protection.
Was this made pre-Cu or post-CU. I've heard on other types of armor that it'll still absorb damage if it was made pre-CU and converted, whereas the new stuff will break as normal. I can also confirm this as my crafter uses an old converted PSG that went to 0 condition and still functions, however I do not know about the post-cu ones as I haven't had time to make them yet
Darkefang
Wed Jul 20, 2005 7:29 am
#6
Ok, here is the list of bugs that I've seen so far:
1. Experimentation during crafting is not updating stats correctly. The correct stats do show up when the item is finished and in your inventory.
2. Stacks of resources are not showing the correct number of units.
3. Chosen resource statistics are not showing up correctly in the inventory window.
4. Armor repair is not working, or is not updating.
These are just new bugs. All the old bugs still exist as far as I know.
1. Experimentation during crafting is not updating stats correctly. The correct stats do show up when the item is finished and in your inventory.
2. Stacks of resources are not showing the correct number of units.
3. Chosen resource statistics are not showing up correctly in the inventory window.
4. Armor repair is not working, or is not updating.
These are just new bugs. All the old bugs still exist as far as I know.
Capt_Obvious
Wed Jul 20, 2005 8:01 am
#7
Darkefang wrote:
Ok, here is the list of bugs that I've seen so far:
1. Experimentation during crafting is not updating stats correctly. The correct stats do show up when the item is finished and in your inventory.
2. Stacks of resources are not showing the correct number of units.
3. Chosen resource statistics are not showing up correctly in the inventory window.
4. Armor repair is not working, or is not updating.
These are just new bugs. All the old bugs still exist as far as I know.
/sigh ok I guess I'll repost this yet again, since peeps dont seem to pay attention........
The following are fixes to correct #2 and #3 both have heva been confirmed to work
-Droideka- wrote:
Are mostly display issues. I think they honestly tried to work on something for AS in this publish, and failed. Now stat display for final combine armor is now bugged the same as for primus layers, doesn't show up during experimentation. I didn't test segments or cores but I suspect they have this same issue as well. got nuthin except frustration here
oh yeah and bug # 2, stacks of resources aren't showing as accurate (stacks of 100k that are actually less than 100k) Are these resources that were in your inventory when you logged in? I had no 100k stacks on me at logoff last night before it went live and all of them show 100k and 100k in details. CONFIRMED! dropping the bugged resource in a house and logging out and back in will correct this for resources that were in your inventory when the pub went live!
#3: The cntrl-o option under interface that allows you to see the average between selected stats on a certain resource (say oq/sr for example) no longer functions at all. The numbers don't show up, period. Again Are these resources that were in your inventory when you logged in? The ones that were in my inventory would not show averages HOWEVER the ones in storage on my vendor and laying around the house DO. I also attempted to drop the items in my inventory and pick them up as well as put them into a vendor and retrieve them. no dice. I left them in a backpack with some other resources before I logged for the night (ones in pack also show averages) so I'm hoping that logging back in with them being off my toon's inventory will correct this. CONFIRMED! dropping the bugged resource in a house and logging out and back in will correct this for resources that were in your inventory when the pub went live!
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