Armorsmith Archive
Thread: How does one make the +20 Armor Experimentation Suit?
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RoosterPowers
Tue Aug 03, 2004 10:58 am
#1
Check [URL=http://forums.station.sony.com/swg/board/message?board.id=starsider_trade&message.id=122886]this message[/URL]. What do you need to collect to get this magical suit made?
RoosterPowers
Tue Aug 03, 2004 11:00 am
#2
Um. My URL command didn't work like I thought it would, so here is the page without all the crud. Can someone "clicky" that and tell me how to do it?
http://forums.station.sony.com/swg/board/message?board.id=starsider_trade&message.id=122886
DirthNader
Tue Aug 03, 2004 11:26 am
#4
As to how to get it, there are skill enhancing attachments with bonuses to armor experimentation. A human can wear eight pieces of clothing, or seven if you want to keep your backpack on. Therefore you need a total of +20 among the various pieces of clothing to get the extra two experimentation points.
For example, my +21 suit is:
+3 Headwrap
+2 Jacket
+2 Shirt
+4 Pants
+2 Boots
+3 Belt
+5 Gloves
Silvadeus
Tue Aug 03, 2004 11:27 am
#5
RoosterPowers
Tue Aug 03, 2004 11:31 am
#6
Oh my. That has to be photoshopped. How else can some collect 30 billion credits? Unless there was some MASSIVE money bug.
Silvadeus wrote:
And a whole lot of this...
Notice the bank inventory
DirthNader
Tue Aug 03, 2004 11:40 am
#7
Oh, there was. The really bad ones were only around for the first few weeks of the game, but there were other credit dupes out there for a long time.
RoosterPowers wrote:
...Unless there was some MASSIVE money bug.
Silvadeus
Tue Aug 03, 2004 11:56 am
#8
It has to be but I love the pic, the current cap for the bank account is 1 billion credits I believe...
DirthNader wrote:
Oh, there was. The really bad ones were only around for the first few weeks of the game, but there were other credit dupes out there for a long time.
RoosterPowers wrote:
...Unless there was some MASSIVE money bug.
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