Armorsmith Archive

Thread: Question for the Smiths....

Govo
Wed Aug 04, 2004 1:37 am
#1

The only problem I see (havent figured the skill points) is can u fight and harvest your own hides? If not it may be very difficult to sustain a buseness just selling Ubese. Its really hard to say though. But hey, if your comfortable with the template, give it a try! Theres no reason you cant excel in it as long as you are having fun! Thats the point really in my opinion.



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Ledaw
Ryche_Mykola
Wed Aug 04, 2004 2:05 am
#2

I would personally drop some Merchant in order to master armorsmith.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
DirthNader
Wed Aug 04, 2004 2:14 am
#3






Ryche_Mykola wrote:

I would personally drop some Merchant in order to master armorsmith.




Same here. The effeciency line ends up saving a an insignificant amount of credits for an armorsmith, so it got dumped. I needed four vendors, so I dumped two boxes in management. Barker droids were obnoxious, and the battery life too short anyway, so ad IV got dumped. Hiring, well, that's up to you.




The artist formerly known as Ittov
ShosuroHametsu
Wed Aug 04, 2004 8:11 am
#4

I have a second account, with a character who can hunt. I agree that I'd be hurting without that ability. This characters using all 250 skill points for crafting. His only combat skill is to ride away quickly on his speederbike.....


I have considered giving up parts of Merchant, and it sounds like you guys think it's worthwhile for the extra experimentation of Master Armorsmith.


thanks for the input......
TechnoCan
Wed Aug 04, 2004 8:22 am
#5

hmm.. I don't think making lvl 1 PSGs will be much good... well maybe if you make them very cheap, but else I would say either use those points elsewhere or give AS the full masterpoints and drop some of the merchant stuff...


May the Force be with you all!


TechnoCan



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
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UmmonPrime
Wed Aug 04, 2004 8:27 am
#6

All you need. Master Tailor, master Artisan, Master Armorsmith and Novice Merchant. That's what I was for a while. Worked out fine, I guess. I found tailor boreing though.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


ShosuroHametsu
Wed Aug 04, 2004 12:49 pm
#7

I'm running a specific crafting character who's a Master in Tailoring, Artisan and Merchant. I have enough skillpoints left to do three of the four Armorsmith branchs. Right now, I'm at 3-0-0-4.


I'm thiking to go 3-2-2-4 (giving me decent Ubese, Mark I PSGs and Layers for Kinetic, Energy, Blast and Heat)


Would you guys have any suggestions?
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