Armorsmith Archive

Thread: New Armoursmith Starting out

Aynianu
Wed Mar 23, 2005 12:39 pm
#1

Ive many proffessions, and ive finally decided (after experimenting and such) to begin stocking armour at my mall.

Just would like to get an idea what what a good selection of armour may be as ive not ever been into combat much.



80Elect / 15 Stun / 70 Base Composite (idea was for slicing purposes)

80Elect / 80Kinetic / 80 Energy / 5 Stun / 70 Base Composite (for grinders)

80Elect / 38 Stun / 64 Base Composite (for pvp)


are what i currently can produce and plan to stock.

Anyone have suggestions on what to change?

UmmonPrime
Wed Mar 23, 2005 12:51 pm
#2

That's actually a real nice line-up there. Everything has a little bit of stun protection. Just the way I like it.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

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Govo
Thu Mar 24, 2005 1:45 am
#3






UmmonPrime wrote:

That's actually a real nice line-up there. Everything has a little bit of stun protection. Just the way I like it.






/agreed



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Ledaw
MittenX
Fri Mar 25, 2005 5:39 pm
#4

how much does 5% help though?



Bloodfin: MittensX Master foods and drinks Irop master structures
rgrocott
Fri Mar 25, 2005 5:44 pm
#5






MittenX wrote:

how much does 5% help though?




It brings the armour rating into play. Stun batons (as wielded by Fencers and sneaky NS Elders) are AP0. So just by having stun as a 1% resist on AR1 armour,instead ofit being avulnerability, you halve the damage (or is it reduced by 25%, I forget)



Vertical Limit Inc
--- Shipwrights --- 12-pt Armorsmiths ---
Theed, Naboo -4566 3388

Co'hen MacBain - Master Smuggler *Cancelled*
Charidee - Master Rifleshim / Doc *Cancelled*
Zha'rik Kaath - Master Armorsmith / Master Shipwright *Cancelled*
Still praying for a pre-CU server, after all this time...

rgrocott
Fri Mar 25, 2005 5:53 pm
#6






Aynianu wrote:

Ive many proffessions, and ive finally decided (after experimenting and such) to begin stocking armour at my mall.

Just would like to get an idea what what a good selection of armour may be as ive not ever been into combat much.



80Elect / 15 Stun / 70 Base Composite (idea was for slicing purposes)

80Elect / 80Kinetic / 80 Energy / 5 Stun / 70 Base Composite (for grinders)

80Elect / 38 Stun / 64 Base Composite (for pvp)


are what i currently can produce and plan to stock.

Anyone have suggestions on what to change?





I don't know how your server plays, but I'd be a little concerned about the viability of the 38% stun armour. I know that there really isn't that much difference between 38/39/40% stun, but since that armour is aimed at the PvPers, they tend to go for the best stats they can get.


If it's priced appropriately, and marketed well, then it should still sell, but personally I'd wait until I could hit at least 39%, and maybe a couple of extra points on base, too.


The other stuff is nice, though - should sell well to the high-end PvEers. I'm not sure that the stun is necessary on the Kinetic/Energy armour, but I've never farmed the DWB - do any of the NPCs in there ever do stun damage?




Vertical Limit Inc
--- Shipwrights --- 12-pt Armorsmiths ---
Theed, Naboo -4566 3388

Co'hen MacBain - Master Smuggler *Cancelled*
Charidee - Master Rifleshim / Doc *Cancelled*
Zha'rik Kaath - Master Armorsmith / Master Shipwright *Cancelled*
Still praying for a pre-CU server, after all this time...

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