Armorsmith Archive
Thread: An Idea for NPC Cities, please voice your opinion
Emotemaster wrote:
Good idea,but what about the new artisan that wants to start his business and there are no shops able to be rented?
And why would the player base be 'forced' to go to the other cities that have low trafic now? All the best shops in the server would be located in coronet, theed, and mining outpost, which doesn't seem to solve the lag problem.
In my proposed system, Folks would still be able to place vendors in their houses and Guild Halls. This will allow anyone starting out to be able to setup shop. With the new galaxy Vendor search, people would still be able to find good products, even if they aren't in the big cities. But, as one makes more money, and fame for their wares, they will be able to bid on one of the shops somewhere.
Also, keep in mind, there are TONS of npc cities, its just that no one ever goes there. This idea takes into consideration that Major Weapon, Armor, Resource dealers will want the big shops near the Cnet Starport and the Theed Starport, but wouldn't it be cool for a BH to have (thinking RP here *RP in a MMO GASP*) an office to take contracts, or a Smuggler to have a place to (likewise) take contracts. In Coronet there could be 200 shops or more, Theed too. I don't think we'd run WAY out of shops.
I just think that there needs to be a bit of change.
Cloudchasing wrote:
Emotemaster wrote:
Good idea,but what about the new artisan that wants to start his business and there are no shops able to be rented?
And why would the player base be 'forced' to go to the other cities that have low trafic now? All the best shops in the server would be located in coronet, theed, and mining outpost, which doesn't seem to solve the lag problem.
I don't think we'd run WAY out of shops.
Flurry is like that ![]()
I like the idea though..