Armorsmith Archive
Thread: Post-CU RIS Good News
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ElvisTheKing
Fri Apr 29, 2005 3:45 pm
#2
Did you use the Interwoven schem? Is it still worth using?
Thanks.
G00R00
Fri Apr 29, 2005 5:39 pm
#3
Yes i have just made 3 parts of mandalorian armor, condition is over 100K ,and adk didnt work
SamRebo
Fri Apr 29, 2005 6:02 pm
#4
When you say "ADK didn't work" does that mean you couldn't put it into the armor or that it didn't prevent decay?
Kelloch
Fri Apr 29, 2005 6:04 pm
#5
Nichrf36 wrote:Just finished making a set and looks like the devs threw something nice in here-I was able to experiment the condition to 90.3 k condition!
Was this done with any enhancers? I'm guessing no since everything converted to crap.
Blixtev
Fri Apr 29, 2005 9:00 pm
#6
Yes the quest armors have a condition multiplier built into them, and a fix for the armor enhancers is coming from the Database programmers.
Lead Designer
Star Wars Galaxies
Bughunt
Fri Apr 29, 2005 9:11 pm
#7
Blixtev wrote:
Yes the quest armors have a condition multiplier built into them, and a fix for the armor enhancers is coming from the Database programmers.
What about restoring the ability of Using ADK kits as they were intended?
This is a huge disapointment that such a valued item use has been removed from the game.
Since armor now has such a limeted effect, restoring this use on armor should have little effect on balance.
CharPrime
Fri Apr 29, 2005 10:11 pm
#8
Bughunt wrote:
Blixtev wrote:
Yes the quest armors have a condition multiplier built into them, and a fix for the armor enhancers is coming from the Database programmers.
What about restoring the ability of Using ADK kits as they were intended?
This is a huge disapointment that such a valued item use has been removed from the game.
Since armor now has such a limeted effect, restoring this use on armor should have little effect on balance.
yes what happen to if your item was good it will be good after CU. why is an adk piece of armor not working. Care to give use an answer?
Nichrf36
Fri Apr 29, 2005 11:20 pm
#9
Kelloch wrote:
Nichrf36 wrote:
Just finished making a set and looks like the devs threw something nice in here-
I was able to experiment the condition to 90.3 k condition!
Was this done with any enhancers? I'm guessing no since everything converted to crap.
No enhancers. Actually RIS cost less to be made now that you dont need the acklay schem. But I have a nice stash of gdk scales so not sure how they drop now.
Nichrf36
Sat Apr 30, 2005 12:57 am
#10
Just finished making a set and looks like thedevs threw something nice in here-
I was able to experiment the condition to 90.3 k condition!
CIEBrandon
Sat Apr 30, 2005 2:09 am
#12
Blixtev wrote:
Yes the quest armors have a condition multiplier built into them, and a fix for the armor enhancers is coming from the Database programmers.
Any chance we can get our already made quest armors ris/mando/etc conditions adjusted?
Its bad enough that the resistance stats converted horribly on them, would help if they atleast had high condition.
Nichrf36
Sat Apr 30, 2005 7:23 am
#13
CIEBrandon wrote:
Blixtev wrote:
Yes the quest armors have a condition multiplier built into them, and a fix for the armor enhancers is coming from the Database programmers.
Any chance we can get our already made quest armors ris/mando/etc conditions adjusted?
Its bad enough that the resistance stats converted horribly on them, would help if they atleast had high condition.
You can break em down and remake em in the new system.
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