Armorsmith Archive
Thread: What's the difference
4 Generic Layers go into a Specific Segment (Battle, Assult, Recon).
3 Segments go into a specific Core (Basic Battle, Standard Battle, Adv Battle: Assule, recon)
Once you have the Cores made you can then place the Cores into Armor Appearennces for that type of armor.
Appearence Schems can be quite Resource Heavy, especially Hides and Bone. Some call for 150 hide and 150 metal for a chest piece. While others are only 25 hide 25 metal. So if your crafter has crap Organics it could make a less then desirable piece of armor.
In the end what makes good armor great (if there is such a thing) it will be a combo or quality resources and quality Layers. Prima, Energy and Kinetic seem to be the best options in Layers. I make Battle Armor so I go Prima mostly.
I see.
Out of curiosity, why doesn't this seem to be a major sticking point with Armorsmiths? I mean, if they were going to revamp armor, they could have at least made the different kinds different. Say, within each category, have alight armor that encumbered you less, a medium armor in the middle, and a heavy armor that protected you more.
Each Armor Core Type can be made with Basic, Standard and Advanced. As you go up the Accuracy and Speed Encumb goes up but so does the protections.
so if there are three types in battle then there are really 9 different options to make or buy. To many if you ask me.
I cannot imagine anyone will be making anything but Advanced. Maybe, a few Basic suits but I doubt it.
sharpenedstick wrote:Does that mean basic = (say) bone, standard = (say) chitin and advanced = (say) Comp. That is, if all three armors were, as they are for the purpose of this hypothetical, in the same tree (recon, battle, assault). If that's the case, what did you mean by appearence. If this isn't the case, then can't you just make Basic, Standard, and Advanced kind of any appearence type?
I can make Basic Bone, Standard Bone and Advanced Bone. Basic, Standard and Adv are determined by the Core that you build, you have all three options.
Again, think of the appearence as just that. A skin you place over the Armor. So yes I can make all three kinds for each of the appearence types for Battle Armor. It gets real crazy real fast. Not counting Faction, Wookie or Ithorian armor you have 9 appearances that you can make, three per Armor Catergory. You then have 3 types of Cores (basic, standard, advanced)you can then place in each of the three Catergories.
Then, again, essentially one armor type within a category is the same as another type within the same category. It's just a visual shell into which you insert cores that can go equally into any of the three styles. Thus, the "different" armor types within a style are largely a matter of aesthetic preference. I understand what you saidearlier aboutthe appearance cores resources, but they don't seem like they'd fundamentally alter the relationship of one style against another.
That being the case, I renew my question. Why don't armorsmiths care thatthe biggest difference between armor types within a category is stylistic? Why isn't one kind of armor different from anotherkind in the samecategory? Is it that the armor system has been screwed over so badly that this is lost in the shuffle, or do people really not care?