Armorsmith Archive

Thread: PSG sheild test.. Dev responce? are these working right??

JeCy
Fri Apr 29, 2005 10:55 pm
#1

Oky i did some tests... 4 different sheilds


One low energy 1200 95% recharge..


one max energy 2300 54% recharge..


2 in the middle



First.. if a sheild is not max charged.. it does not do the full damage block.. oky thats fine... around 40-50% from full is stoping about half charge.. that part seams to be working fine..


a fully charged sheild doesnt drop in energy at all.. my freind was using a very high damage gun.. was doing almost 1400 damage per shot.. i think it was over 500 dps and the sheild would not drop at all from full charge


the 50% 65% 75% and 95% showed zero difference in the sheld recharge rate..once they where maxed charge.. they all stayed at max charg once there, . the only difference was the time it took to get to full..


i would have died way before they thing moved say i was getting hit by mulitple shots to make it drop.. even if i had higher % armor and a doc and food and soo on.. it would take soo much to keep me alive before the sheidl recharge rate would drop..as it is now its a useless exp line.. unless for some reason you dont like to leave the thing on..



Conditon in just this short testing time say taking.. 20-30 hits.. i lost about 700 off the condition.. that does not seam like it would last all that long.. maybe a couple mins 5 max in pvp or big npc battle not sure if this is ment to be that way or not..




one last thing.. there is no way a PSG is going to save a low lvl combat person from being one shoted.. i tried to test these with my aritsan and every shot even low lvl guns would incap me in 1-2 shots.. even a 90 dsp.. i still could only take 4-5 hits.. with the psg just stoping 10-15 damage, PSG's scale with higher damage.. with the higher lvl gun.. doing 1300 damage.. i was stoping nearly 300 points of damage with a high energy psg.. but that same psg with a 120 damge gun was only stoping 15 or soo.. maybe its the same %... but to me.. a psg should do static amounts of damage resist.. per weapon lvl.. not a %


I would think a weaker lazer that say does 200 max damage, a PSG could say stop 80% of the damage.. but a much more powerfull one should say a 1500 max would only stop 15% i dont know.. just makes more real world sence..


the graphix on hit are pretty weak.. and do not go off on every hit. its sorta a little yellow glow almost like a survey animation..which i see all the time btw : ) i would much more prefer some sorta blue glowy shield looking thing,.,. and perhaps lazer being redirected.. i know thats nit picky but hey... thats graphix.. not hard code right?? get to work art department ! /wink


the recharge is the real issue im wondering about... the others are just other observations i made


Je'Cy
JeCy
Sat Apr 30, 2005 7:18 pm
#2

anyone?? i made a run for more testing in a live enviornment... but to me the recharge is borked
Kesslan
Sat Apr 30, 2005 7:35 pm
#3

Well to my way of thinking the whole condition thing is fine. They have higher condition than pre-Cu on average. And you CAN repair them using repair kits. Could before CU can now too far as I know.


For those who dont allready have armor. PSGs are rather pointless. However if you have armor or your a TK the PSG can make a fair bit of difference. If only because it essentially stacks with your existing armor.


But yeah on their own their mostly useless unless it's a post CU Imp PSG which gives some skill bonuses.



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