Armorsmith Archive

Thread: solution to fastly decaying, expensive post CURB armor-- fix repair kits?

HairlessWook
Thu May 05, 2005 1:45 pm
#1

Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.



Nelorr
Master Armorsmith RIS Certified
<GE TECH>
New Alliance Republic, Correlia, Eclipse



Nelorr
Master Shipwright
*StarSkreem* Shipyard
-1000, 2600 Dantooine Mining Outpost...400m from Starport.
Temporarily Retired. U can catch me on Khaz Modan
"Excellence is my Presence."
Slider067
Thu May 05, 2005 2:24 pm
#2

I'll be happy to attempt to repair your armor. I have the FS crafting mastered, which includes a repair line....for whatever that's worth. As always.....It may fail. I've heard that 25% remaining condition is the threshold where the chances of success degrade quickly.....again....for what that's worth.



Just shoot me a tell in-game. I haven't been playing much lately though. Currently located on Endor, Science Outpost...I think.


As a side note....I'm going to regain MAS after finally finishing the FS Luck 3 box. I'm just too close to stop before training it.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
zounds_klaxons
Fri May 06, 2005 12:13 am
#3

armor in this postCURB world we live in costs an arm and a leg-- especially well wroked factional armor. and with good reason! it's much much more time consuming to create.


the downside to this is that even cheap armor wears out before the user can run enough destroy missions to pay for the cost of the armor.


one possible solution to this is to make repair kits work a lot better, and maybe even give armorsmiths a special inherent ability to repair armor better than the average person-- maybe instead of the current situation where repair kits frequently turn blemished armor into rubble, master armorsmiths using repair kits could successfully repair it 90-95% of the time.


does the armorsmith forum have any questions or comments about this idea? i think it might actually work.... but, what do i know?!



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
AndJusticeForAll
Fri May 06, 2005 12:22 am
#4

To be honest, I dont think anybody BUT an armorsmith should have any hope of repairing armor.... while I understand this would cost many of us sales on such items, it shouldnt be something done casually.


I suggest that amaster armorsmithbe able torepair armor armor that he made and designed.... ok at least the appearance.... to 95% of its max condition... if you attempt to repair sliced armor or armor made by another smith (same thing really) you suffer a penalty and lose 25% condition.... or possibly fail.


There should also be some redemption of armor that reaches 0 condition. While it admittedly has been abused, a master armormsmith should be able to do something with it... perhaps salvage a the cores?... but only as a chance. Say, reclaim component success of 30% at master. Maybe this isnt possible with the way stuff is created in-game... you wouldnt get identical cores, I dont know. But if loot made armor is supposed to be the best, there should be some way to ensure the continuation of a really nice piece of crafted armor....


Oh, and failure should NEVER occur with armor that the repairing smith made.


Thoughts anyone?



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
zounds_klaxons
Fri May 06, 2005 12:36 am
#5

when a set of armor completely decays, i don't know if it makes much sense to allow people to salvage the cores...


but, the other part of what you posted-- about master armorsmiths being the ones that have the highest probability of repairing a set of armor, well, that makes sense to me.


i think the market you lose for selling armor repair kits could be made up in the amount of money coming in for charging to repair armor for people. as it stands now, repairing armor is the fastest way to completely destroy it, i just think that if they reworked that repair-equation a little, it would allow people to get a lot more life out of their postCURB armor, which would make it, at least, worthwhile to wear in combat. as it stands now, it's too expensive. the cost does not equal the benefit.


if this doesn't get looked at, the demand for armor could plummet a lot, which would result in a huge armor price drop which i think would adversely effect armorsmiths. the way i see it is, you guys are using a lot of materials for armor these days, which justifies the current armor price. but, if you have to start selling this armor for like, half of what you sell it for now, i think you'll be out of a lot of work.



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
zounds_klaxons
Fri May 06, 2005 9:52 am
#6






HairlessWook wrote:

Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.



Nelorr
Master Armorsmith RIS Certified

New Alliance Republic, Correlia, Eclipse





believe me when i say that combat people know how much goes into the postCURB armor, we just want the cost of armor to be equal to the benefit it gives. currently, it's not cost effective to buy the new armor-- it just doesn't last as long as it should.



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
freedomwarrior
Fri May 06, 2005 9:56 am
#7






zounds_klaxons wrote:






HairlessWook wrote:

Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.



Nelorr
Master Armorsmith RIS Certified

New Alliance Republic, Correlia, Eclipse





believe me when i say that combat people know how much goes into the postCURB armor, we just want the cost of armor to be equal to the benefit it gives. currently, it's not cost effective to buy the new armor-- it just doesn't last as long as it should.





This is exactly what we were trying to tell chapstick when he first posted some responses here. Armor value versus effectiveness is esqued. Im trying to keep my costs as low as i can and still unlayered battle armor comes out to 350k a set, and assault at 450k a set. Factory times are just way to much for the armors and the resource requirements are ungodly. However, all this fell on deaf ears and basically we were ignored.






-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Vlherg
Fri May 06, 2005 10:11 am
#8






AndJusticeForAll wrote:

To be honest, I dont think anybody BUT an armorsmith should have any hope of repairing armor.... while I understand this would cost many of us sales on such items, it shouldnt be something done casually.


Thoughts anyone?





Logging in Fri May 06 18:10:01 2005


You have entered Coronet


Bob tells you "Hi, can you repair my armour?"


Jimp tells you "Hey can you repair my armour?"


Tolatells you "you repair my armour??"


Dirk tells you "Can I get my armour repaired?"


Heeby tells you "I need my armour fixing"


Are you really sure you want this?




The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
AndJusticeForAll
Fri May 06, 2005 10:53 am
#9






Vlherg wrote:






AndJusticeForAll wrote:

To be honest, I dont think anybody BUT an armorsmith should have any hope of repairing armor.... while I understand this would cost many of us sales on such items, it shouldnt be something done casually.


Thoughts anyone?





Logging in Fri May 06 18:10:01 2005


You have entered Coronet


Bob tells you "Hi, can you repair my armour?"


Jimp tells you "Hey can you repair my armour?"


Tolatells you "you repair my armour??"


Dirk tells you "Can I get my armour repaired?"


Heeby tells you "I need my armour fixing"


Are you really sure you want this?







Well Im moving away from bulk suit runs....I intend to provide uber expensive layered enhanced faction armors and stuff for guildies, and the main vendor will have crated cores for the guild smiths to use.... and I wouldnt repair sliced armor or other smiths stuff on principle,so Im not too worried about tell-hell with armor repair



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Carason
Fri May 06, 2005 11:56 am
#10


Occasionally, I get some real wingnut ideas when I read through these posts, and one popped into my head while reading through this one, so... here it goes. Not sure if it's a good idea, or a bad one, but hey, it's an idea, none the less.


In "the real world", if you have something valuable, say for example, a car, younot only take it to a reputable repair shop (perhaps the dealer you bought it from), but you also perform routine maintenance to ensure that it stays in good condition (oil changes, tire pressure, blah blah). If you fail to take care of it yourself, you'll find yourself at the repair shop WAY too often, and the car will likely die before it's time.


So, here's my thought. If there was a sort of a limited-use "power-up" that you could use on armor that would "polish and protect" it, it could be used by players between trips to their AS to get it repaired. Unlike a weapon power-up that increases the speed/damage at the expense of condition decay, this armor power-up could simply slow the loss of condition if kept on the armor. Perhaps a single "application" of it could last for say... 5,000 to 10,000 of the condition decay. The player would then have the responsibility to check his/her own armor and see how it's doing and add a new power-up when the old one expires, or when it's low.


Now, when the armor finally DOES reach the point of needing repair, they could take it to an armorsmith to get it repaired properly, if they would like, or risk repairing it themselves. If the armor has been well cared for (the power-ups used all the time), and if the power-ups were made by the AS who made the armor, and the AS who made the armor is repairing it, you have the highest chance of a successful repair.IF adifferent AS is repairing it, or if the armor being repaired used power-ups made by someone other than the original armor crafter, it would still have a decent chance of a successful repair, so long as, again, the armor was well cared for. All of these factors would have a weighting in the outcome of the repair.


The resulting "chance of successful repair" using the factors above should be "gated". In other words... If I'm repairing an item I made, the customer used MY powerups, and used them consistently, and came to me right when the armor needed it's repair, I shouldn't have to tell them "oops, sorry, it broke". At the very worst, with all those factors, it should be at least, say a 75% condition repair, max of 95% maybe. As you start changing those factors... that range goes down... all the way to a player repairing themselves who never used power-ups to.... 0% to 50% or something.


At this point in time, I really dont enjoy repairing armor, due to the randomness that exists. I would be much more willing to do so on armor that I sold to them if I knew the repair was going to have a much better chance of success, and yes, I would keep those armor condition power-ups stocked full time, and I'd include a few of them with every new suit purchased. I wouldn't mind at all if the time between armor sales to a player increased... I hate seeing someone spending the kind of money they do every week because they are power-grinding. If you take good care of your customers, they will take good care of you, even if you dont "sell" as much to them.



Message Edited by Carason on 05-06-2005 02:58 PM





Carason - *FORMER 12pt Master AS (RIS Certified) / *FORMER 12pt Master WS
Jai' - Master Ranger/Elder Jedi, Kyan' - Master BH/Master Rifleman
Sher Kar ==Hall of Shame== List
HairlessWook
Fri May 06, 2005 1:04 pm
#11






zounds_klaxons wrote:






HairlessWook wrote:

Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.



Nelorr
Master Armorsmith RIS Certified

New Alliance Republic, Correlia, Eclipse





believe me when i say that combat people know how much goes into the postCURB armor, we just want the cost of armor to be equal to the benefit it gives. currently, it's not cost effective to buy the new armor-- it just doesn't last as long as it should.





I have been trying to keep my armor prices low...Im selling advanced quad layered battle suits for 670k...working on increasing condition, I have maxed @ 45000 or so. The system needs a little retooling...so we dont turn into the next Shipwright.



Nelorr
Master Armorsmith RIS Certified

New Alliance Republic, Correlia, Eclipse






Nelorr
Master Shipwright
*StarSkreem* Shipyard
-1000, 2600 Dantooine Mining Outpost...400m from Starport.
Temporarily Retired. U can catch me on Khaz Modan
"Excellence is my Presence."
captenjonny
Fri May 06, 2005 1:22 pm
#12

..just remeber what happened to the doctors because so many people whined about the cost of a buff. Non-AS are going to begin to take it out on us because the economics of the game are borked.



Captain Jonny
Slider067
Sat May 07, 2005 12:04 am
#13

Good idea. I only see 2 flaws...


1 - It makes sense.


2 - It requires programming.



Hehe...sry. Couldn't help myself.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
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