Armorsmith Archive
Thread: solution to fastly decaying, expensive post CURB armor-- fix repair kits?
Master Armorsmith RIS Certified
<GE TECH>
New Alliance Republic, Correlia, Eclipse
I'll be happy to attempt to repair your armor. I have the FS crafting mastered, which includes a repair line....for whatever that's worth. As always.....It may fail. I've heard that 25% remaining condition is the threshold where the chances of success degrade quickly.....again....for what that's worth.
Just shoot me a tell in-game. I haven't been playing much lately though. Currently located on Endor, Science Outpost...I think.
As a side note....I'm going to regain MAS after finally finishing the FS Luck 3 box. I'm just too close to stop before training it.
HairlessWook wrote:
Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.
Nelorr
Master Armorsmith RIS Certified
New Alliance Republic, Correlia, Eclipse
believe me when i say that combat people know how much goes into the postCURB armor, we just want the cost of armor to be equal to the benefit it gives. currently, it's not cost effective to buy the new armor-- it just doesn't last as long as it should.
zounds_klaxons wrote:
HairlessWook wrote:
Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.
Nelorr
Master Armorsmith RIS Certified
New Alliance Republic, Correlia, Eclipse
believe me when i say that combat people know how much goes into the postCURB armor, we just want the cost of armor to be equal to the benefit it gives. currently, it's not cost effective to buy the new armor-- it just doesn't last as long as it should.
AndJusticeForAll wrote:
To be honest, I dont think anybody BUT an armorsmith should have any hope of repairing armor.... while I understand this would cost many of us sales on such items, it shouldnt be something done casually.
Thoughts anyone?
Logging in Fri May 06 18:10:01 2005
You have entered Coronet
Bob tells you "Hi, can you repair my armour?"
Jimp tells you "Hey can you repair my armour?"
Tolatells you "you repair my armour??"
Dirk tells you "Can I get my armour repaired?"
Heeby tells you "I need my armour fixing"
Are you really sure you want this?
Vlherg wrote:
AndJusticeForAll wrote:
To be honest, I dont think anybody BUT an armorsmith should have any hope of repairing armor.... while I understand this would cost many of us sales on such items, it shouldnt be something done casually.
Thoughts anyone?
Logging in Fri May 06 18:10:01 2005
You have entered Coronet
Bob tells you "Hi, can you repair my armour?"
Jimp tells you "Hey can you repair my armour?"
Tolatells you "you repair my armour??"
Dirk tells you "Can I get my armour repaired?"
Heeby tells you "I need my armour fixing"
Are you really sure you want this?
Occasionally, I get some real wingnut ideas when I read through these posts, and one popped into my head while reading through this one, so... here it goes. Not sure if it's a good idea, or a bad one, but hey, it's an idea, none the less.
In "the real world", if you have something valuable, say for example, a car, younot only take it to a reputable repair shop (perhaps the dealer you bought it from), but you also perform routine maintenance to ensure that it stays in good condition (oil changes, tire pressure, blah blah). If you fail to take care of it yourself, you'll find yourself at the repair shop WAY too often, and the car will likely die before it's time.
So, here's my thought. If there was a sort of a limited-use "power-up" that you could use on armor that would "polish and protect" it, it could be used by players between trips to their AS to get it repaired. Unlike a weapon power-up that increases the speed/damage at the expense of condition decay, this armor power-up could simply slow the loss of condition if kept on the armor. Perhaps a single "application" of it could last for say... 5,000 to 10,000 of the condition decay. The player would then have the responsibility to check his/her own armor and see how it's doing and add a new power-up when the old one expires, or when it's low.
Now, when the armor finally DOES reach the point of needing repair, they could take it to an armorsmith to get it repaired properly, if they would like, or risk repairing it themselves. If the armor has been well cared for (the power-ups used all the time), and if the power-ups were made by the AS who made the armor, and the AS who made the armor is repairing it, you have the highest chance of a successful repair.IF adifferent AS is repairing it, or if the armor being repaired used power-ups made by someone other than the original armor crafter, it would still have a decent chance of a successful repair, so long as, again, the armor was well cared for. All of these factors would have a weighting in the outcome of the repair.
The resulting "chance of successful repair" using the factors above should be "gated". In other words... If I'm repairing an item I made, the customer used MY powerups, and used them consistently, and came to me right when the armor needed it's repair, I shouldn't have to tell them "oops, sorry, it broke". At the very worst, with all those factors, it should be at least, say a 75% condition repair, max of 95% maybe. As you start changing those factors... that range goes down... all the way to a player repairing themselves who never used power-ups to.... 0% to 50% or something.
At this point in time, I really dont enjoy repairing armor, due to the randomness that exists. I would be much more willing to do so on armor that I sold to them if I knew the repair was going to have a much better chance of success, and yes, I would keep those armor condition power-ups stocked full time, and I'd include a few of them with every new suit purchased. I wouldn't mind at all if the time between armor sales to a player increased... I hate seeing someone spending the kind of money they do every week because they are power-grinding. If you take good care of your customers, they will take good care of you, even if you dont "sell" as much to them.
Message Edited by Carason on 05-06-2005 02:58 PM
zounds_klaxons wrote:
HairlessWook wrote:
Believe me when I say this...as a Master Armorsmith I know the prices are high. However, combat professions need to be aware that it takes about 24 hours to make 2-3 full suits. Furthermore, most of u guys want layerd suits, do u realize in a set of ubese there are about 180 armor layers. The new armor system is a resourse and time demanding trade now. And yes Master AS's should be able to repair armor, to at least 90% of original condition...this would be true to the profession and we could still make money.
Nelorr
Master Armorsmith RIS Certified
New Alliance Republic, Correlia, Eclipse
believe me when i say that combat people know how much goes into the postCURB armor, we just want the cost of armor to be equal to the benefit it gives. currently, it's not cost effective to buy the new armor-- it just doesn't last as long as it should.
I have been trying to keep my armor prices low...Im selling advanced quad layered battle suits for 670k...working on increasing condition, I have maxed @ 45000 or so. The system needs a little retooling...so we dont turn into the next Shipwright.
Master Armorsmith RIS Certified
New Alliance Republic, Correlia, Eclipse
Good idea. I only see 2 flaws...
1 - It makes sense.
2 - It requires programming.
Hehe...sry. Couldn't help myself.