Armorsmith Archive

Thread: PSG:s after the patch?

Garnax
Sat Apr 24, 2004 6:27 am
#1

Okay, so they're fixing the stat-shifting on PSG:s I hear. But, what about PSG:s already in the game? If I have some great stat-shifted PSG:s, will they stay that way or will they shift off? Should I make a bunch of schems with the buggy system now and then have the PSG:s permanent that way after the patch? Inquiring minds want to know!





Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
Ugala
Sat Apr 24, 2004 6:49 am
#2

They are fixing the system code, not the item code itself. Therefore, im 99.5% probably (.5% is mistrust to anything SOE does) that all psg's in the game will still work



Ugala Fortune (master artisan/master merchant/master shipwright) (retired)
Agamon Fortune - Dark Fish of the Sith
Alagu Waverider(BH/pistoleer)
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JaatoWaals
Sat Apr 24, 2004 7:09 am
#3

And from my tests on TC it looks like all currently made bugged PSG's will be shifting back to what they're supposed to be.



Waals Industries

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M0G4N
Sat Apr 24, 2004 11:22 am
#4






JaatoWaals wrote:
And from my tests on TC it looks like all currently made bugged PSG's will be shifting back to what they're supposed to be.






Thank the stars for this goodness!!!!



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weaponmaster88
Sat Apr 24, 2004 11:52 am
#5

just wondering... what are they supposed to be? i've seen them with all sorts of resists that now i can't even remember what they really are



Xerses





Xerses- Master Jedi

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owako
Sat Apr 24, 2004 1:05 pm
#6

Kinetic, acid and stun.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Engh
Sun Apr 25, 2004 1:19 am
#7


I thought it was kinetic, acid and blast



Pengh
ChryssSR
Sun Apr 25, 2004 2:44 am
#8






owako wrote:
Kinetic, acid and stun.





Close, but it's kinetic, acid, and blast.



Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
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