Armorsmith Archive
Thread: PSG:s after the patch?
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Garnax
Sat Apr 24, 2004 6:27 am
#1
Okay, so they're fixing the stat-shifting on PSG:s I hear. But, what about PSG:s already in the game? If I have some great stat-shifted PSG:s, will they stay that way or will they shift off? Should I make a bunch of schems with the buggy system now and then have the PSG:s permanent that way after the patch? Inquiring minds want to know! 
Ugala
Sat Apr 24, 2004 6:49 am
#2
They are fixing the system code, not the item code itself. Therefore, im 99.5% probably (.5% is mistrust to anything SOE does) that all psg's in the game will still work
JaatoWaals
Sat Apr 24, 2004 7:09 am
#3
And from my tests on TC it looks like all currently made bugged PSG's will be shifting back to what they're supposed to be.
M0G4N
Sat Apr 24, 2004 11:22 am
#4
JaatoWaals wrote:
And from my tests on TC it looks like all currently made bugged PSG's will be shifting back to what they're supposed to be.
Thank the stars for this goodness!!!!
weaponmaster88
Sat Apr 24, 2004 11:52 am
#5
just wondering... what are they supposed to be? i've seen them with all sorts of resists that now i can't even remember what they really are
Xerses
ChryssSR
Sun Apr 25, 2004 2:44 am
#8
owako wrote:
Kinetic, acid and stun.
Close, but it's kinetic, acid, and blast.
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