Armorsmith Archive
Thread: Stat information Cap related
Willvas wrote:
i was under the impression taht the cap is 10k not 6k for armor
I was meaning the SP cap of 6k if layering with Energy, Kinetic or using no layers.
bash_chelik wrote:
Layer's bonuses/penalties are added at the end of final combine (after the appearance bonus). So, if you're hitting cap with unlayered segs your layered stats will be: CAP + Layer bonus. This way we can never achive cap on all resistances when using layers...
I do not get your point.
The core that made this armour was K 3698 E 7930 SP 5814. It is clear that the intitial added stats of the layers are in effect here as the unlayered cap of 7k on energy has already been beaten and the kinetic has been reduced.
I am discussing how the further bonus from the core stage to the final appearance combine is calculated. In this case, the Energy on the armour once finished raised by 186 which is the same number as the difference between the core SP of 5814 and the completed armour SP od 6000 (SP cap for energy layered armour).
RhysHacker wrote:
bash_chelik wrote:
Layer's bonuses/penalties are added at the end of final combine (after the appearance bonus). So, if you're hitting cap with unlayered segs your layered stats will be: CAP + Layer bonus. This way we can never achive cap on all resistances when using layers...
I do not get your point.
The core that made this armour was K 3698 E 7930 SP 5814. It is clear that the intitial added stats of the layers are in effect here as the unlayered cap of 7k on energy has already been beaten and the kinetic has been reduced.
I am discussing how the further bonus from the core stage to the final appearance combine is calculated. In this case, the Energy on the armour once finished raised by 186 which is the same number as the difference between the core SP of 5814 and the completed armour SP od 6000 (SP cap for energy layered armour).
Which reduces to: 0.011 * AR - 5E-7 * AR * AR
Some hard numbers:
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%
Message Edited by wookiArmor on 05-13-2005 07:01 AM
Yeah, 5 cores = 3 x 7 Identicle enhancers with hopefully +15 each.
I made someone a Maburi chest plate (they had 2 cyborg arms and wanted just the chest section for show) for this we had to find 3 x 9 identicle NS shards with +15 each :/
Job done though and matched the enhanced helmet and legs well ![]()
RhysHacker wrote:
Yeah, 5 cores = 3 x 7 Identicle enhancers with hopefully +15 each.
I made someone a Maburi chest plate (they had 2 cyborg arms and wanted just the chest section for show) for this we had to find 3 x 9 identicle NS shards with +15 each :/
Job done though and matched the enhanced helmet and legs well
Its not bad with the new stacked loot. My alts recon suit is 8132 Energy/6k Base with a 315 health bonus! Those are the unsliced stats cant remember what they came to with the slice.
Garnax wrote:
Hmm.. interesting. I wonder how this will affect primus layers. For example with unlayered battle you have 6000 special and 6000 base. Add say +400 primus and you end up with 6400 and 5600, if you somehow have good enough resources to push up your special on the core by 400 points, would you end up with 6800 specials and 6000 base? *ponders*
My primus layered ris caps out at 5447 base with 6553 kin/energy. With an amazing it only takes 7 points to hit 5100 on the cores so i can throw 5 into the condition. Gets me about 101-105 condition on the ris final!