Armorsmith Archive

Thread: Stat information Cap related

RhysHacker
Fri May 13, 2005 2:12 am
#1

Hello there, Billy here


I made the Tantel that has another thread in this forum.



I would like to draw your attention to the Energy stat at E 8116. The reason for this is for how this related to the Energy layered core that was used to design this armour.


The stats on the Energy core were:


K 3698 E 7930 SP 5814


What you will notice is that the difference between the energy stat in the core and the energy stat in the final produce is only 186 and no where near the assumed 400 stats increase. Now the interesting piece is that this186 number is the same difference between the SP of 5814 and the SP cap of 6000.


Does this mean that the potential increase number for the final crattis the difference between the SP stat in the core and the SP cap of 6000 ?


I am still thinking what impact this has on any Kinetic / Energy cap. Your thoughts please ?



Billy Porter
Mandalorian Rangers
Pistoleer  Colonel  Smuggler

Offer auction wins to the Power Droid next to the YT-1300 Holo in the TCC, Paradise City. 1km from Bestine (-1300 -4819)

>
turtleblues
Fri May 13, 2005 2:19 am
#2

ive made similar to your tantal (@8033) , i have yet to make the best as i can as im swamped with orders and cant afford the factory to do it , but besides that ive noticed that it seems to work on a percentage , ill have 300 add'd on the final combine and the next wil add @200 like you, i failed math multiple times and crunching numbers makes my eyes cross and brain wander but it would be interesting to see how final combine matters either resource wise ( ive noticed useing the best compared to passing only add's condition and no value to base/special ) or whether somewhere in the layer / segment combination ur cap is determined..hope i make sense



Joplin : Master Armor , Smuggler, and merchant to boot
Strapper : A pure closet case
-JJ- : BH, CM





Willvas
Fri May 13, 2005 2:26 am
#3

i was under the impression taht the cap is 10k not 6k for armor



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Dont hate me because I am a beautiful Jedi..... I didnt know a lightsaber can make you blush. MLS/Heal 4xx4/Enh 2xx3/Def xx44

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RhysHacker
Fri May 13, 2005 3:02 am
#4






Willvas wrote:
i was under the impression taht the cap is 10k not 6k for armor





I was meaning the SP cap of 6k if layering with Energy, Kinetic or using no layers.



Billy Porter
Mandalorian Rangers
Pistoleer  Colonel  Smuggler

Offer auction wins to the Power Droid next to the YT-1300 Holo in the TCC, Paradise City. 1km from Bestine (-1300 -4819)

>
bash_chelik
Fri May 13, 2005 3:02 am
#5

Layer's bonuses/penalties are added at the end of final combine (after the appearance bonus). So, if you're hitting cap with unlayered segs your layered stats will be: CAP + Layer bonus. This way we can never achive cap on all resistances when using layers...




Umma Gumma
RhysHacker
Fri May 13, 2005 3:21 am
#6






bash_chelik wrote:
Layer's bonuses/penalties are added at the end of final combine (after the appearance bonus). So, if you're hitting cap with unlayered segs your layered stats will be: CAP + Layer bonus. This way we can never achive cap on all resistances when using layers...





I do not get your point.


The core that made this armour was K 3698 E 7930 SP 5814. It is clear that the intitial added stats of the layers are in effect here as the unlayered cap of 7k on energy has already been beaten and the kinetic has been reduced.


I am discussing how the further bonus from the core stage to the final appearance combine is calculated. In this case, the Energy on the armour once finished raised by 186 which is the same number as the difference between the core SP of 5814 and the completed armour SP od 6000 (SP cap for energy layered armour).





Billy Porter
Mandalorian Rangers
Pistoleer  Colonel  Smuggler

Offer auction wins to the Power Droid next to the YT-1300 Holo in the TCC, Paradise City. 1km from Bestine (-1300 -4819)

>
Nichrf36
Fri May 13, 2005 3:29 am
#7






RhysHacker wrote:





bash_chelik wrote:
Layer's bonuses/penalties are added at the end of final combine (after the appearance bonus). So, if you're hitting cap with unlayered segs your layered stats will be: CAP + Layer bonus. This way we can never achive cap on all resistances when using layers...





I do not get your point.


The core that made this armour was K 3698 E 7930 SP 5814. It is clear that the intitial added stats of the layers are in effect here as the unlayered cap of 7k on energy has already been beaten and the kinetic has been reduced.


I am discussing how the further bonus from the core stage to the final appearance combine is calculated. In this case, the Energy on the armour once finished raised by 186 which is the same number as the difference between the core SP of 5814 and the completed armour SP od 6000 (SP cap for energy layered armour).








When you make your layeres it has a + number and - number. These are in direct relation the the base. If the base stops at 6k then that causes the sp's to stop since they are calculated as the number over and under the base.


Simple stuff.




Is Your Armor Built Rocky Tough?
Rocky's Last Stand -2274,-4476 Hadrian's Market, Tatooine
Official Armor Supplier of the Imperial Army
Garnax
Fri May 13, 2005 4:16 am
#8

Hmm.. interesting. I wonder how this will affect primus layers. For example with unlayered battle you have 6000 special and 6000 base. Add say +400 primus and you end up with 6400 and 5600, if you somehow have good enough resources to push up your special on the core by 400 points, would you end up with 6800 specials and 6000 base? *ponders*



Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
Mcgreag
Fri May 13, 2005 6:19 am
#9

The armor would still count as base 6000 after the primus layers. Base is not the same as elemental resists, they just happen to have the same value most of the time.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
wookiArmor
Fri May 13, 2005 6:57 am
#10


It's useless to do such armors because :

The actual function is: 60 * (AR/10000) + { [ (10000 - AR) / 10000 ] * (AR/200) }

Which reduces to: 0.011 * AR - 5E-7 * AR * AR

Some hard numbers:

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%

between a goodl Reco armor 7000/5000/6000

Your is : 8000/4000/6000+


You gain in Energy resist (4%)

you lost in Kinetic (6%)


So it's not really interesting :/


But you really did a great jobs with this Tantel 'grats


I have a pbm to make some Wookiee Chest with Health bonus :

the chest recquire 5 core :/...it's really hard to find some NS armor shard stacks.....

Message Edited by wookiArmor on 05-13-2005 07:01 AM



- I support myself
RhysHacker
Fri May 13, 2005 7:21 am
#11


Yeah, 5 cores = 3 x 7 Identicle enhancers with hopefully +15 each.


I made someone a Maburi chest plate (they had 2 cyborg arms and wanted just the chest section for show) for this we had to find 3 x 9 identicle NS shards with +15 each :/


Job done though and matched the enhanced helmet and legs well





Billy Porter
Mandalorian Rangers
Pistoleer  Colonel  Smuggler

Offer auction wins to the Power Droid next to the YT-1300 Holo in the TCC, Paradise City. 1km from Bestine (-1300 -4819)

>
Nichrf36
Sat May 14, 2005 8:53 am
#12






RhysHacker wrote:


Yeah, 5 cores = 3 x 7 Identicle enhancers with hopefully +15 each.


I made someone a Maburi chest plate (they had 2 cyborg arms and wanted just the chest section for show) for this we had to find 3 x 9 identicle NS shards with +15 each :/


Job done though and matched the enhanced helmet and legs well








Its not bad with the new stacked loot. My alts recon suit is 8132 Energy/6k Base with a 315 health bonus! Those are the unsliced stats cant remember what they came to with the slice.







Is Your Armor Built Rocky Tough?
Rocky's Last Stand -2274,-4476 Hadrian's Market, Tatooine
Official Armor Supplier of the Imperial Army
Nichrf36
Sat May 14, 2005 8:58 am
#13






Garnax wrote:
Hmm.. interesting. I wonder how this will affect primus layers. For example with unlayered battle you have 6000 special and 6000 base. Add say +400 primus and you end up with 6400 and 5600, if you somehow have good enough resources to push up your special on the core by 400 points, would you end up with 6800 specials and 6000 base? *ponders*





My primus layered ris caps out at 5447 base with 6553 kin/energy. With an amazing it only takes 7 points to hit 5100 on the cores so i can throw 5 into the condition. Gets me about 101-105 condition on the ris final!




Is Your Armor Built Rocky Tough?
Rocky's Last Stand -2274,-4476 Hadrian's Market, Tatooine
Official Armor Supplier of the Imperial Army
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