Armorsmith Archive
Thread: Mando Armor Crafting, The Dissapointing Truth
I'm working on ideas to make this better, but at the moment, my focus is on getting the glaring bugs right now fixed. But I assure you, Mando is a topic important to me as I have half a suit of the stuff and I want to see it be special as well.
CaileSathinor wrote:
The problem with the palette is it uses AS customization but a DE needs to craft it (I didn't pay attention to your sig to see if you're both *blush*).
I'm working on ideas to make this better, but at the moment, my focus is on getting the glaring bugs right now fixed. But I assure you, Mando is a topic important to me as I have half a suit of the stuff and I want to see it be special as well.
Can you still have a CSR change the colors for now?
How exactly do you craft Mando armor? At what skill in AS do you aquire the schematics? Is there any special thing you have to do to get it?
What about Bounty Hunter armor? is that in game yet, and when are you able to craft it?
Sorry, have to disagree with you there.
Succeeding in the DWB and coming out with a mando schem is a reward in itself. The look of the armor is the reward (and if you are the one who makes it the credits you can charge for it) not any bonuses to it.
Mando is ASSAULT ARMOR! They declared it to be so when they announced armor cert in the curb.
Are you saying that you now also want to make RIS that is Recon or Imperial Scout Trooper Armor that is Battle?
Some more research for you guys.
I respecced my toon to MAS/MDE today, and crafted a helmet, thinking that I would have the full colour options. I didn't. only 36 colours in each box, same as the MDEs. I believe the problem to be this: Armoursmiths have 255 points of customisation, therefore we get the full 255 colour spectrum to play with. Droid Engineers have 64 points of customisation, and rather than the devs realising this was the MDEmaximum, they still required the full 255 points for the ARMOUR helmet.
The mandalorian helmet DOES NOT use armoursmith customisation, but Droid Customisation, which caps at 64. This is why we have the low spectrum of colours. I believe the mod requirements were just copied out of armoursmith and plunked in to Droid Engineer. The same goes for leggings etc with tailor, except tailors get the full +255 clothing customisation.
I see3 possible fixes for this. 1) Give ALL the schematics back to master armoursmith. 2) Change the Max. Droid Customisation to +255 3) Change it so you get the full colour spectrum at +64 Droid Customisation.
Personally, the fix that makes the most sense is to give the schematics back to MAS, as this will solve all the problems without too much coding. Either way... I want my schematic back. /cry
Mandolorian (esp as it exists in this game) has never been specificly for hunting Jedi
It was simply the armor worn by the Mandolorians in their various wars against the republic.
In SWG, mando -never- have any kind of LS resistance, it is just armor that is only wearable by SL, Commando and BH. In fact, pre-CU mando armor was really crap for all the trouble that wnet into it (I.e. nowhere near approacing even midgrade Composite).
The fact that it can now be crafted outside of the DWB, and to the standards of good armor per your server and you can choose the color instead fo having it randomly assigned is a vast improvement over what used to just be a trophy.