Armorsmith Archive

Thread: Mando Armor Crafting, The Dissapointing Truth

thedvn
Wed May 11, 2005 4:01 pm
#1

Check this screen shot.


http://www.imagedump.com/index.cgi?pick=get&tp=247379&poll_id=0&warned=y


This is a mando helmet I crafted earlier. It was made with 24 energy Layers and the best resources.


1) Color Palet is very dissapointing.

2) Mando Means nothing. it's just standard assault armor which provides no bonus and is useless for hunting jedi.


Assault Armor is Kinetic Protection Heavy. You need Energy Protection for hunting jedi.


Any Questions?



Origins Weapons l Creation ArmorWorks
Located in The Historic Old Commerce District, Bastion, Naboo
Specializing In Krayted Weaponry of all sorts, And R.I.S. Requests
CaileSathinor
Wed May 11, 2005 4:15 pm
#2

The problem with the palette is it uses AS customization but a DE needs to craft it (I didn't pay attention to your sig to see if you're both *blush*).

I'm working on ideas to make this better, but at the moment, my focus is on getting the glaring bugs right now fixed. But I assure you, Mando is a topic important to me as I have half a suit of the stuff and I want to see it be special as well.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
XeroHaven
Wed May 11, 2005 5:11 pm
#3






CaileSathinor wrote:
The problem with the palette is it uses AS customization but a DE needs to craft it (I didn't pay attention to your sig to see if you're both *blush*).

I'm working on ideas to make this better, but at the moment, my focus is on getting the glaring bugs right now fixed. But I assure you, Mando is a topic important to me as I have half a suit of the stuff and I want to see it be special as well.




Can you still have a CSR change the colors for now?
thedvn
Thu May 12, 2005 5:39 pm
#4

AS / DE Droid Engineer for a full color palette..........that makes sense but still not cool.



Origins Weapons l Creation ArmorWorks
Located in The Historic Old Commerce District, Bastion, Naboo
Specializing In Krayted Weaponry of all sorts, And R.I.S. Requests
lordalbo
Fri May 13, 2005 8:06 pm
#5


How exactly do you craft Mando armor? At what skill in AS do you aquire the schematics? Is there any special thing you have to do to get it?


What about Bounty Hunter armor? is that in game yet, and when are you able to craft it?




I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"
ThaiKeyRho
Sat May 14, 2005 2:17 am
#6

please allow mando armor to get some stat bonuses or something to uber it up a bit. makes the trip there to make it worth it...


thai




ggggggpgggggg Thai Edatosmi
ggggggggggggg Smuggler, REBEL SCUM, Thief of Wessik's Sig
ggggggggggggg May god have mercy upon my enemies, because I won't
ggggggggggggg There is no peace but through victory
ggggggggggggg RSF GRUNT, ARMORSMITH (RETIRED) &

COMPLETE LUNATIC
The Fate of Thai.

JerethBane
Sat May 14, 2005 2:57 am
#7

Sorry, have to disagree with you there.


Succeeding in the DWB and coming out with a mando schem is a reward in itself. The look of the armor is the reward (and if you are the one who makes it the credits you can charge for it) not any bonuses to it.


thedvn
Sat May 14, 2005 4:41 am
#8

Like Hell =P


I've gone to all the trouble to create a full suit. I want the ability to totally customise this stuff and not be restricted to Assault armor specs.



Origins Weapons l Creation ArmorWorks
Located in The Historic Old Commerce District, Bastion, Naboo
Specializing In Krayted Weaponry of all sorts, And R.I.S. Requests
JerethBane
Sat May 14, 2005 5:06 am
#9

Mando is ASSAULT ARMOR! They declared it to be so when they announced armor cert in the curb.


Are you saying that you now also want to make RIS that is Recon or Imperial Scout Trooper Armor that is Battle?


Next some WS is gonna say that he wants to make the DE-10 a Rifle.
ShugFlurry
Sat May 14, 2005 6:44 am
#10

Your lucky you got your helmet. My brother had his one get bugged and didnt get produced... don't think CSRs have replied yet (was about 5 days ago)



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Kalandra
Sat May 14, 2005 8:04 am
#11


Some more research for you guys.


I respecced my toon to MAS/MDE today, and crafted a helmet, thinking that I would have the full colour options. I didn't. only 36 colours in each box, same as the MDEs. I believe the problem to be this: Armoursmiths have 255 points of customisation, therefore we get the full 255 colour spectrum to play with. Droid Engineers have 64 points of customisation, and rather than the devs realising this was the MDEmaximum, they still required the full 255 points for the ARMOUR helmet.


The mandalorian helmet DOES NOT use armoursmith customisation, but Droid Customisation, which caps at 64. This is why we have the low spectrum of colours. I believe the mod requirements were just copied out of armoursmith and plunked in to Droid Engineer. The same goes for leggings etc with tailor, except tailors get the full +255 clothing customisation.


I see3 possible fixes for this. 1) Give ALL the schematics back to master armoursmith. 2) Change the Max. Droid Customisation to +255 3) Change it so you get the full colour spectrum at +64 Droid Customisation.


Personally, the fix that makes the most sense is to give the schematics back to MAS, as this will solve all the problems without too much coding. Either way... I want my schematic back. /cry




L E X X A A R G Y L EK A L A N D R A
MANDALORIAN WARRIOR®MASTER ARMOURSMITHJEDI OUTCAST
R O G U E U N D E R W O R L D
Zissod
Sat May 14, 2005 9:58 am
#12

Frustrating. Why don't they just leave it so that DE's get the schem, but a MAS has to use it...it's changing 1 field in their freakin' database, problem solved.




_________________________________________________________
ZISSOD
Jedi Knight Loot And Badge Wh0r3

RASKI DRAKER
Master Armorsmith, Master Droid Engineer, Master Artisan (DWB Crafter-For-Hire)
*** Core crafter for 8 pieces of Mando on Flurry

JerethBane
Sat May 14, 2005 12:26 pm
#13

Mandolorian (esp as it exists in this game) has never been specificly for hunting Jedi


It was simply the armor worn by the Mandolorians in their various wars against the republic.


In SWG, mando -never- have any kind of LS resistance, it is just armor that is only wearable by SL, Commando and BH. In fact, pre-CU mando armor was really crap for all the trouble that wnet into it (I.e. nowhere near approacing even midgrade Composite).


The fact that it can now be crafted outside of the DWB, and to the standards of good armor per your server and you can choose the color instead fo having it randomly assigned is a vast improvement over what used to just be a trophy.


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