Armorsmith Archive

Thread: How do you get items with health bonuses to work?

Nathanielstarr
Sat May 14, 2005 8:25 am
#1

How do you get items with health bonuses to work?
Nichrf36
Sat May 14, 2005 8:59 am
#2






Nathanielstarr wrote:

How do you get items with health bonuses to work?





Do you mean the final armor with the health bonus? Just equip the armor and it adds on to yor health. Very nice with food buffs and my armor my alt's heath gets to around 3600.






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Kesslan
Sat May 14, 2005 1:12 pm
#3

There's 3 areas you can add the HP bonus in at. But only an AS can do that as it has to be crafted in. There's a slot in segments, a slot in cores, and so far 1 sort of useable slot in final assembly.


It's not like skill tapes where you just click and drag them over.





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Imaridril
Sat May 14, 2005 3:13 pm
#4






Kesslan wrote:

There's 3 areas you can add the HP bonus in at. But only an AS can do that as it has to be crafted in. There's a slot in segments, a slot in cores, and so far 1 sort of useable slot in final assembly.


It's not like skill tapes where you just click and drag them over.







Have you seen any loot items that go in the core enhancement slot?




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Nathanielstarr
Sun May 15, 2005 12:30 am
#5


Well what I need to know is how to add the health bonus materials to the armor. What do you use? I cant get my krayt scales to work. I cannot add them. What are you using?
NiBorg
Sun May 15, 2005 12:32 am
#6

They need to be added when the armor is made.
Ged_FM
Sun May 15, 2005 6:36 am
#7

well I did a bit of RIS crafting and it heres the results.


* Note it seems health bonus does not stack in the armor cores from the segments. In the advanced armor core for battle I used 2 segments that were +15 krayt enhanced and 1 non enhanced segment. When placed into the armor core I only got +15 to health. The armor cores themselfs though do stack when placed in the armor. Made in RIS a nice helmetandleggins both +30 to health, and RIS body armor +45 to health.


I made another helmet, leggins, and body armor with +15 to health in each.


Using advanced armor cores I was making the armor with like 5300 to all stats (energy, kinetic, electricity, acid, heat, cold) and like 73,000 condition. I was putting armor feathering into the final armor crafting, though when I was making marauder arm armor I did not see any condition differences or appearence differences with or without it. So I don't know what effect feathering has at all really.


Using standard cores I was getting around 3800and inbasic armor cores I was hitting caps of 2000 when used in the armor.


Now I just need to find some more copper to make a few crates of advanced armor cores for when I ever loot more GDK scales. Preparing for the months ahead makes stormy weather tolerable.


On a side note the funnest thing about the CU is the Respec. I mastered all 32 profs on my quest for sensitivity using a flow chart to maximize what I could make and do the profs in order to make what I wanted. Nice to go back and use all that loot afterwards to make decorative armor for my home or to parade in. I may not have had much in the way of credits but my pile of resources was grand. Well after grinding shipwright a bit my hord is somewhat lessened.





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