Armorsmith Archive
Thread: Battle Armor Segments at 999 kinetic 999 energy? What is teh cap
jobothehobbit wrote:Well That Blows, I am using quad primus on these puppies. Been holding out for teh best resources (mainly able to do this because of teh lack of teh vintrium), and now have these sweet runs going. They report teh other stats as being weaker, do you remember what you ussed to get 940 and also if you used teh primus were teh other stats higher also?Joe
I am using quad primus on these puppies.
wheeeee
I really hope you don't think "the" is actually spelt "teh", you fail at spelling, and as it happens armoursmithing.
Yes I'm in a bad mood as all the orange padded came out of the crate any damn colour it liked tonight. I junked the lot.
Message Edited by Carthax on 07-07-2005 05:18 AM
Message Edited by jobothehobbit on 07-07-2005 08:47 AM
If you were using quad primus layers, what were the stats on the layers?
My unlayered battle segments are 951 for all stats
My quad primus battle segments are 1133 for energy and kinetic
Pretty bad, with the exception of one resource the rest are 890-990 range on stats. I guess I'll hold out making any more until I get my last resource in th green. Thanks for the information.
Joe
Joe,
I posted in a earlier thread and explained the segment/core maths for unlayered stuff. I'll take the time to explain layer/segment maths for you now if that's helpful to you.
All basic layers, kinetic,erngy, heat etc can add a maximum of 100 per layer to their nominated protectionto the segment and will deduct 100+1 from their opposite resist.
All advanced layers, primus etc can add a maximum of 50 per layer to their nominated protection and deduct 50+1 from their opposite resist.
For example a good energy layer might be +95 energy and -96 kinetic and a good primus layer might be +45 energy/kinetic and -46 elemental (sometimes referred to as base)
To work out what will happen when you add these layers to your segment you need to know what the unlayered stats of your finished segment are and then add/subtract the layer numbers depending on the number of layers you choose to add, very simple maths really once you know whats going on.
For example, say I can make an unlayered recon segment with 950 protection. If I add 4 of my energy layers above to this I would get the following results,
energy would be 95 x 4 = 380 (layer contribution) + 950 (segment) = 1330
kinetic would be -96 X 4 = -384 (layer contribution) + 950 (segment) = 566
elemental would remain unchanged at 950.
If I added 4 of my primus layers above to this segment instead I would get the following
energy would be 45 x 4 = 180 (layer) + 950 (seg) = 1130
kinetic would be 45 x 4 = 180 (layer) + 950 (seg) = 1130
elemental base would be -46x4 = -184 + 950 = 766
In terms of caps, an unlayered segment maximum is 1000 with perfect resources, applying the layer maximums or 100 and 50 then a primus layered segment would have a maximum of 1200 energy and kinetic with perfect resources and an energy segment would have a maximum of 1400 energy with perfect resources.
I listed the segment, core and final combine math in the earlier thread, but here is it briefly for completeness,
segs add max of 1000, 3 segments per advanced core for 3000 maximum, core itself can add 3000 maximum and final combine will add 400 everytime. Elemental cap is 6000, so anything over 5600 elemental on an unlayered core is waste of good resources.
From the above you will get the following layered caps for final assembly on common layered armor builds
energy layered recon 8200E 3800K 6000B
primus layered battle 6600E 6600K 5400B
Kreen
Message Edited by WittyNewt on 07-07-2005 09:07 PM
Carthax wrote:
jobothehobbit wrote:Well That Blows, I am using quad primus on these puppies. Been holding out for teh best resources (mainly able to do this because of teh lack of teh vintrium), and now have these sweet runs going. They report teh other stats as being weaker, do you remember what you ussed to get 940 and also if you used teh primus were teh other stats higher also?Joe
I am using quad primus on these puppies.
wheeeee
I really hope you don't think "the" is actually spelt "teh", you fail at spelling, and as it happens armoursmithing.
Yes I'm in a bad mood as all the orange padded came out of the crate any damn colour it liked tonight. I junked the lot.Message Edited by Carthax on 07-07-2005 05:18 AM
*poke* Be nice you.
Spelt = a past tense and a past participle of spell
Carthax wrote:
gotta have last poke...
Spelt = a past tense and a past participle of spell