Armorsmith Archive

Thread: Problem with AA, need help plz

Matamos
Fri Feb 11, 2005 6:18 am
#1

I got my first AA the other day, it’s a AA with Rescue +2 and Rifle Speed +2.


I dropped it to one of my armor Bracer but the only skill mod showing is the Rescue not the Speed. What did I do wrong ?!


Thank you





Soke'bo
Master Ranger/Master Rifleman
Hunter Extraordinaire
Vendor at -7123,1234 Kabar city (near Theed) Naboo
Mos Entha Role Playing Community
Bria-Lormac
Fri Feb 11, 2005 6:55 am
#2

If the Attachment has the same bonus the one in alphabetical order will stick


I am fairly new to the attachment game but from what I gathered you can get rid of the skill you dont want by placing an attachment on the armor that is 1 point higher then the skill you DONT want, the higher attachment will cancel the lower one out. Thereby making the skill you want stick.


My only question is, once a tape has stuck can you place a higher one on it to get this effect or do you have to have the higher tape already on the item First ?


So as far as I know you lost your attachment, Unless someone knows different



Lormac Master Armorsmith
Beast Slayer Inc. Armor Sales
Galactic HQ Corellia, Near Hyperion
1870 -6110
Matamos
Fri Feb 11, 2005 7:37 am
#3

So if I add an Armor Attachment Rescue +3, my Speed +2 will stick?


And are you saying that if an AA has like 2 or 3 different skill mod, only one will stick?


Thank for the help.





Soke'bo
Master Ranger/Master Rifleman
Hunter Extraordinaire
Vendor at -7123,1234 Kabar city (near Theed) Naboo
Mos Entha Role Playing Community
No_joy
Fri Feb 11, 2005 8:05 am
#4

R-e-scue / R-i-fle.

E comes before i therefore the rescue stuck since the mod numbers were equal as were the first letters of the mod names.


Matamos
Fri Feb 11, 2005 9:29 am
#5

I'm trying to understand how AA works.


So if I have a AA with Rifle speed 3, Aiming 2, and Rescue 3. My skill mod will be Aiming2 and Rescue3.

Than if I had a AA with Rescue4 the rescue will go away and Rifle Speed3 will stick.


Do I have that right?


Thank you





Soke'bo
Master Ranger/Master Rifleman
Hunter Extraordinaire
Vendor at -7123,1234 Kabar city (near Theed) Naboo
Mos Entha Role Playing Community
Lethalman
Fri Feb 11, 2005 9:41 am
#6



Bria-Lormac wrote:
If the Attachment has the same bonus the one in alphabetical order will stick
I am fairly new to the attachment game but from what I gathered you can get rid of the skill you dont want by placing an attachment on the armor that is 1 point higher then the skill you DONT want, the higher attachment will cancel the lower one out. Thereby making the skill you want stick.
My only question is, once a tape has stuck can you place a higher one on it to get this effect or do you have to have the higher tape already on the item First ?
So as far as I know you lost your attachment, Unless someone knows different







Nope, that's a myth. If the two mods have the same number, then it's the FIRST one listed that sticks. For instance, yesterday I stuck a Two-Handed Speed +3 into my Belt, but it also had a Rifle Acc +3 on it, but becuase the 2 handed mod was listed first, that's the one that stuck. Test it if you don't believe me.



Zuka 'Zamamee
Abdullahsmith
Fri Feb 11, 2005 9:43 am
#7

Only one of the Mods Stick... And in this order..


The Higher Mod comes First.

Then Alphabetical order



Shadow Stalkers
Abdullah Smith
Suhail Akbar
Lethalman
Fri Feb 11, 2005 9:43 am
#8



Matamos wrote:
I'm trying to understand how AA works.
So if I have a AA with Rifle speed 3, Aiming 2, and Rescue 3. My skill mod will be Aiming2 and Rescue3.
Than if I had a AA with Rescue4 the rescue will go away and Rifle Speed3 will stick.
Do I have that right?
Thank you






If Rifle speed was A.the highest or tied for highest mod on the AA B. the FIRST mod listed on the AA it WILL stick. Also, only 1 mod on an attachment will stick, the highest + or the first one listed if another mod on the same AA has the same + number.



Zuka 'Zamamee
Lethalman
Fri Feb 11, 2005 9:44 am
#9



Abdullahsmith wrote:
Only one of the Mods Stick... And in this order..
The Higher Mod comes First.
Then Alphabetical order






Test it, bud.



Zuka 'Zamamee
Matamos
Fri Feb 11, 2005 9:50 am
#10

So what about the Rifle Speed I had on that AA? Is it lost or like previously said I can drop a AA with Rescue +4 (higher then the one on) and the Rifle Speed will than stick?





Soke'bo
Master Ranger/Master Rifleman
Hunter Extraordinaire
Vendor at -7123,1234 Kabar city (near Theed) Naboo
Mos Entha Role Playing Community
Matamos
Fri Feb 11, 2005 8:06 pm
#11

Ok, I'm lost ....





Soke'bo
Master Ranger/Master Rifleman
Hunter Extraordinaire
Vendor at -7123,1234 Kabar city (near Theed) Naboo
Mos Entha Role Playing Community
killove
Sat Feb 12, 2005 1:53 am
#12






Lethalman wrote:





Bria-Lormac wrote:

If the Attachment has the same bonus the one in alphabetical order will stick


I am fairly new to the attachment game but from what I gathered you can get rid of the skill you dont want by placing an attachment on the armor that is 1 point higher then the skill you DONT want, the higher attachment will cancel the lower one out. Thereby making the skill you want stick.


My only question is, once a tape has stuck can you place a higher one on it to get this effect or do you have to have the higher tape already on the item First ?


So as far as I know you lost your attachment, Unless someone knows different









Nope, that's a myth. If the two mods have the same number, then it's the FIRST one listed that sticks. For instance, yesterday I stuck a Two-Handed Speed +3 into my Belt, but it also had a Rifle Acc +3 on it, but becuase the 2 handed mod was listed first, that's the one that stuck. Test it if you don't believe me.




Both wrong in my book


I had a cover +2 and a Stat_n:[polearm_Damage] +2and the Stat_n:[polearm_Damage]+2stuck.....so the alphabetical order did not work and the first mod will stick did not work as well........


soooooooooooooo





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