Armorsmith Archive

Thread: Armorsmith clothing switchout

Preloaded
Wed Feb 25, 2004 12:50 am
#1

Lets say for example you have 2 full sets of clothing. One gives you a theoretical +20 to assembly and the other +20 to experimentation.


Could you wear teh assembly set for the initial combine THEN switch to the experimenttaion set to reap it's +2 experimentation bonus?


Spyndel



Spyndel Vellack
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Jakron
Wed Feb 25, 2004 12:59 am
#2

umm you could have a suit wiht both lol


i mean if each peice of clothing has 4 sockets... you can wear like 6+ peices with 4 sockets each so you could easily get +20 to both in one suit. unless ya plan on making a each on have +1's in them


to the actualy questions i think switching would screw somthing up idk i kinda dropped armormsiht cause it took to long and as boring back then lol



-= Jakron Hardau ={}ASCENDANCEGUILD.COM{}
Lomar4976
Wed Feb 25, 2004 2:38 am
#3

In short, no.


I mistakenly started crafting without my last piece of experimentation clothing equipped, and only got my 10 exp points even when I equipped it before installing the resources into the slots.


Only the modifiers you have are when you click on the tool and start crafting.



====================================================================
Kharnak Griss - TKA/FS - J'akara Tyrannis - Master Armoursmith - Dashton Starstrider - MD
J'akaras Armour - At the following locations:
----------------------------------------------------------------------------------------------------------
Mos Omenos Combat Store, Tatooine / Llama Industries Inc, Coronet / Assassins Hutt, Theed
------------(-2906, -6755)--------------------------(724, -5220)---------------(-5347, 3431)------
Drop Offs To Doaba Guerfel, Corellia (2483, 4288)

====================================================================

Shilak
Wed Feb 25, 2004 2:49 am
#4

Just plan in advance, only place high expermentation tapes in clothing with high assembly tapes, then when you get better ones you can swap out a crap item for a new better one. This is how I did my suit, I have 3 pieces with most of the mods on and 4 pieces with minor mods (+1s and +2s). The best bit in my armoursmithing clothing is a +11 assembly and +7 experimentation item




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

AltlangoTan
Wed Feb 25, 2004 9:25 am
#5

i've never even heard of these tapes. Where do I get them... how can i buy this kind of clothing from?



Atlango (Resource Broker)
Scylla - Tatooine
Preloaded
Wed Feb 25, 2004 1:50 pm
#6

You may think me stupid for doing it this way but I don't have enough money to push it all into a single set. As it is I have +20 to assembly ina set of clothing (working to raise that). I also have various low mod experimentation skill tapes. Now lets say for instace I put a +3 exp skill tape into my shirt alongside my +7 assembly tape.


I'm sitting at +7/+3 respectivly for that piece of clothing.


Now assume that all my clothing has one of each of the two tapes but my total stat modifiers are sitting at +20/+17.


If i want to increase my experimentation i'll need to replace the ENTIRE piece of clothing. So I may trade out the +7/+3 shirt with a new shirt and drop a +5 exp tape into it. thats all fine and good but where do you suppose i get ANOTHER +7 assembly?


That half is LOST. By keeping these stats seperate I can minimize my losses.


Spyndel



Spyndel Vellack
$ $ $ $ $ $ $ No Credits $ $ $ $ $ $ $ $
Radiant's Poorest Armorsmith
$ $ $ $ $ $ $ No Problem $ $ $ $ $ $ $ $
...omg!?! you are teh lose!...
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