Armorsmith Archive

Thread: GeoLab armor

Dethcon
Thu Feb 26, 2004 8:25 am
#1

NOW that the Geo lab has been around for a few days. I was wondering if any of the Armour smiths have been working on deveoloping aset of armor just to be used there. I know those stun pistols that the Geonians are using is a heavy hitter in there. I believe they use Kinetic as well. as well as Energy from the Anrka Droids.Now being a armorcarfting noob I have tried to read up on this before posting but as I understand it in order for you to have a stun resist you lose a Resist in other catogories. Now assuming that the only Protections you would need in there are Stun,Kin,Heat,Energy. Is it possible to have High Protections for these areas as you really don't need the other ones in this area.(if I missed a attack type in the dungean plz correct me) would it be hard to do this as well.



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JaatoWaals
Thu Feb 26, 2004 8:39 am
#2

The biggest problem is that stun can really only be raised to about 35%, 45% is the theoretical max. Although maybe a chest plate with a krayt scale enhancer with a good stun resistance might be something to try...another alternative would be a tantel chest and helmet with a stun layer and krayt scale enhancer. Hmm, maybe I'll do some playing around with that later today.





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DirthNader
Thu Feb 26, 2004 9:03 am
#3

I picked up a full set of stun layered comp and it works fine at 37%. The stun pistols they're using are AP0 so only ~20% the damage gets through. Sure it's heavy stuff, but you won't last long there without buffs anyway.

Message Edited by DirthNader on 02-26-2004 08:03 AM



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chembelec
Thu Feb 26, 2004 9:03 am
#4

What about tantel armor? I know the shift bug makes it to where no one crafts this armor, but many will take the chance that stun isnt the one that shifts out. Im thinking of ordering somt tantel armor for this cave. What do you all think?



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