Armorsmith Archive

Thread: 12 Point Question

CoretDenvin
Wed Nov 24, 2004 10:57 am
#1

Sorry for the noob question, but can someone explain to me exactly what a 12 point armorsmith is? What tapes your using, etc?


Thanks!



Coret Denvin
Master Doctor / Master Riflefish
C'arl Denvin
Master Armorsmith / Master Architect
Minaria
Mayor of SCION City / Master Musician / Master Merchant
Gorath: SCION City
Okram2k
Wed Nov 24, 2004 11:04 am
#2

A 12 point smith uses Modified clothing, or armor with bonuses to Armor Experimentation. The way the crafting system works, for every 10 points of Experimentation you have, you get one more point in the experimentation proccess. A standard Master Armorsmith has a skill of 100 Armor Experimentation, which gives him 10 experimentation points, making him a "10 point smith"


Now if you get experimentation tapes, you need to get a total of +20, bringing your Armor Experimentation skill up to 120. This gives you 2 extra experimentation points in the crafting process, and makes you a "12 point smith" The extra 2 points can help out a lot, giving you the ability to put extra points into making the armor lighter, increasing another stat, and just overall allow you to make better and better armor. They are, however, very expensive.Prices varry quite a lot from server to server, but the average price I have heard is for tapes of significant value (as +1's and +2's are generally not used because of the finite amount of clothing you can wear, making it very difficult to hit +20 with only 1's and 2') is generally around 2 mill per point.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Ilatzimep
Wed Nov 24, 2004 11:05 am
#3

A 12 point smith is someone who has Armor Assembly or Experimentation modifiers of +120 or higher. (Cap is +125 on both)


In Experimentation it gives you 2 additional points to experiment with. Instead of 10 youhave 12.


At Master Armorsmith we have +100 to each modifier. By using Clothing Attachments with modifiers to Armor Assembly or Experimentation we can up our modifier.



Ilatzimep Aho - a friggen chef....
Ra'tark Kiev - Jedi
Ilatzimep
Wed Nov 24, 2004 11:06 am
#4

doh...ya beat me to it.



Ilatzimep Aho - a friggen chef....
Ra'tark Kiev - Jedi
Okram2k
Wed Nov 24, 2004 11:15 am
#5


HA! beat ya to it!

Message Edited by Okram2k on 11-24-2004 12:16 PM



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
CoretDenvin
Wed Nov 24, 2004 11:35 am
#6

Thank you kindly. Time to go hunt nightsisters. One of my alts is a budding armorsmith.



Coret Denvin
Master Doctor / Master Riflefish
C'arl Denvin
Master Armorsmith / Master Architect
Minaria
Mayor of SCION City / Master Musician / Master Merchant
Gorath: SCION City
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