Armorsmith Archive

Thread: Question on stats

Hazard69
Thu Jul 03, 2003 8:46 pm
#1

Hi All,


Hazard69
Thu Jul 03, 2003 8:48 pm
#2

Hi All,


I have a question on starting out with the proper stats. I am going to play as a human or a wookie. Most likely a wookie because I just like them.


I was thinking of going for a Bounty Hunter but I am wondering if it is better to start out with the scout or marksman stats? I may only take BH for one of its weapon trees and take some skills from the carbiner or pistoleer weapons trees( haven't decided on which one yet. )


Hazard69
Thu Jul 03, 2003 8:49 pm
#3

Sorry I hit the wrong key before my post was done. Anyways I was just wondering if anyone experienced in these classes could give me a good heads on on which direction I should go in. ( For either human or wookie ). Thanks.
Raius
Thu Jul 03, 2003 10:20 pm
#4

I would probobly start as a marksman because their stats are geared more towards fighting than scouts. Just on a side not though, wookies cant wear armor.



-----------------------------------------------------------------------------

Raius Apiryv,
Bria Server
Onslaught141
Tue Jul 29, 2003 7:11 am
#5

Ok, I started my character as a Zabrak Artisan. Then decided to go the rifleman route. Im not rifleman yet, just apprentice sharpshooter (Rilfe Specialist). I was just wondering which of my stats should be high. I was thinking my mind should be highest since I use mind shot 1 and head shot 2 and 1. What stat should be the 2nd highest?



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

Crazy Searjo's Shop Of Stuff Has Been Closed For Good.
Onslaught141
Tue Jul 29, 2003 8:34 am
#6

*bump*



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

Crazy Searjo's Shop Of Stuff Has Been Closed For Good.
Onslaught141
Wed Jul 30, 2003 12:23 am
#7

*bump* can't anyone help me with this? With stats, I mean your character stats.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

Crazy Searjo's Shop Of Stuff Has Been Closed For Good.
A-Pac
Wed Jul 30, 2003 12:35 am
#8

I have my mind a bit higher than my health, and action is a bit below health. I dont have any of them DRASTICALLY high than the other. Yes we use A LOT of mind with our specials, but health and action seem to be the target of choice when a MOB is chompin at your ass...so I keep them pretty high as well.


You Focus and Willpower should be significantly higher than your other subtraits. These should make you mindpool regen faster, as well as make your specials use less of your mindpool.


I havent experimanted with many different settings...just a bit. And I found this one to be pretty good. Others opinions might help too though.







Ciga 'and

"Causing item decay on Imperials since the big patch of '03"


Pecos
Wed Jul 30, 2003 12:36 am
#9

My suggestion:


Keep your main pools fairly low. Health, Action and Mind.


Take the stats you save by doing this and dump it into your secondary pools, especially Willpower and Focus, but also Constitution and Stamina.


Having a huge mind pool isn't nearly as useful as having a huge Willpower and Focus.


My one regret as a human is that I can only have 600 focus and willpower. I really wish I could have more, especially more willpower. Willpower effects your mind pool regen speed, so having 900 mind and 400 willpower is not as good as 400 mind and 900 willpower, if you ask me.


You want SOME mind, action and health pools just because that's your buffer in battle, but it's your Focus that lets you keep shooting and your Willpower that helps you survive being hit by a Mind Shot. As a rifleman/swordsman, I end up hitting all 3 of my main pools, so I have 700 health, 600 action and 800 mind, but maxed out focus, willpower, quickness, stamina and constitution, and nearly max strength.


I suffer from having smaller pools, but I can fight for longer and if I can duck out of a fight for half a minute, I can regenerate a lot of damage quickly.


...


Kinda like in Everquest. Having a huge mana pool with slow regeneration was vastly inferior to having a small mana pool but with fast regeneration. How much Mind you have to start with isn't as important as how much you can regenerate per minute.


KRONOS1974
Sat Nov 27, 2004 11:52 pm
#10

Hello,

I have been an AS for 3 days. I have already made my first suits 80/80 70 base and 80/80/80 70 base suits. Thanks to the stickies up top, they were a great help.


Now onto the questions.


I make a 80/80 71 base suits, and a 80/80/80 70 base suits. Will work on other types later.


On the chest and helm i get a little less 70base on the 1st and 69base on the 2nd type.

I know this is due to my hide. I am using 686/686 and 660/780 OQ/SR hide. I do have a good bit of 980/950 OQ/SR hide in stock (30k and 20k of another type). But want to know if its a huge deal to some for 1 point of protection. I hate to use up all the good hide for 1 point.




With the 80/80/80 69base suits with 30% slice you will hit 89.7 base (rounded up i believe and hit 90% anyways)

For the 80/80 71 base suits, 70 base is fine with me.


Question is should i use the high quality hide just for the helm and chest, or would it best just to go with the lower quality hide. I really dont see the point, just wanting some insight here. I could try to pinch out 35% segments, perhaps that will work? Right now my segments are 34%.


Yes i know this isprobably a dumb question for all you old time AS's, but for a new smith trying to figure out what to do, prices, wondering if things will sell, and still playing with armor it actually is a good question i think.


Really just trying to get a grasp on the sales aspect, and what have some of you noticed when it comes to the stats.


Thanks for any advice


--Ono'mas--

new 12pt AS





Ono'mas - Elder Architect, Droid Engineer, Artisan, Weaponsmith, Armorsmith, and Shipwright.
Onopanek Elder Jedi, Bounty Hunter, Smuggler, and many more.

Vendors located in Hadrian's Market, Tat
Drop off on my -Sith Lord- vendor.
Mayor of Hadrian's Market
kaozzoak
Sun Nov 28, 2004 2:16 am
#11

Im not an AS, but a customer ..


The 1 point is not that big of a deal, only if you raise the price 10k a piece to make up for the high qual hide. Then im out the 10k (or more) .. So, the one point i base .. no, from where im standing.


Use the good hide on NS armor or something better than the factory runs type armor


my 2 cents



Grunskulle - Imperial Colonel and Guild leader of DE
-=Tuborg City Mall on corellia, 3697 -5532=-
Drop off on "Flora R us" vendor


Doro1138
Sun Nov 28, 2004 2:52 am
#12

For the quality of armor you are making, I would say that the one percent doesn't matter... but I always use my best stuff, otherwise, why even have it?



Doro - Member of the RPG Blood Guard led by Night Rouge
Master Armor Smith (RIS Certified), Master Swordsman, 4-0-1-3 Merchant, 4-0-4-4 Artisan
Come visit my vendors in Cadracet on Talus and in Crimson Valley on Naboo at 7359 -6456.

"A fool perceives the truth to encompass his reality."
Page 1 of 1
Previous Next