Armorsmith Archive

Thread: How much stun resistdoes my armor need?

Goldenstar10
Sun Nov 28, 2004 9:58 am
#1

if i want to effectivly pvp how much stun resist should my armor have? Or do i not even need stun resist armor if i have a 40-45% stun psg? Just wondering thanks a bunch for all the advice.




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˜Goldenstar & -Ayra- Star ˜
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"I am a Swordsman, the other 32 professions can kiss my a$$."

Brutus_Krylop
Sun Nov 28, 2004 10:18 am
#2

Entirely dependent onyour server's metagame ...


Are riflemen actively using Jawa Ion Rifles? Are fencers commonplace? Do pistoleers prefer the Geonosian?


If the answer is yes, then you'll want as high a stun resist as possible ... figure in the 39-40% range, dependent on what is achievable with your server's resources. PSGs are nice, but fragile, and in a prolonged fight you can't necessarily count on them unless you're exceedingly vigilant about switching them around (which is difficult).


The metagame on my server (Bloodfin) has shifted a bit away from stun damage, given that everyone was going around with 39% stun armor and 48% Imperial PSGs, which basically made stun damage pointless. Aside from the lightsaber damage from the Jedi legions, energy and acid have become the ranged damage types of choice, and stun weapons remain for the finishing moves.


Personally, I prefer my 24 stun / 71 base build over the old 39 stun / 67 base, as the former is more likely to slice up to 90% than the latter, and coupled with a PSG, the 15% stun resistance loss is negligible.



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Goldenstar10
Sun Nov 28, 2004 11:46 am
#3



Brutus_Krylop wrote:
Entirely dependent on your server's metagame ...
Are riflemen actively using Jawa Ion Rifles? Are fencers commonplace? Do pistoleers prefer the Geonosian?
If the answer is yes, then you'll want as high a stun resist as possible ... figure in the 39-40% range, dependent on what is achievable with your server's resources. PSGs are nice, but fragile, and in a prolonged fight you can't necessarily count on them unless you're exceedingly vigilant about switching them around (which is difficult).
The metagame on my server (Bloodfin) has shifted a bit away from stun damage, given that everyone was going around with 39% stun armor and 48% Imperial PSGs, which basically made stun damage pointless. Aside from the lightsaber damage from the Jedi legions, energy and acid have become the ranged damage types of choice, and stun weapons remain for the finishing moves.
Personally, I prefer my 24 stun / 71 base build over the old 39 stun / 67 base, as the former is more likely to slice up to 90% than the latter, and coupled with a PSG, the 15% stun resistance loss is negligible.




ok my server is similar to yours theni havent pvped in a while but it seems fencers are abundant and there are hardly any pistoleers with the ocational jawa ion floating around. your 24/71 would probably be perfect for me and i'll look into finding a suit or two of this. if there are any kettemoor armoursmiths here i would be very grateful if you could tell me the price range for a suit of this.




_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
˜Goldenstar & -Ayra- Star ˜
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
"I am a Swordsman, the other 32 professions can kiss my a$$."

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