Armorsmith Archive

Thread: suggestion about extra experimentation

TurboSith
Mon Apr 11, 2005 7:14 pm
#1

since we cant really experiment encumbrance adn special resists down now...


how about letting us experiment complexity.... or have it affected somehow... would be nice to be able to double productivity but at the expense of resist or condition etc


what you guys think?



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JZeus-Sarono
Mon Apr 11, 2005 7:23 pm
#2

not bad...


But personaly I want my skillz and 12 points to make a differance after the CU. any extra line would make me more happy then I am atm LOL


I feel 3 lines should be done... Maybe not layers have not thought much about it but at least the segments and cores.


1) henderance/condition

Expermenting in this line will lower the hinderance and improve the condition of the armor by fine tuneing the quality of each component


2)base effectiveness

Expermenting in this line will improve the stats in the base effectiveness


3)Special protection.

Expermenting in this line will improve ALL stats in the special protection even if layers were added to move it from base to special.


If they did that in each segment and core that could very possibly spred the highly skilled/12 point smiths with the best resources from the grind in 2 day 10 pointer who has no clue how to make armor.




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JediSpam
Mon Apr 11, 2005 10:47 pm
#3






JZeus-Sarono wrote:

not bad...


But personaly I want my skillz and 12 points to make a differance after the CU. any extra line would make me more happy then I am atm LOL


I feel 3 lines should be done... Maybe not layers have not thought much about it but at least the segments and cores.


1) henderance/condition

Expermenting in this line will lower the hinderance and improve the condition of the armor by fine tuneing the quality of each component


2)base effectiveness

Expermenting in this line will improve the stats in the base effectiveness


3)Special protection.

Expermenting in this line will improve ALL stats in the special protection even if layers were added to move it from base to special.


If they did that in each segment and core that could very possibly spred the highly skilled/12 point smiths with the best resources from the grind in 2 day 10 pointer who has no clue how to make armor.






I thinkthey need to make Armorsmithing easier for the new crowd of peeps expected tojoin in after EP3.


I see no other reason why they're taking the second most complicated profession in the game (first being BE makingpets) into a one-bar monkey profession.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

Kesslan
Mon Apr 11, 2005 11:13 pm
#4

Yeah god forbid anyone should have to actually LEARN to do anything these days beyond how to click the mouse.



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Jereck
Mon Apr 11, 2005 11:23 pm
#5

it certianly is one of the stupidest things they could've done. I hate that all ASes will practially be the same, such a waste.



Karras - Lowca
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linusboarder
Tue Apr 12, 2005 8:24 am
#6



JediSpam wrote:


JZeus-Sarono wrote:
not bad...
But personaly I want my skillz and 12 points to make a differance after the CU. any extra line would make me more happy then I am atm LOL
I feel 3 lines should be done... Maybe not layers have not thought much about it but at least the segments and cores.
1) henderance/condition
Expermenting in this line will lower the hinderance and improve the condition of the armor by fine tuneing the quality of each component
2)base effectiveness
Expermenting in this line will improve the stats in the base effectiveness
3)Special protection.
Expermenting in this line will improve ALL stats in the special protection even if layers were added to move it from base to special.
If they did that in each segment and core that could very possibly spred the highly skilled/12 point smiths with the best resources from the grind in 2 day 10 pointer who has no clue how to make armor.



I think they need to make Armorsmithing easier for the new crowd of peeps expected to join in after EP3.
I see no other reason why they're taking the second most complicated profession in the game (first being BE making pets) into a one-bar monkey profession.





It's actually a 2 bar profession, Resists and Condition



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TurboSith
Tue Apr 12, 2005 12:04 pm
#7






Kesslan wrote:

Yeah god forbid anyone should have to actually LEARN to do anything these days beyond how to click the mouse.






amen ... the ones who need it dumbed down for them to understand obviously dont belong here anyways... since when is something that will protect your life soemthing easy to do?



xxxxxxXxxxxxx
Squran s The Adversaries s Kantoe
s Smuggler
s Shipwright s
You don't know the power of the Milk shake




JediSpam
Tue Apr 12, 2005 4:14 pm
#8

LOL, thanks for the correction.

But you guys know what I mean.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

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