Armorsmith Archive

Thread: Help with Primus Layers

Ferus-Waylander
Fri Oct 07, 2005 7:10 am
#1

Hey all im pretty new to the AS profession, ive been working on some advanced Primus layers and well.. it hasnt been going well

Here is the stats of the the resources ive been using:

Polymer:
OQ 876
SR:755

Fiberflast
OQ: 846
SR: 809

Vintrium Extrusive Ore
OQ: 911
SR: 937


Nutronium Steel
OQ: 986
SR: 719

Perovskitic Aluminum
OQ:913
SR: 63

These are close to the best resources there are on my server, and after crafting the Primus layer i am getting 11/-12 layers... Ive been told they cap at 50/-50 is there somethign im doing wrong? is the low SR on the aluminium really going to affect the results this much?

Look forward to your feedback, im working on producing some top quality BH armor.



-= Ferus Waylander - cl90 Spy=-

-= Babatunde Waylander - Crafter dude=-
pykescylla
Fri Oct 07, 2005 7:17 am
#2

It's a display bug that's been around for a while. Go ahead and make a schem and run it through a factory. Layers will turn out find with their full stats.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Ferus-Waylander
Fri Oct 07, 2005 7:22 am
#3

Thanks a bunch, i was like... Surely they cant be THAT bad with the given mats, was starting to think people who make armor regularly must have 999 all stats



-= Ferus Waylander - cl90 Spy=-

-= Babatunde Waylander - Crafter dude=-
Neomonk
Fri Oct 07, 2005 7:22 am
#4

Yes, that could be your culprit. Perovskitic Aluminum has no stat caps so having the SR that low will hinder your final results. Also, your Nutronium Steel's SRhas quality of 42.5% because of the stat range being 685 - 765. Try to get your SR as close to 765 as possible.


To better understand stat caps on resources, there is a link the FAQ that explains it well. Here is the link.




EDIT: Oh yeah, I forgot about the display bug. Your stats are probably higher than 11/-12 but are still limited by those 2 resources I mentioned.

Message Edited by Neomonk on 10-07-2005 07:24 AM



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Neomonk
Fri Oct 07, 2005 7:25 am
#5






pykescylla wrote:
It's a display bug that's been around for a while. Go ahead and make a schem and run it through a factory. Layers will turn out find with their full stats.




The first time I made layers I thought the same thing. Then I read about what you mentioned and found out that my previously 21/-22 energy layers were really 92/-93 layers. I was a bit relieved.



__________________________________________________________
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Ferus-Waylander
Fri Oct 07, 2005 7:30 am
#6

Thanks, yeah i need to read through that post.. i dont really understand the various caps, thanks for the link and the quick replies. Im going to put it in the factory now ill report back with the results.



-= Ferus Waylander - cl90 Spy=-

-= Babatunde Waylander - Crafter dude=-
Ferus-Waylander
Fri Oct 07, 2005 7:35 am
#7

i also have some Perovskitic that has stats around 500 for SR and OQ, would it be better to use that?



-= Ferus Waylander - cl90 Spy=-

-= Babatunde Waylander - Crafter dude=-
Ferus-Waylander
Fri Oct 07, 2005 7:50 am
#8

ok they are coming out at 41/-42 which is a relief



-= Ferus Waylander - cl90 Spy=-

-= Babatunde Waylander - Crafter dude=-
pykescylla
Fri Oct 07, 2005 8:02 am
#9



Ferus-Waylander wrote:
i also have some Perovskitic that has stats around 500 for SR and OQ, would it be better to use that?


The original aluminum would be better since SR and OQ are equally weighted. You can just add the two numbers together and go with the resource that has the highest total quality.

And your neutronium is actually very good because of the way stat caps are currently implemented. If it were still calculated the way it used to be, there would be a 80 point range for neutronium's SR. 719 is 34 points higher than 685 so it would be counted as 42.5 percent of the maximum SR for that steel. But they've thrown out the lower resource gates when considering the resoruces quality for crafting. It other words the system compares your 719 to a full range of zero to 765, counting 719 as almost 94 percent of the max SR. Rhat's pretty darn good.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Neomonk
Mon Oct 10, 2005 8:01 am
#10






pykescylla wrote:





Ferus-Waylander wrote:
i also have some Perovskitic that has stats around 500 for SR and OQ, would it be better to use that?




The original aluminum would be better since SR and OQ are equally weighted. You can just add the two numbers together and go with the resource that has the highest total quality.

And your neutronium is actually very good because of the way stat caps are currently implemented. If it were still calculated the way it used to be, there would be a 80 point range for neutronium's SR. 719 is 34 points higher than 685 so it would be counted as 42.5 percent of the maximum SR for that steel. But they've thrown out the lower resource gates when considering the resoruces quality for crafting. It other words the system compares your 719 to a full range of zero to 765, counting 719 as almost 94 percent of the max SR. Rhat's pretty darn good.




Oh, poo. I did not know that.



__________________________________________________________
Knomoen Neomonk - Jedi Padawan Cancelled
Pnomoen - Bounty Hunter / Carbineer Cancelled
Gnomoen - Armorsmith / Architect Cancelled
Nomoen - Master Brawler / Teras Kasi Master Cancelled
Stoehovve
Mon Oct 10, 2005 1:03 pm
#11

does anyone know what the cap actually is? I've been hearing people are getting 80/-81...





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pykescylla
Mon Oct 10, 2005 2:29 pm
#12



Stoehovve wrote:
does anyone know what the cap actually is? I've been hearing people are getting 80/-81...



Not on primus layers, they aren't. The cap is 50/-51 for primus and 100/-101 for energy and kinetic layers.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

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