Armorsmith Archive
Thread: mk3 PSGs
Page 1 of 1
Tau_Bitreo
Wed May 04, 2005 8:02 am
#1
Anyone made some mk3 PSGs yet? I put all the points in special protection which filled to 97% experimental and the extra two points into condition and it turned out as:
cond: 8376
Energy: 2444
Efficiency: 0%
Recharge rate: 49.8%
Is it true that'd ive heard that you cant make manufacturing schematics from Imp PSGs?
Kelloch
Wed May 04, 2005 8:20 am
#2
Tau_Bitreo wrote:Anyone made some mk3 PSGs yet? I put all the points in special protection which filled to 97% experimental and the extra two points into condition and it turned out as:cond: 8376Energy: 2444Efficiency: 0%Recharge rate: 49.8%Is it true that'd ive heard that you cant make manufacturing schematics from Imp PSGs?
Yes..I saw a post from a Dev that said making schematics from those were never intended.
Tau_Bitreo
Wed May 04, 2005 8:25 am
#3
Ah thanks for that, well i did some testing
One shot from a rifleman using the simple ranged attack took off 16 condition. As he was shooting me the efficiency started to rise, not sure if its measuring how much dmg its absorbing or what % of hits its absorbing, hard to tell because theres no psg combat spam. So my current PSG will last for an average of 523 hits.
edit: Oh i see now, efficiency rises according to the recharge rate.
Message Edited by Tau_Bitreo on 05-04-2005 04:26 PM
Slaxinexx
Wed May 04, 2005 9:02 am
#4
Tau_Bitreo wrote:
Anyone made some mk3 PSGs yet? I put all the points in special protection which filled to 97% experimental and the extra two points into condition and it turned out as:
cond: 8376
Energy: 2444
Efficiency: 0%
Recharge rate: 49.8%
Is it true that'd ive heard that you cant make manufacturing schematics from Imp PSGs?
i dont use any decent resources for that and got just
cond:6295
Energy: 2007
Efficiency: 0%
Recharege rate: 51.4%
You noticed that energy resist and recharge rate increases when you do a factory run?
After i got the same out of factory crate it got:
cond: 6295
Energy: 2099
Efficiency: 0%
Recharge rate: 60%
Garnax
Wed May 04, 2005 9:20 am
#5
I figured that recharge rate would be more important than condition, so mine ended up 23xx Energy, 68.6 Recharge, 7007 Condition
-VtS-Maddix
Wed May 04, 2005 10:02 am
#6
My Mk3 PSGs are slightly better than my Imp Prototypes, wit very similar standard of resources, altho the Imp Prototypes have General Ranged Accuracy and General Melee Accuracy +10 skill mods.
Tau_Bitreo
Wed May 04, 2005 2:41 pm
#7
hmm I asked around on my server and I got the impression that generally people would prefer more resistance over the skill mods. I've just started the factory for my mk3's so i'll see if the resist rises.
Garnax
Wed May 04, 2005 8:41 pm
#8
I'm selling new factory-produced MK3:s at 19.5k each, and old pre-CU Imp PSG:s at 145k each.. both sell well. Too bad I didn't have too many crates of imp PSG:s left on my vendor as the CU hit.
Page 1 of 1