Armorsmith Archive
Thread: Looted Battle Core's...r they worth anything?
Would be nice if the Dev's gave us rareloot that was better then what crafters could make... <sigh>
Whats the point in loot if its crap and crafters can make better versions...
Tunturi wrote:
Would be nice if the Dev's gave us rareloot that was better then what crafters could make...
Whats the point in loot if its crap and crafters can make better versions...
The issue is that these cores do not enhance what we make,theyREPLACEwhat we make. Armor cores are basically the finished armor minus the "look" of the type of armor you want to wear. If all the cores that were looted were better than ours, there would be no point in us making ANY of the sub-componenets, and the few remaining armorsmithsthat are trying to stick it outwould not be around long. Armorsmith would then truely be a dead profession. All we would be doing is asking what colors and patterns you wanted, which just sounds alot like being a tailor. (no offense to Tailors, I used to be one)
/rant.on
One of the joys of armorsmithing used to be the challenge of figuring out how to maximize the resists/encumbrance/condition of the armor using the best possible resources and the occasional awesome loot drop. This often required alot of thought, lots of calculation of the various components to ensure you didn't waste experimentation points, and separated the "good" armorsmiths from the "great" armorsmiths. Much of that now, sadly, is a thing of the past. What I WOULD like to see is large stacks of looted layers with kinetic/energy resists. Kinetic and Energy layers bascially max out at +100/-100 (with PERFECT resources), mid to high 80's is more realistic.When used as an optional component in segments, thesecan add a decent amount of resistance to the final piece... not a ton, but enough to give the power-gamers the slight edge they want/need. While we can make these layers ourselves, many of us do not do so at this time because they nearly TRIPLE the number of resources needed to make armor, substantially add to factory time (roughly 11-12 hours per suit), and therefore increase the cost of the armor 2-3 times. Now, if layers with kinetic/energy resists were able to be looted, this could really be a good thing. It would put some of the challenge and fun back into being an armorsmith. Let's say you brought us a few stacks of some awesome layers (+129/-130) or so. We may have to think again and go.... "Hmmmm... based on the resources I have... if I use all of these layers THIS way, I'll hit the cap (whatever that might be)and waste some points. BUT... if I only used 3 of these looted layers in here, and added some of the Primus layers I have here that I made yesterday, I would get right to that same kinetic cap, but I'd also be able to raise energy a bit, and since I didn't have to really add much factory time or resources, I dont need to charge nearly as much as a fully layered suit normally costs."
Sorry, got a bit off the subject there, but I had to let it out. To backtrack and summarize, if all the looted armor cores were better than we can make, you would bring them to us, and our "skill" for the rest of the transaction would be the equivalent of asking: "Would you like fries with that?"
/rant.off
Message Edited by Carason on 05-05-2005 06:07 AM