Armorsmith Archive

Thread: Helmet and Leggings decaying at a Frightening rate compared to the remaining pieces

Cougro
Thu Jun 16, 2005 4:13 am
#1

Im not sure this is the correct place to post this but, here it goes. Currenty Im using battle armor type isnt relevant, however the helmet and leggings have decayed from use three to four times more than the remaining armor pieces. I would hope that armor would all decay at an even rate but it seems that most mobs are either targeting the head or legs in the current publishes. Primarily the ranged NPC's are either using Carbines, doing leg hit continuously it seems or Riflemen, doing Head hit continuously thereby degrading the armor in these areas in a disproportionate amount compared to other locations. This seems very unreasonable and unrealistic that i should be forced to constantly replace only two pieces of armor while the rest remains in virtually undamaged condition in comparison. I feel that this would not only impact the sales of armor negatively but is also an unreasonable situation for people using reward armors especially since the uneven wear will degrade them to uselessness in short order. I would consider this a /bug because, I dont believe it is working as intended.
Harske
Thu Jun 16, 2005 6:55 am
#2

My understanding is that legs & helmet generally do degrade faster, due to hit distribution. Here's why:


33.33% of hits should strike the legs
33.33% of hits should strike the head
33.33% of hits should strike the torso area


However most armors have multiple torso pieces, as opposed to single pieces for legs & head. Thus, the torso-area hits are further distributed. Assuming no directed specials are used (ie head shot), the full breakdown for armor with 5 torso pieces should be something like this (according to info I've seen elsewhere in this forum):


33.33% of hits strike the legs
33.33% of hits strike the head
16.66% of hits strike the chest
4.16% of hits strike the left bicep
4.16% of hits strike the right bicep
4.16% of hits strike the left bracer
4.16% of hits strike the right bracer


(percentages don't sum to 100% due to rounding-down)


Perhaps this provides some degree of an explanation (if not a justification) for what you're experiencing.

Kryxal
Fri Jun 17, 2005 12:51 am
#3

It actually balances out, but means you need new head and leg pieces more often. Pre-CURB,I recall chest pieces decaying quite quickly...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
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Carason
Fri Jun 17, 2005 3:49 am
#4


I ran a test with some of my battle armor on my alt. It was 5848 across the board, fighting both creatures and NPC's. By the time the first piece hit zero, never repaired, here's how everything shook out:


PieceConditionCond %Dmg % Taken



  • Helm 46/39319 0.01% 32.50%

  • Legs 0/39319 0.00% 32.51%

  • Chest 19788/3931950.32% 16.15%

  • L Bicep 30654/36145 84.81% 4.94%

  • L Bracer 33863/39319 86.12% 4.51%

  • R Bicep 30930/36145 85.57% 4.69%

  • R Bracer 33609/39319 85.55% 4.70%


So, it looks like the numbers in the post above are pretty accurate.


Message Edited by Carason on 06-17-2005 06:49 AM





Carason - *FORMER 12pt Master AS (RIS Certified) / *FORMER 12pt Master WS
Jai' - Master Ranger/Elder Jedi, Kyan' - Master BH/Master Rifleman
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samijx
Fri Jun 17, 2005 5:44 am
#5








I ran a test with my wookiee wearing hunting armor. Here are the results:




ArmorAbsorbed% of damage % Remaining


Head/chest18221 4272


Legs11311 2769


Arms12997 31 91


In wookiee hunting armor, the head and chest are a single piece, the legs are a single piece, and the arms are 4 separate pieces. As you can see, the head/chest recieves the most total damage, due to the fact that they are a combined part. The head/chest also has approximately doube the initial condition which resulted in about a 30% decay duringthis test.The legs are a single piece (as with other armors) and they toodecayed approximately30% during this test.The arms (4 pieces) actually recieved more damage than the legs, buteachpiece has condition nearly identical to the leg armor, and thus have only decayed about 10%.


I question if this is as intended? Personally, I think they ought to bump up the condition of leg, chest, and head armor, to comparablevalues to arm armor. I think it's best for our customers


Message Edited by samijx on 06-17-2005 01:56 PM



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
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