Armorsmith Archive
Thread: Helmet and Leggings decaying at a Frightening rate compared to the remaining pieces
My understanding is that legs & helmet generally do degrade faster, due to hit distribution. Here's why:
33.33% of hits should strike the legs
33.33% of hits should strike the head
33.33% of hits should strike the torso area
However most armors have multiple torso pieces, as opposed to single pieces for legs & head. Thus, the torso-area hits are further distributed. Assuming no directed specials are used (ie head shot), the full breakdown for armor with 5 torso pieces should be something like this (according to info I've seen elsewhere in this forum):
33.33% of hits strike the legs
33.33% of hits strike the head
16.66% of hits strike the chest
4.16% of hits strike the left bicep
4.16% of hits strike the right bicep
4.16% of hits strike the left bracer
4.16% of hits strike the right bracer
(percentages don't sum to 100% due to rounding-down)
Perhaps this provides some degree of an explanation (if not a justification) for what you're experiencing.
I ran a test with some of my battle armor on my alt. It was 5848 across the board, fighting both creatures and NPC's. By the time the first piece hit zero, never repaired, here's how everything shook out:
PieceConditionCond %Dmg % Taken
- Helm 46/39319 0.01% 32.50%
- Legs 0/39319 0.00% 32.51%
- Chest 19788/3931950.32% 16.15%
- L Bicep 30654/36145 84.81% 4.94%
- L Bracer 33863/39319 86.12% 4.51%
- R Bicep 30930/36145 85.57% 4.69%
- R Bracer 33609/39319 85.55% 4.70%
So, it looks like the numbers in the post above are pretty accurate.
Message Edited by Carason on 06-17-2005 06:49 AM
I ran a test with my wookiee wearing hunting armor. Here are the results:
ArmorAbsorbed% of damage % Remaining
Head/chest18221 4272
Legs11311 2769
Arms12997 31 91
In wookiee hunting armor, the head and chest are a single piece, the legs are a single piece, and the arms are 4 separate pieces. As you can see, the head/chest recieves the most total damage, due to the fact that they are a combined part. The head/chest also has approximately doube the initial condition which resulted in about a 30% decay duringthis test.The legs are a single piece (as with other armors) and they toodecayed approximately30% during this test.The arms (4 pieces) actually recieved more damage than the legs, buteachpiece has condition nearly identical to the leg armor, and thus have only decayed about 10%.
I question if this is as intended? Personally, I think they ought to bump up the condition of leg, chest, and head armor, to comparablevalues to arm armor. I think it's best for our customers
Message Edited by samijx on 06-17-2005 01:56 PM