Armorsmith Archive
Thread: armour experimentation issues/concerns
Page 1 of 1
dribbler
Fri Jun 17, 2005 7:40 am
#1
now they have removed the success dialogue box im forced to sit tediously counting % points on each attempt, the only thing they speeded up was final stage crafting when u just max exp on condition but even then i have issues.
i created an ubese jacket, went to 0% on a critical fail from an opening 20%. i then preceeded to use all my points -about 8 to budge off 0% and it wont not 1%so i now have a 12point ubese jacket with 15k condition im flogging at the cost of resources.
this isnt the first time this has happened either that i get sent to an unrecoverable hell of 0%... imagine my horror when it happens on primus/energy layer suits
if they are gonna bork experimentation then make every final combine a 100% success rate because that solves more time/fail issues when doing it the labor intensive way. the final combine also only affects condition that 98% of the time a 10point smith will max out.
thanks for reading
any comments below please
Message Edited by dribbler on 06-17-2005 03:42 PM
BigfootKC
Fri Jun 17, 2005 7:42 am
#2
i never fail exp, being master force crafter, but its still bugging as hell they removed the dialog!
Danathal
Fri Jun 17, 2005 7:43 am
#3
I've never, EVER, since day 1 of launch been able to bring a 0% back.
You critical fail on the expirementation, that takes it to 0%, and you will get an amazing success the very next attempt to raise that stat.
I never even fail anymore, but when I did, if something had 1 critical failure, I trashed it, and started over.
Page 1 of 1