Armorsmith Archive

Thread: armour experimentation issues/concerns

dribbler
Fri Jun 17, 2005 7:40 am
#1


now they have removed the success dialogue box im forced to sit tediously counting % points on each attempt, the only thing they speeded up was final stage crafting when u just max exp on condition but even then i have issues.


i created an ubese jacket, went to 0% on a critical fail from an opening 20%. i then preceeded to use all my points -about 8 to budge off 0% and it wont not 1%so i now have a 12point ubese jacket with 15k condition im flogging at the cost of resources.


this isnt the first time this has happened either that i get sent to an unrecoverable hell of 0%... imagine my horror when it happens on primus/energy layer suits


if they are gonna bork experimentation then make every final combine a 100% success rate because that solves more time/fail issues when doing it the labor intensive way. the final combine also only affects condition that 98% of the time a 10point smith will max out.


thanks for reading


any comments below please

Message Edited by dribbler on 06-17-2005 03:42 PM



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BigfootKC
Fri Jun 17, 2005 7:42 am
#2

i never fail exp, being master force crafter, but its still bugging as hell they removed the dialog!



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Danathal
Fri Jun 17, 2005 7:43 am
#3

I've never, EVER, since day 1 of launch been able to bring a 0% back.


You critical fail on the expirementation, that takes it to 0%, and you will get an amazing success the very next attempt to raise that stat.


I never even fail anymore, but when I did, if something had 1 critical failure, I trashed it, and started over.




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Dan 'N' Esh. 5/15/06


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