Armorsmith Archive

Thread: how do i lower HAM on comp suits?

lesniak
Sat Mar 06, 2004 6:07 am
#1

Hi,


Im making 76-80% kinetic comp suits Base is 44-48% But the HAM is off the charts(800's)! I saw some guy selling a suit with 80% and 400 HAM!!!


Its so heavy its almost unwearable! i mean as a Novice TKA as well i made it so i can go of Rancor hunting but with in 3 mins my mind is out and takes ages to regain(even with moun gold).


I really need your help please!!


Thanks



Bria: Main - Sneaky Jedi / Master Pilot
Alt - MBH/Master Smuggler...before it was cool.
Dova
Sat Mar 06, 2004 7:55 am
#2

You need better resources first.


What are the stats on your layers? What are the stats on your segments? I see two problems, the high HAM and abysmally low base.


I'm using just below the best ever Phrik Aluminum to spawn on Intrepid and 12 points and I get 2/7 2/2/ HAM layers. With 10 points I can get 2/7 4/4 HAM layers with 2 amazing experiments. My base is holding steady at 60% which seems to be the number on Intrepid. Those using the best Phrik to spawn on the server for layers are hitting 1400-1460 total HAM. I expect that my next batch of suits will be in the 1525-1550 range. Not the best but I just made Master Armorsmith in January and these will be great suits given my limited time as armorsmith.


So, you need to get your layers to 2% base/7% special and them put every point you can into HAM. Make your schematics at a Research Center and drink Bespian Port to enhance your experimentation. There's a food that boosts assembly but I can't remember it's name. Regards.




Lomar4976
Sat Mar 06, 2004 10:06 am
#3

Whats the stats on your unlayered suits ? You should really start production with unlayered so you know what youre doing and where you need to improve - beginning your prioduction with layered suits just compounds any problems you may have with bad resources- for example, if youve only got 48 base with3 layers, then theres something really wrong with your resources youre using, and if you dont invest in better (or wait for better to appear) then you wont get very far.


My usual experimentation process is to put 1 point into base (taking the layer to 2% base) 1 point into special (5% kinetic for instance) and put the rest of my points into HAM reduction - this takes me to 2 ham layers.


Of course, to do this you need high OQ and Mal resources, but getting your resources is part of the process between being a 'master' armoursmith in name only, and a true master armoursmith.


This gives me layers of 2%/5% kinetic with 2 ham, which when combined on top of my standard 55% base composite, gives me 78% kinetic, 62 base with 600/500/600 ham costs approximately.




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Kharnak Griss - TKA/FS - J'akara Tyrannis - Master Armoursmith - Dashton Starstrider - MD
J'akaras Armour - At the following locations:
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