Armorsmith Archive
Thread: Layers toubles...
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ikalon
Tue Jul 05, 2005 11:45 pm
#1
Hello^^
First, i am new here and it is a trouble in my crafting which lead me on this very useful forum^^
Well, now my problem, i'll try to explain it very simply.
I've been Master Armorsmith for several weeks now and as a consequence, i had made lots and lots of differents Energy Layers...
Each time i made them, i have been very careful to how and which ressources i was using. I took only the best and finally each time i ended up with a layer at , something like, -88 Kine/+87 Energy.
I have to say here that during the process of crafting these layers, when i watched the stats, it was always lower than when the item was finished ( -25/+24 generally which change in -88/+87 after the process ).
I do not know if it is normal or not, but the value -88/+87 seems right after i checked several forums.
Unfortunately last time i create a schematic of Energy's Layers, the amount of protection during the process ( -25/+24 ) did not change back to a higher protection after it :/ ..Even if it normally do :s
Finally, i m happy with my 1000+ energy layers to a crap -25/+24 protection instead of a -88/+87...lol :/
Somebody might have an idea ? did i made an error somewhere ?
I am sure to have used very good ressources, even better than for my old -88/+87 layers, i ve push experimentation to the max as always ( even if it doesn't influence the protection ) and...i did not make any others odd things :/
Oh, and it's not working even if i try other layers after, i m always stuck with my -25/+24 stats 
well thanks for the ones who reads this message till the end...
justapilgrim
Tue Jul 05, 2005 11:50 pm
#2
display error, the stats do go up, do the experimentation, load into factory, pull one out and you see the real stats
ikalon
Wed Jul 06, 2005 1:43 am
#3
i already done that...i loaded even a full 1000 layers and every time i take one out the results is the same : -25/+24 and no change at all since three days.
And if i try to craft some news layers, it make the same...
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