Armorsmith Archive

Thread: Post Publish 18 Armour Stats

Tjak
Tue Jul 05, 2005 11:41 pm
#1

Just curious to see what other people have managed to make so far.

The resources available on the Chilastra server for some of the subcomponents of the various armour types has been poor. Only recently has there been a few good spawns of resources.. Luckily some of my PA have had certain resources stockpiled for other uses pre-CU and it has been part of the new Armourcrafting system.


Post CU (but pre publish 19 smuggler nerf)..


Assault Armour - Kinetic Based:


Kinetic 8374

Energy 4328


Acid 6351

Electric 6351

Heat 6351

Cold 6351


This was sliced with the old pre publish 19 smuggler system...


Recon Armour - Energy Based:


Kinetic 4169

Energy 8051


Acid 6110

Electric 6110

Heat 6110

Cold 6110


Also sliced pre publish 19..



Since publish 19 I have had some success in increasing the unsliced stats.. but as you can no longer slice the effectiveness of the armour it will probably never reach the 8374 kinetic my pre-publish 19 assault armour was.


Post Publish 19: Recon Armour Energy Based


Kinetic 3986

Energy 8014


Acid 6000

Electric 6000

Heat 6000

Cold 6000


This is totally unsliced.


Post Publish 19: Assault Armour Kinetic Based


Kinetic 8075

Energy 3785


Acid 5930

Electric 5930

Heat 5930

Cold 5930


again unsliced.



The battle armour Im making post publish 18 is fairly midlevel... With Kinetic or Energy layers it achieves approx 7100 Kinetic or Energy resist... but with the Primus Protection Layers they both seem to be Kinetic/Energy approx 6600.. Which as far as I am concerned is only good enough for what I'd call "Grinding Armour"..


I make the 8000+ Energy resist armour for our PA bounty hunters... it does not go on my vendor.


I have never really been much for selling armour as our PA is quite large and it keeps me busy just making armour for the PA but what are other Armoursmiths estimations on prices post publish 18?


For the:

8000+ Energy Resist Recon

8000+ Kinetic Resist Assault

7300+ Energy or Kinetic Resist Battle

6500+ Energy AND Kinetic Resist Battle


8000+ Energy Resist Faction Recon

8000+ Kinetic Resist Faction Recon

7300+ Energy or Kinetic Resist Faction Battle


Just curious.




Cadmium

(PLD) Phoenix Legends

Fire Haven

Riverlands, Corellia

justapilgrim
Tue Jul 05, 2005 11:54 pm
#2

prices?



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
JeCy
Wed Jul 06, 2005 1:32 am
#3






Tjak wrote:


Post CU (but pre publish 19 smuggler nerf)..








you failed to mention the hinderance which is HUGE.. the new slicing rules.. not sure what you are talking about
Tjak
Wed Jul 06, 2005 2:54 am
#4

... what do you mean ... prices?


Thats what Im asking for... an estimate on what they are worth.





As for hindrance.. This armour is virtually no different.. You must have the Master box in the required profession of course but I think the only armour that is over the hindrance mitigation level is the 8374 kinetic assault armour which is 2.5% over the Movement Hindrance cap.


All the other armour is less hindrance than you would have at Master.... the pre publish 19 Recon Armour was 0.4% over the Rate of Fire Mitigation cap.

the post publish 19 Recon Armour is -0.4% so its actually under the Mitigation Cap if you are a master of that profession.


As for slicing rules... I never mentioned any slicing rules...

I mentioned that the way slicing has changed prevents you from increasing the basic resistance of armour now.. unlike pre-publish 19 when you could still the resistance..
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