Armorsmith Archive
Thread: Post Publish 18 Armour Stats
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Tjak
Tue Jul 05, 2005 11:41 pm
#1
Just curious to see what other people have managed to make so far.
The resources available on the Chilastra server for some of the subcomponents of the various armour types has been poor. Only recently has there been a few good spawns of resources.. Luckily some of my PA have had certain resources stockpiled for other uses pre-CU and it has been part of the new Armourcrafting system.
Post CU (but pre publish 19 smuggler nerf)..
Assault Armour - Kinetic Based:
Kinetic 8374
Energy 4328
Acid 6351
Electric 6351
Heat 6351
Cold 6351
This was sliced with the old pre publish 19 smuggler system...
Recon Armour - Energy Based:
Kinetic 4169
Energy 8051
Acid 6110
Electric 6110
Heat 6110
Cold 6110
Also sliced pre publish 19..
Since publish 19 I have had some success in increasing the unsliced stats.. but as you can no longer slice the effectiveness of the armour it will probably never reach the 8374 kinetic my pre-publish 19 assault armour was.
Post Publish 19: Recon Armour Energy Based
Kinetic 3986
Energy 8014
Acid 6000
Electric 6000
Heat 6000
Cold 6000
This is totally unsliced.
Post Publish 19: Assault Armour Kinetic Based
Kinetic 8075
Energy 3785
Acid 5930
Electric 5930
Heat 5930
Cold 5930
again unsliced.
The battle armour Im making post publish 18 is fairly midlevel... With Kinetic or Energy layers it achieves approx 7100 Kinetic or Energy resist... but with the Primus Protection Layers they both seem to be Kinetic/Energy approx 6600.. Which as far as I am concerned is only good enough for what I'd call "Grinding Armour"..
I make the 8000+ Energy resist armour for our PA bounty hunters... it does not go on my vendor.
I have never really been much for selling armour as our PA is quite large and it keeps me busy just making armour for the PA but what are other Armoursmiths estimations on prices post publish 18?
For the:
8000+ Energy Resist Recon
8000+ Kinetic Resist Assault
7300+ Energy or Kinetic Resist Battle
6500+ Energy AND Kinetic Resist Battle
8000+ Energy Resist Faction Recon
8000+ Kinetic Resist Faction Recon
7300+ Energy or Kinetic Resist Faction Battle
Just curious.
Cadmium
(PLD) Phoenix Legends
Fire Haven
Riverlands, Corellia
JeCy
Wed Jul 06, 2005 1:32 am
#3
Tjak wrote:
Post CU (but pre publish 19 smuggler nerf)..
you failed to mention the hinderance which is HUGE.. the new slicing rules.. not sure what you are talking about
Tjak
Wed Jul 06, 2005 2:54 am
#4
... what do you mean ... prices?
Thats what Im asking for... an estimate on what they are worth.
As for hindrance.. This armour is virtually no different.. You must have the Master box in the required profession of course but I think the only armour that is over the hindrance mitigation level is the 8374 kinetic assault armour which is 2.5% over the Movement Hindrance cap.
All the other armour is less hindrance than you would have at Master.... the pre publish 19 Recon Armour was 0.4% over the Rate of Fire Mitigation cap.
the post publish 19 Recon Armour is -0.4% so its actually under the Mitigation Cap if you are a master of that profession.
As for slicing rules... I never mentioned any slicing rules...
I mentioned that the way slicing has changed prevents you from increasing the basic resistance of armour now.. unlike pre-publish 19 when you could still the resistance..
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