Armorsmith Archive
Thread: So why am I making armor?
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guppi00
Tue Jul 05, 2005 1:52 am
#1
Hi, old AS here that just started making a few pieces of faction armor for fun last few days.
With the old system, and out beloved trippel layers, we had quite a handful trying to make the perfect sets. Balancing special and base res, while maintaining a useable HAM (for when that mattered). There could be quite some math involved, trying to get the most out of your resources, your 12 points and your amazing successes. (My really nice light 80% kinetic NEEDED 12 points and 2 amazings to work
) Our own use of layers created armor for different uses.
Ive not crafter much after the CU, just some faction armor and RIS....but I must say. What a bore.
With only 2 lines to experiment on ever...there is no fun in it. I max resistance, then dump the rest into condition. Where is the challenge gone...where is the fun? Where are the hard choices of where to spend your points.
The only challenge I see now is having to run around hunting for god knows how many more named organics
I spent a year after launch doing that...dont wanna do it again.
I love the fact ppl arent bound to just using one type armor (the armor certs, appearencesand difference in them) but crafting them is a complete bore now imo.
Oh...lower factory time please 
Keeper32
Tue Jul 05, 2005 1:58 am
#2
Yeah, Blix really had a great vision for what armor post-CU should be like...
Go from one of / the most challenging crafting profession to one of the most boring and resource-consuming. Way to go...
justapilgrim
Tue Jul 05, 2005 2:38 am
#3
it is quite boring, at least when the health enhancers were working it felt like you were making a nice product
TheRedeyeJedi
Tue Jul 05, 2005 5:03 am
#4
guppi please stick with it - eclipse needs all the rebel smiths we can get and you are one of the best there ever was. I know it's all messed up right now..... but maybe, just maybe, they will fix the health mods and appearance slotties and it might be fun again? also you should contract out to WOOK more often, we have tons of hunters and we rarely take imp contracts (you know who I mean)
Boonsnark
Tue Jul 05, 2005 1:20 pm
#5
yeah enahances dont work, factories dont work, I found hand crafting quite novel for a while, getting a tad fed up with it now, but it isn't going to stop me from making armor, beside gives me a reason to hunt with guildmates as we've had a few ggod spawns of late, which makes for a nice change from the constant restocking....still can bring myself to do fs grinding though, even on a double xp week I still couldnt be bothered, i'll stick with AS ta very much.
pykescylla
Tue Jul 05, 2005 2:18 pm
#6
Yeah, pretty bored myself. Coming up on my one-year anniversary, and I've cancelled one of my three accounts. I'm just deciding now whether to liquidate the business or just mothball it for a while. Crafting really set this game apart, and now its just resource gathering. Not much fun.
Slider067
Tue Jul 05, 2005 2:46 pm
#7
I'm about ready to wrap it up myself. Not sure how much longer I'm going to make everything by hand.
Master FS crafter...12 points....best server resources. For what? Definetly not going to figure out a way to eek the base up to 72% anymore. Or as mentioned.....knock a few points from the HAM of my light kinetic comp.
THe latest challenge I've had, is finding out how many resources I can reduce in quality and still maintain max resists. I've been quite surprised at how far I can go.
nikko11
Tue Jul 05, 2005 2:59 pm
#8
The skill and challenge is definitely gone from this profession.
This is what happen when you keep changing your plan A to plan B to C to D.....
This is what happen when you keep changing your plan A to plan B to C to D.....
egoe
Tue Jul 05, 2005 3:15 pm
#9
/agreed
Its more master resource hunter, the crafting part is a no brainer now. :/
Its more master resource hunter, the crafting part is a no brainer now. :/
guppi00
Wed Jul 06, 2005 6:25 am
#10
Cheers Bam 
Now that I had my little rant...to put the fun back inn, maybe some different enhancers, action regen etc. Small bonuses ofcourse, with a low hard cap, but still...might make the crafting more diverse. Still wouldnt make it as "scientific" as it used to be, but like a poster here said, at least you feel you can make a good product.
Oh...did I mention lower factory times? 
Message Edited by guppi00 on 07-06-2005 03:26 PM
guppi00
Wed Jul 06, 2005 11:47 am
#13
Puuuuurrrrrr... 
Actually, it struck me, the thing AS needs, is to be forced to decide what to use exp points on, thats all. We need a3rd exp line back. It would be exciting again I think.
Message Edited by guppi00 on 07-06-2005 08:48 PM
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