Armorsmith Archive
Thread: PSG Recharge Rates Tested
1)Recharge Rate 2) Time to 100% Efficiency (Seconds) 3)Protection
1)94.6 2) 60 3)1089
1)94.6 2) 43 3) 753
1)83.7 2) 96 3)1593
1)76.1 2)131 3)1929
1)76.1 2) 55 3) 753
1)68.2 2)156 3)2097
1)58.4 2)205 3)2348
1)58.4 2) 67 3) 753
1)48.6 2)245 3)2348
1)48.6 2) 78 3) 753
As you can see, both the recharge rate and the protection affect the time it takes the PSG to reach maximum efficiency (full charge). A PSG with high protection value will take longer to charge up than a PSG with lower protection even if they have the same recharge rate.
Oh, as for pre-CU Imp PSGS
1) 65 2) 151 3) 1921
Message Edited by pykescylla on 08-19-2005 02:25 PM
Message Edited by pykescylla on 08-19-2005 03:44 PM
Message Edited by pykescylla on 08-19-2005 03:47 PM
Well, that didn't help. Somebody else do it, lol.
Message Edited by pykescylla on 08-19-2005 02:26 PM
Very interesting experiment and thanks for posting the results.
I like thebalance.
Here'sa very simple and roughformula I came up with from looking at your figures.
ChargeTime = Resists / RegenRate x 5.1
This isn't THE formula, but I guess it's something you can use to estimate the regen time.
This seems to come close (within 2 secs or so) to all but the "76.1 + 753 Model" you have on your list, which is 5 seconds off, but this might be due to server lag.
In yellow are the regen times when run through the formula above.
Not too shabby for a simple formula...![]()
1)94.6 2) 60 3)1089 58.70
1)94.6 2) 43 3) 753 40.59
1)83.7 2) 96 3)1593 97.06
1)76.1 2)131 3)1929 129.27
1)76.1 2) 55 3) 753 50.46
1)68.2 2)156 3)2097 156.35
1)58.4 2)205 3)2348 205.04
1)58.4 2) 67 3) 753 65.75
1)48.6 2)245 3)2348 246.39
1)48.6 2) 78 3) 753 79.01
Imp PSG 1) 65 2) 151 3) 1921 150.72
Oh, and try using notepad next time. Word has weird coding.
Anyway, what I'm wondering now is whether recharge rate is any good at all in a fight? Can the PSG recharge enough between hits to merit sacrificing the highest protection possible for regen rate? My feeling is that none of the PSG recharged quickly enough to help in the heat of the fight, although a quicker regen might be helpful in closely spaced but separate battles.
I think I will start maxing protection (I was stopping at around 2000) and put my last two points into regen. I think PSGs are cheap enough that spending points on condition is not worth it.
pykescylla wrote:
Good tip. But Word looks more like I'm working at the office!
Anyway, what I'm wondering now is whether recharge rate is any good at all in a fight? Can the PSG recharge enough between hits to merit sacrificing the highest protection possible for regen rate? My feeling is that none of the PSG recharged quickly enough to help in the heat of the fight, although a quicker regen might be helpful in closely spaced but separate battles.
I think I will start maxing protection (I was stopping at around 2000) and put my last two points into regen. I think PSGs are cheap enough that spending points on condition is not worth it.
I think it's more of a personal preference issue.
For crafters and PVEers, the high resists/low regen model might bea betterchoice since they have time in between fights.Also, thosewearingAssault may make use of the extra protection.
But for those who engage in longerfights and those wearing Recon, the faster regen might actually be an advantage...
I have a feeling I'm gonna like the faster regen when going to the DWB with my fighter (he has 7540 Primus Recon), butI'll definitelygo for the highresist model for myMDE/MA CL1 toon when crafting Mando/Jetpacks in the same dungeon.
I think I'll look into this a bit more this weekend.
Issues like this arewhy I've come to like the CU and how it balanced all types of armor.
Make it using Word (so it looks like you're working), then when noone's looking, copy and paste into notepad, make your final adjustments, then copy it into the forums.
MonKaiku wrote:I don't experiment on conditiongive them high resists and high recharge, if it wears out faster, then they just buy more
Agree.