Armorsmith Archive

Thread: New Bugs

Yuhjn
Wed Oct 08, 2003 10:16 pm
#1

Ubese armor cannot be colored at all now.


Experimentation on the base resists in Ubese does not raise the experimental resists like it should.


Layers are fixed, working as intended, but they are still junk. This isnt really a bug it's more of a bad design on the developers part. I'm going to post another thread about this issue by itself.


A critical failure forces you to quit your crafting session because you cant load a segment after the failure.



Ren


Cettina
Fri May 13, 2005 4:16 am
#2

Deuterium-pyro is omitting the alcohol from the recipe, therefore you cannot make it.


Experimental schematics are not showing the amount of servings on liquids.


Cettina
sciguyCO
Fri May 13, 2005 9:05 am
#3


Drinks not showing quantity is an old, old bug that resurfaced with the CU. The devs have been told.


I'm not sure what you mean about Deut Pyro. You don't need alcohol to make it, just rice, reactive gas, an additive and a container. I made a batch just last weekend. As strange as it sounds, there are a few "non-alcoholic" drinks available. Deut Pyro and Blue Milkare the only ones in chef, but all the Artisan drinks are safe for minors.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Cettina
Fri May 13, 2005 2:19 pm
#4

In the ingredients part, it still has a box for alcohol. But, it is not listed as an ingredient on the right hand side nor does alcohol appear on the left hand side. When you attempt to assemble, it tells you that you do not have all the ingredients.


Cettina



sciguyCO
Fri May 13, 2005 2:32 pm
#5




Cettina wrote:

In the ingredients part, it still has a box for alcohol. But, it is not listed as an ingredient on the right hand side nor does alcohol appear on the left hand side. When you attempt to assemble, it tells you that you do not have all the ingredients.





Are you sure you're not thinking of the box for the drink container? Or the additive box (although that wouldn't block you from assembling)? I'm slacking off at work right now, so I can't check in game, but I'm pretty sure when I made a run, Deut had only four slots in the assembly window: rice, gas, container, and (optional) additive.


That's not to say that something's gotten bugged in the past few days, though, so I'll double check when I get home.


Hang on, just remembered something. I think there was a box labeled "alcohol" (or something similar) across the top, but that's the one the rice goes into. Those top labels are just "descriptive" info, it doesn't have to have any relation to what goes into it. Like with Vasarian Brandy: the labels on the top are for "Talusian Fruit" and "Talusian Berries", but any fruit/berry type will work since the actual recipe (listed in the bottom-right) says only "Fruits" and "Berries" with no planet restriction.


And here's some more reference: Deuterium Pyro recipe screenshot


There's the slot labeled "Alcohol", but underneath that it says "Requires 15 units of Rice". Compare that to Durindfire, where the slot labeled "Alcohol" has "Requires 1 Alcohol". Pyro's "alcohol" is just rice, Durindfire's "alcohol" is the actual alcohol component item.


I never gave that much thought before, but I think that might be what's leading to your confusion. You only really need to pay attention to the "Requires ## {whatever}" line, the rest is just fluff.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Sativaa
Fri May 13, 2005 10:09 pm
#6

Sounds like your trying to stick the alcohol in the casks slot to me



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