Armorsmith Archive

Thread: are hinderances working?

darthbock
Mon Sep 12, 2005 10:09 am
#1

The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.

While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
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RPMayhem
Mon Sep 12, 2005 2:00 pm
#2

While I've never tested it in this type of enviroment (PvP and jedi hunting), I always found the hinderances worth the cost due to the protection. I could live longer with slow speed but high armor defenses, so it never bothered me. For the PvPer, it might make a difference.



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darthbock
Mon Sep 12, 2005 2:07 pm
#3

The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.

While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
JediSpam
Mon Sep 12, 2005 4:33 pm
#4






darthbock wrote:
The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.

While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.





I too believe this is how it's working now.


Not too sure about the Recon example above because I believe tapes go byactual numbers(like +20 will not mean +20% because+100is not the absolutecap anymore),whereas armor goes by percentage(like 20% out of a possible 100%).


I've heard so many people claiming that they get faster even after they go over +100, I'm starting to believe them... LOL





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darthbock
Mon Sep 12, 2005 5:15 pm
#5

Ah, yeah, my booboo about forgeting hinderances were percentages and the tapes were increments. The general idea holds true, though )



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
Nevet
Mon Sep 12, 2005 5:33 pm
#6

ahh yes, the MCM MBH 0004 pistoleer temp. one reason that i love to have an armorsmith alt, i make my own armor to my own specifications


i have found that capped and 4x energy layered ASSAULT armor to be VERY effective


it drops the kinetic to about 6k, but in turn raises the energy to 6k, making it ideal for anything you may come accross. (same goes for 4x kinetic layered recon armor)


but for die hard jedi hunters 4x energy layered recon armor is the way to go



___________________________________________
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____________________________________________
WittyNewt
Tue Sep 13, 2005 12:14 am
#7

Quick question for the community, are hinderances really worth worrying about?


Chap came to me today asking for energy layered recon. After 20 mins of tells I finally got the answer that they were MBH MCM with pistoleer 0004. I explained that they would not be fully mitigated for capped recon, but they were convinced that with their speed tapes that they were capped on speed anyway so it wouldn't matter. So, I made them teh set and they went away happy.


Given that capped armor gives the following hinderances:

assault armor -60 movement, -40 accuracy and -20 speed,

battle -40 for all

recon -20 movement, -40 accuracy and -60 speed


Then with their battle and assault certs the are only exposed on speed and I guess with their extra tapes they make up the 20% difference? 20% sounds an awful lot





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darthbock
Tue Sep 13, 2005 1:47 am
#8






Nixen wrote:






JediSpam wrote:





darthbock wrote:
The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.

While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.





I too believe this is how it's working now.


Not too sure about the Recon example above because I believe tapes go byactual numbers(like +20 will not mean +20% because+100is not the absolutecap anymore),whereas armor goes by percentage(like 20% out of a possible 100%).


I've heard so many people claiming that they get faster even after they go over +100, I'm starting to believe them... LOL








But the real question.. I mean,wouldn'tthat be exactly how attack speed is calculated? As a MBH/MR I have a (very large speed modifier and a) very very small difference between using a rifle speed +25 modded clothing and not using it, due to thenature of diminishing-rewardsin the generic attack speed-formula.


If the "real" attack speed is calculated so that the mitigation penalties are actually negative speed modifiers instead of (as I tend to think) a flat penalty, then the speed penalty is really not very important for dual weapon mastery classes.






The armor hinderance is a % penalty to the stat in question, where the tape adds a number to your total modifier. It all depends on the speed of the weapon you are using to see if hinderance comes into play. If you are an MBH/MR, you will only be hindered by battle armor, and, even then, the amount depends on if you have an skill points spent in a battle armor class (carbs, melee, doc, cm...). If you do not even have novice, you will have a 40% penalty across the board in battle armor vs no penalty whatsoever in recon or assault. I would say that would be a very noticable impact, even with a +25 tape.



Aedyl Voivai
Crafter of Fine RIS and Mandalorian Armor
~Warden Armor Works~
Vendors in the ~Violet Accomplice~ Tent
-3348 5910 Tranquility, Naboo
Nixen
Tue Sep 13, 2005 12:42 pm
#9






JediSpam wrote:





darthbock wrote:
The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.

While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.





I too believe this is how it's working now.


Not too sure about the Recon example above because I believe tapes go byactual numbers(like +20 will not mean +20% because+100is not the absolutecap anymore),whereas armor goes by percentage(like 20% out of a possible 100%).


I've heard so many people claiming that they get faster even after they go over +100, I'm starting to believe them... LOL








But the real question.. I mean,wouldn'tthat be exactly how attack speed is calculated? As a MBH/MR I have a (very large speed modifier and a) very very small difference between using a rifle speed +25 modded clothing and not using it, due to thenature of diminishing-rewardsin the generic attack speed-formula.


If the "real" attack speed is calculated so that the mitigation penalties are actually negative speed modifiers instead of (as I tend to think) a flat penalty, then the speed penalty is really not very important for dual weapon mastery classes.




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