Armorsmith Archive
Thread: are hinderances working?
darthbock wrote:
The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.
While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.
I too believe this is how it's working now.
Not too sure about the Recon example above because I believe tapes go byactual numbers(like +20 will not mean +20% because+100is not the absolutecap anymore),whereas armor goes by percentage(like 20% out of a possible 100%).
I've heard so many people claiming that they get faster even after they go over +100, I'm starting to believe them... LOL
Nixen wrote:
JediSpam wrote:
darthbock wrote:
The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.
While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.
I too believe this is how it's working now.
Not too sure about the Recon example above because I believe tapes go byactual numbers(like +20 will not mean +20% because+100is not the absolutecap anymore),whereas armor goes by percentage(like 20% out of a possible 100%).
I've heard so many people claiming that they get faster even after they go over +100, I'm starting to believe them... LOL
But the real question.. I mean,wouldn'tthat be exactly how attack speed is calculated? As a MBH/MR I have a (very large speed modifier and a) very very small difference between using a rifle speed +25 modded clothing and not using it, due to thenature of diminishing-rewardsin the generic attack speed-formula.
If the "real" attack speed is calculated so that the mitigation penalties are actually negative speed modifiers instead of (as I tend to think) a flat penalty, then the speed penalty is really not very important for dual weapon mastery classes.
The armor hinderance is a % penalty to the stat in question, where the tape adds a number to your total modifier. It all depends on the speed of the weapon you are using to see if hinderance comes into play. If you are an MBH/MR, you will only be hindered by battle armor, and, even then, the amount depends on if you have an skill points spent in a battle armor class (carbs, melee, doc, cm...). If you do not even have novice, you will have a 40% penalty across the board in battle armor vs no penalty whatsoever in recon or assault. I would say that would be a very noticable impact, even with a +25 tape.
JediSpam wrote:
darthbock wrote:
The mitigations are by armor type only, so MBH gives them full mitigation to assault hindrances, CM to battle hindrances, but 0004 pistols only gives something like 20 move 20 acc 40 speed mitigation to recon hindrances, so they have a 20 accuracy and 20 speed to make up with their tapes.
While not the best possible situation, I can see it still being very servicable of they have +25 general ranged acc and speed and +25 acc and speed in their weapon type plus FS skills. It depends on what the speed rating of their gun is, but if they have both speed tapes and possibly FS skills, they are probably still speed capped even with the armor.
I too believe this is how it's working now.
Not too sure about the Recon example above because I believe tapes go byactual numbers(like +20 will not mean +20% because+100is not the absolutecap anymore),whereas armor goes by percentage(like 20% out of a possible 100%).
I've heard so many people claiming that they get faster even after they go over +100, I'm starting to believe them... LOL
But the real question.. I mean,wouldn'tthat be exactly how attack speed is calculated? As a MBH/MR I have a (very large speed modifier and a) very very small difference between using a rifle speed +25 modded clothing and not using it, due to thenature of diminishing-rewardsin the generic attack speed-formula.
If the "real" attack speed is calculated so that the mitigation penalties are actually negative speed modifiers instead of (as I tend to think) a flat penalty, then the speed penalty is really not very important for dual weapon mastery classes.