Armorsmith Archive
Thread: Don't kill me!
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Moonkat
Sat Sep 24, 2005 8:52 am
#1
I have a master merchant, master tailor, master artisan that I've decided her extra skill points would be most useful to me in being able to make Ubese shirts. What should I make to get there? I've looked through stickies and other info, and either I'm missing it entirely or it's not there. Thank you in advance. 
QuarEstee
Sat Sep 24, 2005 1:55 pm
#3
Don't kill you? LOL .. lots of CL1's around here, we'd injure ourselves if we tried!
I'd worry more about the grind killing you ... but you got tailor, so you can manage it. I got AS pre-CU, but from what I hear follow the advice of the post above ... pick a segment and start clicking.
I'd worry more about the grind killing you ... but you got tailor, so you can manage it. I got AS pre-CU, but from what I hear follow the advice of the post above ... pick a segment and start clicking.
Slider067
Sat Sep 24, 2005 2:40 pm
#4
It may be worth respec'ing to it from another prof. It's a royal pain to get to 3/0/0/0.
Then......grind back the lost boxes of the other one.
If you have a respec that is.
Moonkat
Mon Sep 26, 2005 8:31 pm
#5
Heheh - believe me, I wish I did have a respec to do this, but I got sick of the popup box and got rid of it doing something stupid lol
What I have currently is Master Artisan/Tailor/Merchant, Novice DE, and 4112 Architect with 2 skill points left over. I'm going to be opening a tailor shop now though - only going to do the furniture for myself mostly as well as any artisan stuff for me and friends.I figured that with the structure market being as it is on Kettemoor, it's really not worth going through the trouble of mining and building structures myself when I'm coming from scratch there on gathering resources and so on. *shakes a fist at ore and walls*
I had novice DE to make droid chips because I was doing well selling them on Scylla, but I don't feel like getting into that here, and Ubese shirts would be a good complement for a clothing store - so there's the whole story.
I did armorsmith once a llllong time ago, butit's different now, right? It used to basically takea lot of crates of synth cloth and some other resources - but I don't see anything like that in the list on SWG Craft right now. Is it pretty much half a dozen of one and six of the other on assault or battle segments?
pykescylla
Mon Sep 26, 2005 8:50 pm
#6
XP is based on material usage so one segment is as good as any other.
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