Armorsmith Archive

Thread: Crafting Hunting Armor

Chisel2k4
Wed Dec 15, 2004 3:54 am
#1

Sorry if this has already been posted elsewhere, but I was wondering what method people use for crafting Kash Hunting Armor, does it work in the same way as comp, and you can pile everything on base, or is it more ubese, or a mixture of both. I've not had much luck with mine so far, I can get 80%kin, 45%base at best, that's putting exp onspecial on segments/layersto get that as an automatic 80, then exp onbase on the armor itself to push the base up (it won't go too far ), and the any left on encum.


Thanks for any advice



Chisel
Master Rifleman / Master Combat Medic
JEA Council Member
AndJusticeForAll
Wed Dec 15, 2004 8:44 am
#2

Works the same as comp. The special kinetic is moved by base so keep that in mind at all costs.


For example. On my last run of hunting armor my I layered my segments with 14% blast energy layers and a 13% stun layer... then after maxing the base I put my last 2-3 points into special to get the kin to 14%. This with 31% base on the seg give me 80% kin/blast/energy.


Oh and durability is still bugged like comp, you have to experiment the special in the final combine to raise condition. (at the expense of HAM)



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Chisel2k4
Fri Dec 17, 2004 4:34 am
#3

Ok thanks. I seem to remember trying working it like comp but not getting great results. SHall have to have another go and see what I can come up with this time. Probably just the not so great resources and being just 10pt when I last tried didn't help. Damn organics



Chisel
Master Rifleman / Master Combat Medic
JEA Council Member
Terv
Fri Dec 17, 2004 7:18 am
#4




So each seg should be 14-13% on blast,energy,and ken to get the triple threat 80%'s?

I really don't care much on base I just want 80% X 3 on either energy/ken/ and then either elec or blast


Message Edited by Terv on 12-17-2004 10:33 AM

Message Edited by Terv on 12-17-2004 07:26 PM



-TERV-
Terv Co. 12pt Weaponsmith
Elder Master Smuggler
Wp 2002 -6380
Dant. Agro Outpost


AndJusticeForAll
Fri Dec 17, 2004 3:21 pm
#5


In order to get 80x3 you will need to have AT LEAST 66 base.... 66+14=80 you see


Next time I get some more avian bone Im going to try using blast electric and acid layers for quad 80


Unless you have 12experiment pointsand/or uber resources,quad threat hunting might be trickly (I had to use janta hides to get it... 80 kin 80 energy 13 stun unenhanced is possible if your materials are up to it)


Oh and the special for hunting armor is kinetic not electric.

Message Edited by AndJusticeForAll on 12-17-2004 02:23 PM



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
mikalar
Sun Dec 19, 2004 5:00 am
#6

I use same method as comp since its 3 layered. I do wind up being able to put more pts into resist because of the distribution.




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Interred -363, 1618 on Naboo
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Ushev Siba - 12pt Master Armorsmith - RIS Certified [CANCELLED]
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Ylara
Sun Dec 19, 2004 3:10 pm
#7

It's a very "grateful" armour type though, when compared to others. You'll hit 80 on at least one stat, using even fairly sad resources.



Aph
Infinity
Master AS and Chef

My char looks like a mushroom, so feel free to treat me like one. (Keep me in the dark and feed me s***).
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