Armorsmith Archive
Thread: Give us a WAREHOUSE!!
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ShOckEdImpY
Sat Aug 21, 2004 8:55 am
#1
Howdy,
This was on the Weaponsmith, Architect, and I believe Artisan and Merchant forums. Thought id drag it to the Armorsmith as well.
Im sure all you armorsmiths, weaponsmiths, artisans, architects, etc.. Know EXACTLY how I feel about this! So please help me out in this thread, and sorry if this was put here before (searched, found nothing)!
Now as a master Armorsmith I tend to have a crap load of resources. Around 15-20million units. Now I have 5 houses and 7 factories holding all I have. Sever lot exchanges is just stupid..What they should put into the game, a WAREHOUSE that could hold about 500-1000 items. By doing this we DO NOT have to have 5 houses to hold our resources, bags, extra armor, syn cloths, reinforced fiberplast panels, finished segments, finished layers,etc......
And with this upcoming vendor nerf (100 items per vendor) where in God's name will all our sets of armor go? Another 5 houses? Come on, I belive if we sign this (just like all other forums) they actually might hear our cries! So guys and gals please sign this, and add what you must..
Thank You,
/Sign
Message Edited by ShOckEdImpY on 08-21-2004 08:57 AM
ShOckEdImpY
Sat Aug 21, 2004 9:49 am
#5
Correct vendors do have 250/300, but what happens when it becomes 100 per vendor? YOur going to need all 6 for your armor sales correct? So when using all 6 for your armor sales, you have 0 left
meaning you cant put any resources inside a vendor
Starpilots
Sat Aug 21, 2004 9:51 am
#6
vendor limit is not there ..... 4000 a on 12 vendors if you are master Merchant
so its not that big problem... if you use backpacks labeled .... got over 60mil units and Tons of load in 120 backpacks now....
Its work in the beginning to get it all on it.... after you got it don your loving it.... I think its even beter then WareHouse
Its work in the beginning to get it all on it.... after you got it don your loving it.... I think its even beter then WareHouse
TheCapn2000
Sat Aug 21, 2004 10:19 am
#7
Starpilots wrote:
vendor limit is not there ..... 4000 a on 12 vendors if you are master Merchantso its not that big problem... if you use backpacks labeled .... got over 60mil units and Tons of load in 120 backpacks now....
Its work in the beginning to get it all on it.... after you got it don your loving it.... I think its even beter then WareHouse
Ummm...read the merchant forum...items in packs on vendors will soon count towards your vendor item allotment. Storage vendors are going to be a thing of the past.
ObiNerfJohn
Sat Aug 21, 2004 3:51 pm
#8
I'll definately second the need for a warehouse of some sort. Through the graces of my guild I'm able to store the countless resources and components needed to be a successful crafter. Maybe if they restricted the warehouse to only holding resources or components for the current crafting profession(s) or something.
Bravo12
Sat Aug 21, 2004 4:24 pm
#9
Great idea. Maybe something that looks like a factory andstores up to 1000 items. And to keep everyone from buying several and hoarding items, make them usable only by Merchants and Master-level elite craftsmen (DE, AS, WS, Tailor, etc). Increase the building capacity of hospitals for Master Doctors, too. Overall, it would clean up the landscape a little- no more small and medium houses titled "Storage."
Mobius7302
Sat Aug 21, 2004 6:44 pm
#10
I agree this would solve some serious problems.
Iste Opaq
Master Armorsmith
Coronet (-283 -5508)
Starpilots
Sat Aug 21, 2004 7:25 pm
#11
Bah then the not only killing Storage vendors where I can live with can stora it in the 35 factorys .....
Then they hurting Armor sales a lot... my Kinetic vendor gots around 100 suits bagged and 50 suits on lose items .... and got 2 of these babys on 2 locations .... then dont got any room left for Stun vendor ubese and wook stuff
Then they hurting Armor sales a lot... my Kinetic vendor gots around 100 suits bagged and 50 suits on lose items .... and got 2 of these babys on 2 locations .... then dont got any room left for Stun vendor ubese and wook stuff
justapilgrim
Sat Aug 21, 2004 9:42 pm
#12
keep the armor in crates till you need to load, storing finished armor isnt a problem, just leave it in the output hopper.
lets say you run 6 factories, that is 1200 item storage 100x6 in input hoppers and 100x6 in output hoppers, 12 factories can be 2400 item storage
I don't see the problem
SkinnyManDo
Armor Sensei, tailor, Rifleman, Businessman, RIS specialist, 12 exp points
New vendor:> Prosperity (formerly known as Bartertown) at prosperity crafters mall, right by the x-wing
Visit the Armor Dojo: New Alderaan Dant4219 -2930, 4 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery,
Kung Fu Armor:80% kin 69% base (375k) Kung Fu Light: 80% kin 62% base(375k)Yokozuna Composite:80% energy 62% base 4% stun and superlight(425k) Wookie Hunting Armor (NEW) 80% kin 58-62% base or 37% stun/75% kin/58% base (prices vary) 75% ubese, psgs, mabari belts, ubese shirts all in plentiful supply. *Black Mountain and Ceremonial in limited supply*
Starpilots
Sun Aug 22, 2004 5:11 am
#13
Storage of items is surtenly not a problem most mass producing AS got around 20+ factorys .... input and output hopper room a lot
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