Armorsmith Archive

Thread: Factional Armor revamp

PadiOne
Mon Apr 19, 2004 8:58 am
#1

I'm trying to start a push for better factional armor. I've posted similar threads in the GCW forum prior to this, but for some reason it never really dawned on me to get the AS community involved until now. Apparently, I've been really short-sighted lately.


I have two proposals on how to make factional armor more competitive with other armor types in combat.


1. Make the factional armor types be a buyable schematic that can be traded to a factional AS. Under this model, the factional armor would be based off of any/all of the current armor types. IE, there would be a schem for storm trooper composite, storm trooper ubese, storm trooper chitin, etc. Schematics would be good for 1-5 uses. I'm not quite as fond of this as I am of the next idea.


2. Revamp the existing armor types to include a "skin" resource slot. If a factional "skin" is added to the armor it looks like ST or Rebel Marine armor depending on the added skin.



Pro and Cons:


Scenario 1 creates new schematics and armor types. This could cause the number of schematics to become cumbersome. The benefit of this over number 2 is that there are no changes to existing armor types so we don't have to worry about new problems being generated in existing armor.


There's always a third scenario where we just base it on the composite armor model, but then wookies are screwed. But then, maybe they should be. I think a wooking in ST armor sounds silly anyway.


Let me know what you think, and if this makes your priority list, plz be kind and drop a note in the GCW forum. Maybe the two groups can work together to push this through.



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WarIllusionist
Mon Apr 19, 2004 9:33 am
#2

Good thing about AS being able to craft ST armour is that the battles that do take place would look much better and would probably bring more people to the BF.


Bad thing is AS would charge 2 million + for a full set





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SteveDave
Mon Apr 19, 2004 9:51 am
#3

Do a search in the GCW boards you will find some Changes that are going to be put in,one of which is Factional Armor Scematics will be a Faction perk for factioned AS.You will beable to buy the scematic for FP and it will have near the same resists as Comp if I knew the Thread name I would post it for you but I remeber reading about it a few weeks back.



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ZionHalcyon
Mon Apr 19, 2004 9:51 am
#4

I have a better idea for factional armor.



Let the schematic for it be something able to be bought from a recruiter for FP, and then unlimited use, as long as you remain within that faction. Quit the faction, the schematic goes poof. Thus, Imp AS only make Imp armor, and Reb AS can only make Reb armor.


Make it so that it can only be equipped if Overt (and get rid of the dying with it on bug), and Make the armor better than composite and lighter - this is for PVP only, so the armor on both sides Needs to be the ultimate PVP armor in the game, aside from ultra rare armors like RIS and Mandalorian (but tweaking those are another issue altogether).


That, is how I would revamp factional armor.





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PadiOne
Mon Apr 19, 2004 10:30 am
#5

Nah, you need a sink for FP. Same as you buy them now. Currently no one is buying them, so the sink doesn't actually exist - at least not in any meaningful context. But the system was designed to have an FP sink in place. I think the current rates are a bit high, so I'd like to see the schems be for 3 to 5 uses each.


My concern with the ST armor being its own craftable type is that if it isn't essentially composite armor that looks different, then everyone will still use only the better of the two in battle. Adding skins to the existing armor types is a simple and effective solution. Why redesign a piece of armor when you can just tweak an existing one(s)?





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