Armorsmith Archive

Thread: Stun Comp Question

Broog
Mon Apr 19, 2004 6:06 am
#1


I recently came into (paid through the nose actually) a small amount of vertex gems and the old really good Colat Iron. I figure I can make maybe 4-5 helms or 3-4 chestplates.


When I make Stun layers I can boost the stun % at the expense of the base %. I never made Stun composite so I really am not sure what my final stats would be.


But for arguments' sake, would it be better to have a stun helm at 52% base and 30% stun or at 60% base and like 20% stun?


Again I have no idea what my final stats would be just trying to get a feel for what people look for in stun composite.


Also I am guessing the best thing to do is make 2 helms and 2 chestplates?



- Broog

Remember, you will Want To Buy crystals, always.
NHGLethos
Mon Apr 19, 2004 6:43 am
#2

I'm no armor smith, but if you want stun armor, you want to get it triple layered and as high as possible...



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

WarTorn
Mon Apr 19, 2004 8:17 am
#3

I would say, try to get the stun as high as possible. The reason why is that you can get the armor's base sliced, but you can't get the special protection sliced.



________________________________________________________________

::::::::::::Tauren Otairlow::::::::::::
Furor Armor_____1660, 5986____East of Braxis, Naboo
Master Armorsmith
ManSquatch
Mon Apr 19, 2004 10:29 am
#4

I would like to agree and to disagree on this point. From a PVPers perspective (who else wants Stun Armor?) there are 2 nasty weapons that do Stun Dmg: Ion Rifle and the Genosian Sonic Blaster. You may also run into a Stun Baton or a Tangle Pistol. On Valcyn you don't see the Tangle at all, and the Stun Baton is hardly common. Ion Rifles on the other hand are extremely common as are those pesky Pistoleer/ Smugglers with that Sonic Blaster.


I would agree on the Helm that you are going to want as high a Stun rating as possible. The Ion Rifle has armor penetration so you are going to want a high resist.


The Chestplate, however, is a different story. I would probably triple layer it with Stun Layers, but leave it at 6 or 10% resist. Then go for the base. Here is why: The Sonic Blaster has an AP of 0, therefore with you comp coming in at light armor you are automatically getting 50% resist because of the AP difference. Of course if you see a lot of Fencers this might change, but I think a layer comp with low Stun resist plus a PSG is your best bet against those sonic blasters. (lets not go into the PSG complaints...)



Xzardius Rex: TFO Armorsmith 80/80/80/71 Composite 200K Suit
39% Stun PVP Suits, 80% Kinetics, various high Base PVP Armors 125K/ Suit
Ubese 6K/ Suit
Location: TFO Mall, just outside Freedom Shuttleport


Yseshi Rebel Bounty Hunter
This is a role playing game. A perfect opportunity to cast aside your real life persona and play a ruthless scumbag who cares more for money than other people's feelings. Embrace that! - RanShino - Bounty Hunter forum
Broog
Tue Apr 20, 2004 2:52 pm
#5






ManSquatch wrote:

I would like to agree and to disagree on this point. From a PVPers perspective (who else wants Stun Armor?) there are 2 nasty weapons that do Stun Dmg: Ion Rifle and the Genosian Sonic Blaster. You may also run into a Stun Baton or a Tangle Pistol. On Valcyn you don't see the Tangle at all, and the Stun Baton is hardly common. Ion Rifles on the other hand are extremely common as are those pesky Pistoleer/ Smugglers with that Sonic Blaster.


I would agree on the Helm that you are going to want as high a Stun rating as possible. The Ion Rifle has armor penetration so you are going to want a high resist.


The Chestplate, however, is a different story. I would probably triple layer it with Stun Layers, but leave it at 6 or 10% resist. Then go for the base. Here is why: The Sonic Blaster has an AP of 0, therefore with you comp coming in at light armor you are automatically getting 50% resist because of the AP difference. Of course if you see a lot of Fencers this might change, but I think a layer comp with low Stun resist plus a PSG is your best bet against those sonic blasters. (lets not go into the PSG complaints...)







I was thinking exactly along these lines, but I was not thinking to treat the Helm any different than the Chestplate, but it makes perfect sense.


Since I have so little Vertex and it has not spawned in awhile I can really only make one schematic. I guess my best bet is to go all out stun% then, and then either make 4-5 helms or 2 helms and 2 chestplates.


I am leaning towards just helms. If one of the major reasons people want stun composite is the Ion Rifles, then I have to think the Helm is the most important (as it would normally be anyway) piece.


My only fear was, sliceable or not, a really low base would leave a PvPer vulnerable to everything else. Well vulnerable is a poor choice of words obviously they will still get protection, but if a hardcore PvPer usually gets great base armor and a good effective slice for 85%+ protection and I make some nice stun% helms with a really crappy base (low 50s I am guessing maybe mid 50s?) even a good slice will only take it so high. So the buyer would survive the rifleman but get whacked by everyone else.


Guys thank you for the advice I am going to use it!




- Broog

Remember, you will Want To Buy crystals, always.
Page 1 of 1
Previous Next