Armorsmith Archive
Thread: First attempt at stun hunting armor.
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killove
Mon Mar 14, 2005 11:05 am
#1
This is my first attempt at Stun Hunting Armor, any ideas about it, is this good or is it normal or bad??? please give me your ideas, can those on bria check out the stats on the #'s i know i have flaws. So i really want to know how i can hit 80%kinetic with keeping a 60%base and 40%stun. I was at 70%kinetic with 4points left andput them in the bottem bar and it only went up 5% i was shocked, i thought for sure i would hit 80% with 4points....oh i am a 11point smith so i am lacking 1 point that would have come in handy.
75%Kinetic
40%Stun
61%Base
Condition: 40447
H 386
A 211
M 434
The stats on what i used:
Stun Layer:
2%Base
13%Stun
H 16
A 16
M 16
Integ 321
(Obiate)Duralloy Steel
mal--->374
oq----->981
sr----->986
ut----->943
(Duraepah)Crism Siliclastic ore
mal--->555
oq----->931
sr----->220
ut----->326
(Omniraboris)vertex chrystalline gemstone
mal--->397
oq---->978
sr----->962
ut----->922
Hunting Armor Layer:
28%Base
39%Stun
14%Kinetic
H 60
A 60
M 62
integ 1219
3%Janta hide
3-stun layers from above
(Ateha)Dant. Avain Bone
mal--->381
oq----->705
sr------>235
ut------>447
(Gyheh)Yav. Evergreen wood
mal---> 932
oq-----> 924
sr------> 381
ut------> 226
(Acreube)Dath. Leathery hide
mal---> 388
oq-----> 944
sr-----> 813
ut-----> 639
Chest plate:
Armorpadding:
4%Base
Integ:191
H 6
A 7
M 6
(Lloafowhoit)Tat. woolyhide
mal---> 892
oq-----> 931
sr-----> 704
ut-----> 579
(Iteec)Dant. AnimalBone
mal----> 260
oq-----> 954
sr-----> 736
ut-----> 576
(Woga)Lok. LeatheryHide
mal---> 726
oq-----> 911
sr-----> 284
ut-----> 440
(Duriebiwaceiian)Mythra Copper
mal---> 853
oq-----> 849
sr-----> 658
ut-----> 682
(Caezeg)Polymer
mal---> 642
oq-----> 899
sr-----> 948
ut-----> 535
(Anika)Dath. Evergreenwood
mal---> 980
oq-----> 698
sr-----> 176
ut-----> 285
(Ewimeceev)Naboo Fiberplast
mal---> 560
oq-----> 869
sr-----> 924
ut-----> 723
Message Edited by killove on 03-14-2005 10:08 AM
Grendelwyf
Mon Mar 14, 2005 11:32 am
#2
wookiee hunting armor is just like composite when crafting. the special resist, in this case kinetic, in composite it's electric, are not tied to the special resistance line when experimenting on the final combine. instead, the special resists are equal to whatever the special resists on your segments are, plus the final base you hit on the armor. so if you have a 20% kinetic segment, you need to hit 60% base on the final armor in order to have 80% kinetic.
in your case, you are hitting 61 base, so if it's not possible to get that up any higher with your current materials, you will need to hit 19% kinetic on your segments in order to hit 80 kinetic on the armor itself. hope this helps.
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