Armorsmith Archive

Thread: What is considered good for a 10PTer

ElWookie
Mon Mar 14, 2005 8:36 pm
#1

I am a prospective armorsmith. it is just something I have wanted to do for a long time. Comp armor seems to be the most common out there, so I will ask my question with that as the benchmark. As a 10 point master, what kind of stats could you expect from a suit made with above average (but not ultra rare) resources?
For example, I often buy, post slice, 80s base and 80s special. I just want to know what kind of quality I could expect before investing in CA/AAs.
Thanks!
Keuller
Mon Mar 14, 2005 8:43 pm
#2

For single special protection armor you'll be able to make it just as good effectiveness-wise as a 12 pointer with the same resources. HAMs will be higher but not too much. You'll start to see your limitations when you try to make 3 special-protection armor, or stun armor where those extra points go directly into base instead of HAMs.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
DevilPuppy
Mon Mar 14, 2005 9:23 pm
#3

as a 10pter, my kinetic is 69%base 80kin/elec, and my blast/heat is 70-72 base 80/80 specials



ZeFeroth Fadis
ElWookie
Mon Mar 14, 2005 9:24 pm
#4

excellent. Thanks for the quick responses
rockcrown
Mon Mar 14, 2005 10:01 pm
#5

as a 10pt smith. I was making composite 80kin/80elec with 69 base regularly. and 73% kinetic ubese.



IGN: Irowega - Retired Imperial Munitions Trader (Elder 12pt R.I.S. Armorsmith)
IGN: Sihyn - Dark Jedi Elder
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