Armorsmith Archive

Thread: Strange bug or new disturbing feature in the CU?!

bash_chelik
Thu Apr 21, 2005 5:33 am
#1

I was doing some crafting on TC-EP3 last night and noticed that in some cases resources with higher weighted average won't give you higher results as expected.

Here's an example. I was crafting Recon Armor Segments.

CASE I

I used:

  • Tilo (Cubirian Steel)
  • Durohaism (Diatium Copper)
  • Aopaof (Talusian Fiberplast)
  • Ehiolo (Tatooine Leathery Hide)

Weihgted average on these resources is 811.286. I was able to experiment to 75% and got 778 protection points.

CASE II

I used:

  • Carbapeide (Duralloy Steel)
  • Durohaism (Diatium Copper)
  • Ero (Gravitonic Fiberplast)
  • Ehiolo (Tatooine Leathery Hide)

Weihgted average on these resources is 805.714. This time I was able to experiment to 79% and got 814 protection points.

Anybody else noticed this strange behaviour?

BTW, I hope this is a bug so I /buged it ingame...




Umma Gumma
Thula
Thu Apr 21, 2005 6:05 am
#2

Check the weighted average of OQ/UT. Maybe they didn't manage to change it after all...



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bash_chelik
Thu Apr 21, 2005 10:02 am
#3



Thula wrote:
Check the weighted average of OQ/UT. Maybe they didn't manage to change it after all...




I thought that might be the case too, so I checked weighted average for OQ/UT combination as well. In this case the difference between weighted averages is even greater (I>II), so this is not the problem...




Umma Gumma
_Monroe_
Thu Apr 21, 2005 10:28 am
#4






bash_chelik wrote:
I was doing some crafting on TC-EP3 last night and noticed that in some cases resources with higher weighted average won't give you higher results as expected.

Here's an example. I was crafting Recon Armor Segments.

CASE I

I used:



  • Tilo (Cubirian Steel)

  • Durohaism (Diatium Copper)

  • Aopaof (Talusian Fiberplast)

  • Ehiolo (Tatooine Leathery Hide)

Weihgted average on these resources is 811.286. I was able to experiment to 75% and got 778 protection points.

CASE II

I used:



  • Carbapeide (Duralloy Steel)

  • Durohaism (Diatium Copper)

  • Ero (Gravitonic Fiberplast)

  • Ehiolo (Tatooine Leathery Hide)

Weihgted average on these resources is 805.714. This time I was able to experiment to 79% and got 814 protection points.

Anybody else noticed this strange behaviour?

BTW, I hope this is a bug so I /buged it ingame...





Did you get all greats on case 1?



Monroe - Medic (formerly Kiom)
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Cebak - Entertainer
Katosan
Thu Apr 21, 2005 11:34 am
#5

Check MAL


See if they actually did something with it, allowing a greater range of experimentation, despite lower numbers in weighted ave OQ/SR




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bash_chelik
Fri Apr 22, 2005 5:33 am
#6

I've done more testing and MAL definitely has certain role in determining experimentation cap (and experimentation start). It seems that OQ+SR average on some resources (metals so far, probably ores - chemicals and hides don't follow this rule) is being modified depending on MA value to some degree.

You can notice this on those RED/YELLOW/GREEN bars, too. Just find some resources with similar (OQ+SR) average and different MA (some good, and some terrible) and you'll see how quality bar goes up and down just because of MA stat.

I wasn't able to find exact equations so far, but in best case scenario you'll be able to experiment to WA/10 (that's what we have on live ATM).

I'll try to find out more on this subject as soon as I grab some time to do more tests...




Umma Gumma
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