Armorsmith Archive

Thread: productive post: New armor slicing revealed

justapilgrim
Tue Jun 21, 2005 10:18 pm
#1

from smuggler forums






Armour


Enhance Resilience:
Normally armour begins to suffer from reduced effectiveness at less than 50% max condition. This slice will improve the armour’s performance under extreme decay. The armour will not begin to suffer the reduced effectiveness until it reaches the level of decay shown below.

OrderConditionCustomisation rating
140%25%
230%25%
320%25%

The first column is the order in which the slice must be made; the second is the changed percentage of condition at which the armour piece begins to suffer from the effects of decay; the third column being the amount added to the piece’s customisation rating.


Improve Impact Deflection:
This slice reduces the amount of damage/decay a piece of armour takes from each hit by 50%. Higher Ranks in this slice increases the likelihood of damage reduction.

OrderChanceCustomisation rating
120%25%
240%25%
360%25%

The first column is the order in which the slice must be made, the second is the chance in percentage terms of each hit’s effect on the armour’s condition being reduced by half, with the third column being the amount added to the piece’s customisation rating.


Add Hardening
This slice gives the armour a chance to absorb 50% of incoming damage to the player. This bonus does not stack with other armour pieces. It only applies if the sliced armour piece is hit in combat (I.E. a head piece bonus of 1% does not result in an overall bonus of 2% as each piece offers 1% for the area of body it covers).

OrderChanceCustomisation rating
11%15%
22%35%
33%50%

The first column is the order in which the slice must be made, the second is the chance in percentage terms of each hit’s damage to the character being reduced by half, with the third column being the amount added to the piece’s customisation rating.


Armour Break Reduction
This slice reduces the effect of the Armour Break ability when this armour piece is hit in combat.

OrderReductionCustomisation rate
125%20%
250%20%
375%20%

The first column is the order in which the slice must be made, the second is the amount in percentage terms that the Armour Break effect is reduced, with the third column being the amount added to the piece’s customisation rating.




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justapilgrim
Tue Jun 21, 2005 10:19 pm
#2

I have full suit of ADK RIS so I am going for the 50% hardening all the way



SkinnyManDo Businessman
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Thula
Tue Jun 21, 2005 11:16 pm
#3


Hardening was a bit confusing...


Is the non-stacking related to other pieces with Hardening? And does that mean that if it kicks in, it will reduce the damage by 50%, and then the armor protection reducesthe damagewith a further (whateveryouhave) ?



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justapilgrim
Tue Jun 21, 2005 11:45 pm
#4

if half the hits take half the damage and it means an overall 25% less damage taken I am all for it



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Brutus_Krylop
Tue Jun 21, 2005 11:54 pm
#5

Looks to me that hardening imparts a very minor chance (1-3%) of a "critical block," much like one of the weapon slicing options imparts a very minor chance of a "critical hit."


So, if I'm reading this right, a max-sliced armor piece with maximum hardening would absorb 50% off the top of about 3% of hits that strike that particular piece, then absorb the remainder as normal.


That doesn't sound all that fantastic to me. The real question I have is how long does it take for a piece (or weapon) to get "out of tune"?




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Turkina
Wed Jun 22, 2005 7:47 am
#6


""Take a look at the first option, though. Does it seem a bit ... dated ... to anyone else? When I look at armor that's below 50% condition today, it still shows full resists. When I looked at armor below 50% condition pre-CURB, its resists began to drop.""


Which makes me fear that when this smuggler revamp hits they're going to screw with armour mechanics yet again


Also from reading a bit on the smuggler forum, a highly sliced piece has a huge chance of "breaking" and needing "repaired" by a smuggler. Testing on the TC by smugglers shows that when a smuggler "repairs" one of these pieces, it puts the condition of the item to 0. Way to go devs I'm sure it's a bug, but it doesn't exactly fill you with confidence given our current situation...

justapilgrim
Wed Jun 22, 2005 12:05 pm
#7

crap, the 3% isnt so much


but dont need the first 2 options so might as well





SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Brutus_Krylop
Wed Jun 22, 2005 12:16 pm
#8






justapilgrim wrote:

crap, the 3% isnt so much


but dont need the first 2 options so might as well








Just going off this, if I were going to slice a brand-new suit of general use armor, I would probably have the helmet, chestplate, and leggings sliced for the second option, reducing their decay rates. For ADK armor, I'd probably always want hardened. It's nothing fantastic, but it beats the other options.


Take a look at the first option, though. Does it seem a bit ... dated ... to anyone else? When I look at armor that's below 50% condition today, it still shows full resists. When I looked at armor below 50% condition pre-CURB, its resists began to drop.



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

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